Can the gradient be used to find a normal for a surface integral?

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Discussion Overview

The discussion revolves around the use of the gradient to find a normal vector for a surface integral, particularly in the context of a sphere defined by the equation x² + y² + z² = a². Participants explore whether the gradient can be used directly to obtain the normal vector or if a different approach is necessary to accurately compute the surface area.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested
  • Mathematical reasoning

Main Points Raised

  • One participant states that the surface integral of 1 over a surface gives the surface area and questions if the normal can be obtained from the gradient.
  • Another participant clarifies that while the gradient can indicate the direction of a normal vector, it must be normalized to obtain a unit normal vector.
  • A different viewpoint asserts that the normal vector is simply a vector and emphasizes that the gradient of the sphere's equation provides the correct normal vector.
  • Participants discuss the relationship between the magnitude of the normal vector and the surface area element dS, with some suggesting that dS equals dA in specific cases.
  • There is a suggestion to use parametric equations and cross partial derivatives to find the normal vector for the surface, raising questions about the role of the gradient in this context.
  • One participant argues that the gradient does not provide the necessary ratio between dS and dxdy, which is essential for calculating the surface area.

Areas of Agreement / Disagreement

Participants express differing views on the appropriateness of using the gradient to find a normal vector for surface integrals. There is no consensus on whether the gradient can be used directly or if a different method is required, indicating ongoing debate and uncertainty in the discussion.

Contextual Notes

Some participants note that the length of the normal vector is not relevant to the surface area calculation, while others emphasize the importance of the relationship between dS and the area element dxdy. The discussion includes various approaches to defining the normal vector and calculating surface area, highlighting the complexity of the topic.

schaefera
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In evaluating a surface integral, I know that the surface integral of 1, dS over the surface S will give me surface area. That means that a regular double integral of the magnitude of the normal over the region R, in the xy-plane, will give the surface area.

For a general sphere, x^2+y^2+z^2=a^2, can I use the normal obtained from the gradient? Or must I solve g(x,y)=sqrt(a^2-x^2-y^2) and then take the magnitude? The first way, I get that the normal is 2a and the second way I get that the normal is a/z.

What is wrong?
 
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Hi schaefera! :smile:

You're talking about the length of the gradient, but that's not what a normal unit vector is.

Btw, you do not just need a normal vector, but you need a normal unit vector.

A normal unit vector is perpendicular to the surface and has length 1.

You can use the gradient to find the direction of a normal vector.
But you need to divide it by its length to get a normal unit vector.
 
A normal is a normal! It doesn't matter how you get it. However, the normal is a vector, not a number, so neither of those is correct. If you write [itex]f(x,y,z)= x^2+ y^2+ z^2= a^2[/itex], then the normal to that is the gradient, [itex]2x\vec{i}+ 2y\vec{j}+ 2z\vec{k}[/itex]. The length of that normal is
[tex]\sqrt{4x^2+ 4y^2+ 4z^2}= 2\sqrt{x^2+ y^2+ z^2}= 2a[/tex]

I'm not sure what you mean by "solve g(x,y)= sqrt(a^2- x^2- y^2) and then take the magnitude". What do you mean by "solve g(x,y)"? Of course,
[tex]z= \sqrt{a^2- x^2- y^2}[/tex]
but then what are you going to do with it?
 
Sorry, above I did mean to write the length of the normal.

From that z that you solved, you can then make a parametric surface, with parameters x and y, where g(x,y)=z, correct? Then, cross the partial derivatives with respect to each parameter to get a normal.

Also, in a surface integral isn't it actually dS=(magnitude of normal) dA?
 
schaefera said:
Sorry, above I did mean to write the length of the normal.

From that z that you solved, you can then make a parametric surface, with parameters x and y, where g(x,y)=z, correct? Then, cross the partial derivatives with respect to each parameter to get a normal.

Also, in a surface integral isn't it actually dS=(magnitude of normal) dA?

Sorry, but as HoI already stated, the magnitude of the normal is irrelevant.
In your case dS = dA.

The question is, how big is dS or dA in terms of the coordinates and their infinitesimals.

Usually the surface of a sphere is integrated with spherical coordinates [itex](r, \theta, \phi)[/itex].
In this case we have [itex]\text{d}S = a^2 \sin \theta \text{ d}\theta \text{ d}\phi[/itex].

With your z = g(x, y) you could integrate as well, but that becomes way too complicated.

Cheers! :smile:
 
First off, thanks for your help- you guys are great!

But here, for example, I see them showing that dS= |n| dA, where |n| is the magnitude of the normal. (The link: http://www-users.math.umd.edu/~jmr/241/surfint.html).

Why do you say dS=dA in my original case?
 
schaefera said:
First off, thanks for your help- you guys are great!

But here, for example, I see them showing that dS= |n| dA, where |n| is the magnitude of the normal. (The link: http://www-users.math.umd.edu/~jmr/241/surfint.html).

Why do you say dS=dA in my original case?

My bad. I misinterpreted your questions. But then, you did not define dA.

I take it, dA = dxdy in your case?

Well, the length of the normal unit vector n is still 1.
It is the surface dS that has a different size from dxdy.

However, the gradient is not involved, nor its length.
In your text a definition for a vector P is made.
Based on your definition of g(x,y), you would have:
[tex]\vec P(x,y) = \begin{pmatrix}x \\ y \\ g(x,y) \end{pmatrix}[/tex]

The outer product mentioned, would be:
[tex]\frac {\partial \vec P} {\partial x} \times \frac {\partial \vec P} {\partial y} = \begin{pmatrix}\frac x {g(x,y)} \\ \frac y {g(x,y)} \\ 1 \end{pmatrix}[/tex]

This is indeed a normal vector, but one with the very special property that its length defines the ratio between the surface dS and dxdy.
The normal unit vector [itex]\vec n[/itex] will have the same direction, but length 1.

The result would be:
[tex]dS = \sqrt {1 + \left(\frac x {g(x,y)} \right)^2 + \left(\frac y {g(x,y)} \right)^2} dxdy[/tex]

To calculate the top half surface of the sphere with radius a, you would get:
[tex]\int_{-a}^{+a} \int_{-\sqrt{a^2-x^2}}^{+\sqrt{a^2-x^2}} \sqrt {1 + \left(\frac x {g(x,y)} \right)^2 + \left(\frac y {g(x,y)} \right)^2} dy dx[/tex]

Note that this is a difficult integral to integrate.
 
Last edited:
I suppose that is the heart of my question! You obtain the normal there by crossing the partials of the parametrized surface. Why couldn't you, instead, use the gradient to find a normal that works to define the proportionality between dS and dxdy?
 
schaefera said:
I suppose that is the heart of my question! You obtain the normal there by crossing the partials of the parametrized surface. Why couldn't you, instead, use the gradient to find a normal that works to define the proportionality between dS and dxdy?

You need the ratio between dS and dxdy.
This is given by the length of the outer product of the partial derivatives of the parametrized surface.
As you can see the gradient simply does not give this ratio.

A more detailed explanation is as follows.

dS is an infinitesimal surface element that can be approximated by a parallelogram
The 2 relevant sides as vectors are given by the partial derivatives.
The length of the outer product gives the surface area, which is what we need.

The gradient gives a measure how "fast" your sphere "expands".
This will give you a vector that is perpendicular to the surface, but its length has nothing to do with the surface area.
 

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