Can You Escape The Room? Play This Addictive Online Game Now!

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The discussion revolves around various adventure games, particularly focusing on "The Room" and similar titles like "MOTAS" and "Time and Magik." Participants share their experiences, tips, and strategies for solving puzzles within these games. A recurring theme is the challenge of finding specific items, such as keys and rings, to progress. Players exchange hints, with one mentioning a key that reveals hot spots in the game. There are also nostalgic references to older text-based games from systems like the Commodore 64, highlighting a preference for immersive storytelling and complex puzzles. The conversation touches on the frustrations of gameplay, including stuck points and the need for specific combinations to unlock safes or complete tasks. Overall, the thread captures a sense of community among players eager to share insights and support each other in navigating these intricate gaming experiences.
  • #31
For those who want to try Time and Magik, some useful info (no spoilers):

This adventure is a trilogy of key episodes from the struggles of the Guardians to protect Time and Magik. The three parts are played as separate games.
In Lords of Time, the evil Timelords are fighting to change world history, with the aim of gaining permanent control over Time and warp eternity according to their wishes. You must bring together nine crucial objects from different times to defeat them.
Red Moon tells how the Red Moon Crystal, only remaining source of magik power, was lost. And how the Guardians selected a lone adventurer to recover it.
And finally The Price of Magik recounts the sad tale of Myglar who, driven mad by the intensity of magikal radiance from the Moon Crystal that he had protected for so long, stole it. His aim was a vain attempt to squander its power and live forever. But a magician of great skill (who eventually rose to lead the Guardians) avoided Myglar's traps, recovered the crystal and ensured that magik survived as long as there was need for it.
System commands. EXITS, INVENTORY and SCORE give information; WORDS, PICTURES, BRIEF, VERBOSE, EXITS ON and EXITS OFF control what is output. UNDO takes you back a move. SAVE, RESTORE, RAM SAVE and RAM RESTORE save your position or return to an earlier position. QUIT stops the game. See the example game on Page iii for details of these commands.
Commands to others. A spell in The Price of Magic let's you control creatures. Type their name, followed by a command such as BAT, GO NORTH.
You can abbreviate commands, such as SOUTH to S and SOUTHEAST to SE, and even type several commands on one line, like EAST, TAKE ALL, WEST. After typing a command (or commands), press the ENTER or RETURN key.
After starting the game I would type in the command WORDS, to get rid of the image..

The following list is only part of its vocabulary, but it gives an idea of what to try:
North, northeast, east (and other compass directions), up, down, in, out, across, climb, again, attack, inventory, quit, restore, save, RAM save, undo, score, wait, shout, search, examine, blink, look, kneel, take, drop, wear, throw, give, fill, empty, open, unlock, close, eat, drink, light, press, wave, blow, rub, dig, insert, turn, pull, wind, kiss, exits, words, pictures, brief, verbose.
Many words can be abbreviated, e.g. "INVENTORY" to "INV".
The following game example is not Time and Magik, but it shows how to play. The player's commands are in capitals, after each > prompt, and any of the text in square brackets is a comment.

>LOOK
You're standing on the north shore of a marshy island, lost in the mists and reed-beds of a great swamp. Frogs croak incessantly.
>GO NORTH
You bravely wade into the cool water, sink up to your neck in a tangle of weeds and barely manage to struggle back to the island.
>NORTH
Some people never learn! You wade into the marsh again, get hopelessly tangled in the weeds and sink beneath the waters. The game is over. You scored 0 out of 1000. Enter UNDO, RESTART, RESTORE or RAM RESTORE.
>UNDO["Take back move" - available on most micros.]
You're standing on the north shore of a marshy island, lost in the mists and reed-beds of a great swamp. Frogs croak incessantly.
>S [SOUTH]
You're on the south shore of the marshy island, which looks exactly like the north shore. You can see a little rowing boat.
>EXITS
Exits lead north and south.
>LOOK AT THE BOAT
Fragile is too good a description for this craft! The only reason for it remaining in one piece must be because the woodworm, deep in its crumbling timbers, are all holding hands.
>GET IN BOAT
OK.
>BRIEF, WORDS, EXITS ON
OK.OK.OK. [Locations Will be described briefly, pictures turned off and exits reported automatically in future. To reverse these choices, you could use VERBOSE, PICTURES and EXITS OFF respectively.
>S[SOUTH]
You're in a little rowing boat in the middle of the swamp. By paddling very carefully, you are able to make slow but steady progress. Exits lead north and south.
>A [AGAIN. Repeat previous command]
You're in a little rowing boat at a jetty. Exits lead north, west and south. You can see a signpost.
>OUT. EXAMINE SIGNPOST
The boat rocks as you get to your feet, then breaks apart and sinks into the depths.
The letters on the sign are too tarnished to see properly.
>RUB SIGNPOST AND READ IT
You clean the signpost and it is readable now. Apparently the west road leads along a causeway to the City of the Moon.
>SCORE
You score 10 out of 1,000.
>RAM SAVE
OK.[Having escaped from the swamp, save your position in RAM - i.e in the computer's memory - in case you encounter difficulties and want to return to this point, using RAM RESTORE. To save to disc or tape, use SAVE and RESTORE respectively.]
>WEST
You are on the east end of a long causeway. Exits lead east and west. You can see a wallet.
>TAKE WALLET AND EXAMINE EVERYTHING
The wallet is a tanned fishskin bag. In the wallet are a coin and a card.
The coin is a golden sovereign.
The card is printed with, "J. Fisher Esq, The Burrow, Pondside".
>EXITS OFF [stop reporting exits]
OK.
You can hear a faint buzzing noise!
>WEST
You are in the middle of the causeway. A swarm of insects appears and starts circling around you!
>EXAMINE THE INSECTS AND HIT THEM
The insects are a kind of virulent mosquito. Something bites your neck!
You flail wildly at the air, but miss everything.
More insects bite you, then they all fly happily away.
>WEST
You are at the west end of the causeway. You can see a pebble. The air seems to be getting colder!
>GET PEBBLE
OK.You seem to have a fever.
>INVENTORY
You own a pebble and a wallet. You shiver uncontrollably.
>WEST
You are on the outskirts of the City of the Moon. Unfortunately, the fever develops apace and you can barely stay on your feet.
>RAM RESTORE [return to the position you saved earlier] You're at a jetty. Exits lead north, west and south. You can see a signpost.
>SOUTH
You are outside a drug store. Exits lead north and in.
>IN
You are in the drug store. You can see a shopkeeper and a bottle of plague antidote pills. "Good morning", says the shopkeeper, "Can I help you?"
>TAKE PILLS
The shopkeeper slaps your hand away. "Naughty!", she scolds, "Antidote pills are extremely valuable - one gold sovereign each!"
>OUT. N. W. GET WALLET. E. S. IN. GIVE SOVEREIGN TO SHOPKEEPER
[then, armed with the antidote pills, try to pass the insects again...]
 
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  • #32


Originally posted by KLscilevothma
I got a game which is similar to The Room
http://www.albartus.com/motas/

That was a fairly good diversion, though it left me hanging (like Matrix Reloaded). At least it was less claustrophobic than the room.
 
  • #33
Originally posted by dduardo
Here is a tiny adventure game I found. Not very challenging but good visuals and humorous characters

http://www.freshsensation.com/samorost.swf
Not very challenging?? What should I do at the second level w/ the three goats?
 
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  • #34
oh wait, never mind
 
  • #35
on the red room, I got 10 of the items, my ring fits into the box- missing another ring and another object?


on the other one, I got to the room with the rat, caught him, and opened the secret panels, but not sure where to go from there
 
  • #36
Yeah, well I'll bet none of you are trying to play it on a dial up connection with top speed of 28.8!

Now that is CHALLENGING.

Ok, I live in a cow pasture...

Anyone ever play Myst?
 
  • #37
made it to the 7th level with the elevators. I think I'm almost done
 
  • #38
Whoohoooooo!

I beat MOTAS in 2 1/2 hours. Slower than DDuardo, but it doesn't matter as I FINALLY solved the Green Wall.

Check the guestbook for the name Recon.
 
  • #39
Originally posted by Evo
Yeah, well I'll bet none of you are trying to play it on a dial up connection with top speed of 28.8!

Now that is CHALLENGING.

Ok, I live in a cow pasture...

Anyone ever play Myst?

now that is a harsh internet life. it is too bad that the whole game isn't in one big file you can just download.

------

anyway... I completed the game in about 2-3 hours, seems to be normal and it was pretty fun, I however can also do the game in less then 30 seconds, tho my solution is that of only which kirk would be proud of ;)
 
  • #40
Here is a text based adventure game.

http://www.robinjohnson.f9.co.uk/adventure/hamlet.html
 
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  • #41
I can't do any of these games...someone PM me the trick?
 
  • #42
Originally posted by recon
Whoohoooooo!

I beat MOTAS in 2 1/2 hours. Slower than DDuardo, but it doesn't matter as I FINALLY solved the Green Wall.

Check the guestbook for the name Recon.

I made it to the green wall finally last night, but it was so late I gave up and went to bed.


edit: screw it, I can't figure out the green wall:P
 
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  • #43
I got out of the crimson room and all of that was for nothing??
 
  • #44
I'm stuck at the stairs/maze part in MOTAS :(
 
  • #45
YAY. I'm out
(and yes, i realize I'm talking to myself here)
 
  • #46
lol :smile:
 
  • #47
Okay, I'm stuck in the room that leads to the room with the fireplace and the one with the big machine. I don't know what to do. Any hints would be very very much appreciated ...
 
  • #48
grab the wood from the fireplace, take it into the machine room and place it on top of the machine. Then click the button and set it on fire. take the firewood(now lit) back, put it in the fireplace.

That's the first part of that section. Hint: you will need to use the machine on something else as well to get out.

Now someone gimme a green roon hint darnit!
 
  • #49
The green wall is easy, just time consuming. All you have to do at first is fill in as best as you can the wall with green. Then start shifting over all the gray holes to one side of the board. From there it is just trial and error until you get it.
 
  • #50
How is that easy?
 
  • #51
so there is no shortcut:P well that blows!
 
  • #52
Someone else I was playing with FINALLY figured out the firewood part, and I had to quit at the code part with all the smileys etc. I'll continue today. Wait... do I have to start all OVER?!? *argh*
LoL
As for the room with the machine and firewood, why did i keep thinking that that glove painting must have had SOMETHING to do with it??
 
  • #53
Originally posted by dduardo
Here is a tiny adventure game I found. Not very challenging but good visuals and humorous characters

http://www.freshsensation.com/samorost.swf


I can't do the Anteater one at that game...stupid hard to work out brain teaser!
 
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  • #54
only one that wasnt easy was teh room...the mystery of time and space only took me about 20 mins the first time...the other game was bout 5 mins to fig out...the room just oculdnt find that second battery to get outta the red room forever...

-Ty
 
  • #55
I FINISHED I FINISHED I FINISHED I FINISHED!
 
  • #56
Originally posted by Zantra
I made it to the green wall finally last night, but it was so late I gave up and went to bed.


edit: screw it, I can't figure out the green wall:P

To master the green wall you must think diagonally. At least that's how I got it (took < 5 minutes).

MOTAS sounds an awful lot like my name... (looks around suspiciously)
 
  • #57
For someone who didn't care much for online gaming before, you've made an addict out of me. Are there any more games like this? These games ROCK! (understatement on my behalf :wink: )
 
  • #58
You don't have to finish the entire green wall...if you can get it down to 3-4 gray tiles, it completes itself.
 
  • #59
Originally posted by Mistress Lilith
I FINISHED I FINISHED I FINISHED I FINISHED!

welcome to the club :)
 
  • #60
Yeah, I just finished it too...I wish there were more...
 

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