Calculating Initial Velocity of Projectile Motion Without Time Information

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rl.bhat said:
Your formula for y is wrong. It should be
yf = yi + vt - 1/2*g*t^2.

I let g=-9.8m/s^2 in my calculations.
 
physicskid69 said:
I now use that velocity with yf=yi+vt+1/2gt^2 to solve for t where yf=0.1m and yi=0m. This gives me t=0.881s.

Isn't that what I already did?
 
Yes. I didn't notice.
0.1 = 4.43*t - 4.9*t^2
Or 4.9*t^2 - 4.43*t + 0.1 = 0
When I solved it I got different answer. Check it.
 
rl.bhat said:
Yes. I didn't notice.
0.1 = 4.43*t - 4.9*t^2
Or 4.9*t^2 - 4.43*t + 0.1 = 0
When I solved it I got different answer. Check it.

I get t=0.023s or t=0.881s and since I want the time for when the ball is coming back down I use t=0.881s I believe.
 
Okay, thank you to everyone that helped out with this.
 
Wait a minute. There is one flaw in your solution.
According to you the total time of flight is 1.333 s.
During that time the vertical displacement is 8.7 m!
How is that? .
 
That's assuming the ball is falling the entire time and not considering the bounce.
 
You have taken two time intervals to calculate the time of flight, taking into account the bounce.
But the vertical space in only 1m!
 
rl.bhat said:
You have taken two time intervals to calculate the time of flight, taking into account the bounce.
But the vertical space in only 1m!

Yes I know, the ball falls 1m then bounces back up 1m and finally lands after traveling another 0.9m. This takes a total time of 1.333s.