Calculate the *Acceleration* after a (mostly) elastic collision?

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To calculate the acceleration of a stationary steel ball after being hit by a moving steel ball, one must first determine the final velocity, which is influenced by the elasticity and stiffness of the materials involved. The time taken to reach this velocity from rest is not straightforward, as acceleration is typically non-constant and may resemble a simple harmonic profile during the collision. The contact time between the balls is crucial, as it affects energy transfer and can be estimated using high-speed video analysis. For example, a 3kg ball hit by a 1kg ball moving at 15m/s will reach a final velocity of 5m/s, but the exact acceleration depends on the specifics of the collision. Understanding these dynamics is essential for accurately calculating the acceleration in elastic collisions.
Treva31
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How can I calculate the ACCELERATION of a stationary steel ball after being hit by a moving steel ball.

I know how to get the final velocity but how long does it take to accelerate to that velocity from zero?
Does it depend on the elasticity of the materials?
I guess we need to know long did the transfer of energy take??For example a 3kg stationary ball is hit by a 1kg ball moving at 15m/s, transferring all of its energy into the the stationary ball.
The 3kg ball will end up moving at 5m/s.
But how fast did it accelerate?
 
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That depends, as you surmised, on the elasticity and stiffness of the materials. It's generally non-trivial to figure out.
 
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Moreover, the acceleration will not be constant. The acceleration may have approximately a simple harmonic profile.
 
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As a first order approximation, an elastic collision can be modeled as a spring during the time that the two bodies are in contact. A steel ball peen hammer hitting a heavy steel plate will be in contact for about 1 millisecond, so the spring constant can be estimated from that.

When the contact time is short, it sets up vibrations in the parts. That's the CLANG that you hear in a steel on steel collision. Those vibrations take energy that would otherwise go into changing the velocity of the parts. Finding the contact time can be a challenge. High speed video at 10,000 or 20,000 frames per second is one way.
 
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For simple comparison, I think the same thought process can be followed as a block slides down a hill, - for block down hill, simple starting PE of mgh to final max KE 0.5mv^2 - comparing PE1 to max KE2 would result in finding the work friction did through the process. efficiency is just 100*KE2/PE1. If a mousetrap car travels along a flat surface, a starting PE of 0.5 k th^2 can be measured and maximum velocity of the car can also be measured. If energy efficiency is defined by...

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