Closest approach of line segments

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SUMMARY

The discussion focuses on optimizing the process of finding all segments in set B that approach within a specified threshold distance of each segment in set A. While a naive O(n^2) approach is straightforward, the user suggests leveraging data structures like KD-trees for potential efficiency improvements, similar to point-based searches. However, the challenge lies in the fact that segments may approach or intersect without their endpoints being close, prompting consideration of alternative methods such as plane-sweep algorithms for better performance.

PREREQUISITES
  • Understanding of computational geometry concepts
  • Familiarity with KD-trees and their construction
  • Knowledge of plane-sweep algorithms
  • Basic principles of line segment intersection
NEXT STEPS
  • Research the implementation of KD-trees for line segment proximity queries
  • Study plane-sweep algorithms and their applications in computational geometry
  • Explore advanced data structures for spatial partitioning
  • Investigate algorithms for detecting line segment intersections
USEFUL FOR

Computer scientists, software engineers, and researchers in computational geometry looking to optimize algorithms for proximity queries among line segments.

Lindley
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I have two sets of line segments, A and B. My goal is, for each segment in A, I want to find all segments in B which approach within some threshold distance.

Clearly this can be done in O(n^2) easily enough, but I think it's possible to do better. For instance, if I were working with points instead of lines, I could construct a KD-tree and do the lookup that way in O(n log n).

At first I was thinking perhaps I could construct 2 KD-trees, one for each end point, and do something with that. But it's possible one segment could approach or even intersect another without their endpoints being anywhere nearby, so that won't work. Now I'm trying to think if there's some way to do it with a plane-sweep algorithm.

Any ideas?
 
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There's not a computer science forum here? Wow, no there isn't. That sucks. Algorithms don't really belong to topology or geometry.
 
As a computational geometry problem, I figured this was close enough.
 

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