Collision: Final velocities of two particles, calculated from impulse

Click For Summary

Discussion Overview

The discussion revolves around calculating the final velocities of two particles after a collision using impulse rather than traditional equations for final velocities. Participants explore the implications of impulse in the context of momentum conservation and the coefficient of restitution (COR).

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested
  • Mathematical reasoning

Main Points Raised

  • One participant seeks to derive final velocities from impulse, expressing confusion over their calculations involving relative closing velocity and impulse.
  • Another participant suggests using traditional conservation of momentum principles instead of impulse, arguing that impulse is fundamentally linked to momentum change.
  • A third participant outlines the need for two equations to solve for final velocities, emphasizing the importance of the COR and the momentum-impulse principle.
  • One participant clarifies that they are not looking for a final answer but rather the logic behind using impulse to derive final velocities, indicating a desire for understanding rather than resolution.
  • Another participant warns against misapplying conservation laws, stressing the importance of validating when momentum conservation applies.
  • A participant shares links to articles that explain their approach, suggesting that their method aligns with concepts in game physics programming.
  • In a later post, one participant expresses understanding after receiving guidance on impulse calculations, indicating a shift in their grasp of the topic.

Areas of Agreement / Disagreement

Participants exhibit disagreement on the best approach to calculate final velocities, with some advocating for traditional methods while others defend the impulse-based approach. The discussion remains unresolved regarding the efficacy of using impulse for this calculation.

Contextual Notes

Participants note the importance of considering the system as a whole versus individual particles, and the implications of COR in their calculations. There are mentions of potential misunderstandings regarding the application of conservation laws and impulse-momentum principles.

Icebone1000
Messages
4
Reaction score
0
Hi, I don't know if this is the right place to ask this..

As the title says, I want know the final velocities of two partcles after collision, but I want to get those from the impulse, not from the final velocities equations you see arround there...

The final step would be that:
Vf = particle initial velocity + impulse/mass
( I mean, is where I want to get to solve the final velocity )

So considering two particles:
A( m = 5, V = 1 ), B( m = 1, V = -5 )

How do I calculate?

That what I was doing, but I can't get reasonable results..:

relative Closing velocity = 1 -(-5) = 6;
considering COR = 1, Closing vel after collision = -6;(-1*6)(coefficient of restitution, 1 = no velocity lost )
impulse = 6*( -6 - 6) = -72 ;(impulse = m*( V1 - V0),the change in momentum thing, I guess the mass here is the system total mass..but I guess those values are absurds..)

So the velocity of A(from impulse):
1 + (-72/5) = 1 - 14.4 = -13.4;//v0 + impulse/mass
B:
-5 + (72/1) = 67

What am I missing...?
 
Physics news on Phys.org
Why not do it the way everyone else does?

It's pretty much the same thing, Impulse is just the integral of force over time - so it's just the change in momentum.
The same force is applied to each object over the same length of time, so the impulse for each, and hence the change in momentum is the same for each.
But that's just a re-statement of conservation of momentum. So why not just accept that fact and apply the usual principles of conservation of momentum and energy?
 
You only need two equations here to solve for your two final velocities.

Let subscripts A and B denote each particle, and the superscripts + and - mark pre and post impact paramters.

It is important to remember when equations are applicable, and to consider each case carefully. The coefficient of restitution (COR), e is applicable along the line of impact (the line that traces out each contact force during the collision), here this is a horizontal line (if we choose). So you have the relation, with e=1

v_B^+ - v_A^+ = v_A^- - v_B^-

You are given v_B^- and v_A^-, thus we only need one more equation. Consider the momentum-impulse principle along the line of impact, for the *system* (m_A and m_B).

(m_Av_A^- + m_Bv_B^-) + \int_{t^-}^{t^+} Fdt = (m_Av_A^+ + m_Bv_B^+)

where F represents the contact forces during the interval t\in (t^-,t^+). Given that we are evaluating the system, can you make any statements about the value of the integral? A free body diagram of the system at the moment of contact will be instructive. If you can validly make an insight here, you will have two equations and two unknowns, enabling a solution. This is not guesswork, as your reluctance seemed to indicate, can you see *why* I have chosen to analyze the system as opposed to just one mass at a time with the momentum-impulse system?
 
My problem is not really get a answer, since I alredy have a working solution..

What I am looking for is the logic of impulse, and why my method for getting the final velocities from impulse are wrong(since I am doing this on the logic way I understand), looking at my example, could anyone calculate the final velicities in the way I am looking for?

LawlQuals, I don't get much of what you say on the last paragraph..but in the way I am trying to calculate it start on gathering system info, not per particle info(relative velocity, COR, impulse), and then finnally applying the correct impulse for each particle.

(to make more clear ever, you can calculate the velocity of a particle after an impulse by simply adding the velocity gathered from the impulse formula(i = m.v so v = i/m ) plus current velocity, pretty obvious:
particle A( mass 2, vel 5) ->apply impulse 20 (so 20/2 = 10) -> particle vel = 15
So what I am trying to do is get the impulse relative to the colliding particles(gathered trough the relative velocity) so I can add the velocity resulted from that impulse to each particle current velocity..)

To me looks like a simple issue, but no one seems to understand what I am trying to do and keep pushing me the final velocities formulas, I am probably missing some simple concept in the way..
 
I will look at your work later when I get more time. I had skimmed your work, but regrettably I did not spend much time understanding it because it was dense (all numbers, not formatted, no units), and inconvenient for me to read (sorry). So, I just suggested a general strategy to aid you to help see if that could steer you in the proper direction. You did clearly ask "what [are you] missing?" though, so I should have addressed the question more directly.

As a general rule, you *always* use the impulse-momentum principle in impact problems, that is what I was getting at in the final paragraph of my previous post. In many cases, the impulse principle collapses to conservation of momentum, but if and only if you can substantiate it. That is to say, the hint in the final paragraph I was making was that \vec{F} = 0, but why? If this were true, then the relation I wrote down would simply be a statement of momentum conservation.

The point is, it is a common mistake that I see (I am a TA), students abusing momentum conservation. One must be careful about claiming any conservation laws are true. If they really are true, then they can be shown to be true. To be safe, we always start with the moment-impulse principle. If it happens to be the case where we can collapse the principle into a momentum conservation relation (like we can here), then we should figure out when and how that happens (here, only along the line of impact, and only for the system of both particles). Momentum is not conserved for each individual particle though, that one must be careful to not claim being true. In the end, perhaps I was driving a point that was irrelevant to your confusion, but perhaps not.

I will look at your work in a bit. Thanks for your patience.
 
I thank you for the patience.

Ill post the link of two articles that explains what I am trying to do..Those articles use directions(not 1D like my example)..so I guess on 1D it becomes what I am trying to do(the contact normal can be discarded..I guess)

http://chrishecker.com/images/e/e7/Gdmphys3.pdf
http://www-2.cs.cmu.edu/afs/cs/user/baraff/www/pbm/rigid2.pdf

Those articles have status on game physics programming topic, as I have found. Could anyone compare it to what I do on my example?

¦D I guess I am starting to be annoying..
 
Hi there, I am really sorry but I have been super busy this past week, and will continue to be so until Friday. Just skimming your answer, it appears you wrote something like m_total*(difference in velocities), but there is no such term that is characterized by both masses. The particles move separately (so you must model your equations with the masses as separate, described by separate velocities), if they moved together you would use the sum of both masses. It physically distinct to write the mass in your equations as being that of both. I will respond more thoroughly after Friday, and sorry again for so many rain checks.
 
I get it now, thanks for the help!

#1#Impulse = (Vab_1 - Vab_0) / (1/ma + 1/mb)


#2#This is writed mostly times as -(1+COR).Vab_0 / (1/ma + 1/mb)..

Simple maths, if you put Vab_0 in evidence on the first numerator, you get the second numerator, since Vab_1 = -COR.Vab_0

Thanks for your time!
 

Similar threads

  • · Replies 8 ·
Replies
8
Views
922
  • · Replies 17 ·
Replies
17
Views
2K
  • · Replies 3 ·
Replies
3
Views
3K
  • · Replies 138 ·
5
Replies
138
Views
9K
  • · Replies 35 ·
2
Replies
35
Views
5K
  • · Replies 5 ·
Replies
5
Views
1K
  • · Replies 6 ·
Replies
6
Views
2K
  • · Replies 2 ·
Replies
2
Views
2K
  • · Replies 13 ·
Replies
13
Views
3K
  • · Replies 6 ·
Replies
6
Views
2K