Can Free Particle Scattering Be Simplified Using Sine and Cosine Functions?

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[SOLVED] Making the math easier

Homework Statement



I am doing a free particle scattering/tunneling by a well and a barrier combination. There are four regions of interest where the wave numbers are different. I have seen the solution inside the well be expressed as a linear combination of exponents or sine and cosine functions.

Now I have only seen free particles in these problems as a linear combination of exponents... can I rewrite them as a linear combination of sine and cosine. I am finding these exponent forms very very cumbersome b/c I get two terms when I match the wave functions @ x=0, if they were in a sine and cosine combination, then it would sine would be zero @ x=0




Homework Equations


The Attempt at a Solution



This is more of a discussion and there is too much work to present here.
 
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You can use the identity
[tex]e^{i\theta} = \cos\theta + i \sin\theta[/itex].<br /> So, for example<br /> [tex]\sum_k a_k e^{ikx} = \sum_k a_k (\cos(kx) + i \sin(kx))[/tex]<br /> and then you can try to rewrite this (for example, if the sum runs from -infinity to +infinity, you can use that sin(-kx) = -sin(kx) and cos(-kx) = cos(kx) to simplify).<br /> If the exponent is real, you can use<br /> [tex]e^{\theta} = e^{i(-i\theta)} = \cos(-i\theta) + i sin(-i\theta)[/tex]<br /> and subsequently <br /> [tex]\sinh x = -i \sin(i\theta), \cosh x = \cos(i\theta)[/tex]<br /> to write them in hyperbolic sines and cosines. <br /> <br /> Conversely, if you have a combination of sines and cosines, you can always write them in exponentials. All of this is the reason we usually write a plane wave as something like exp(i(kx - wt)) with k the wavevector and w the frequency: you can write it out in sines and cosines to say that it really "waves" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":smile:" title="Smile :smile:" data-smilie="1"data-shortname=":smile:" />[/tex]