Converting Cartesian to Cylindrical/Spherical Unit Vectors

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Discussion Overview

The discussion revolves around the conversion of Cartesian unit vectors to cylindrical and spherical unit vectors, including the derivation of these conversions and the mathematical relationships involved. Participants seek proofs and explanations rather than just references to existing resources.

Discussion Character

  • Technical explanation
  • Mathematical reasoning
  • Conceptual clarification

Main Points Raised

  • One participant requests help with converting Cartesian to cylindrical and spherical unit vectors and vice versa.
  • Another participant provides a link to a Wikipedia page that lists the conversions but does not include proofs.
  • A participant expresses the need for proofs of the conversions, indicating prior knowledge of the referenced webpage.
  • Participants discuss the derivation of Cartesian coordinates in terms of cylindrical coordinates, specifically focusing on the unit vectors.
  • One participant describes the relationship between the unit vectors and the rotation matrix used to derive the Cartesian unit vectors from cylindrical coordinates.
  • Another participant shares the inverse relationships between the cylindrical and Cartesian unit vectors, attempting to clarify the derivation process.
  • A later reply indicates that the explanation provided helped clarify the participant's understanding of the conversions.

Areas of Agreement / Disagreement

Participants generally agree on the need for a mathematical derivation of the conversions, but there are varying levels of understanding and clarity regarding the relationships between the unit vectors. The discussion remains somewhat unresolved as participants continue to seek deeper explanations.

Contextual Notes

Some assumptions about the familiarity with coordinate systems and rotation matrices may not be explicitly stated, which could affect the clarity of the discussion for those less experienced in the topic.

queenstudy
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can i get some help in how i can convert from cartesian to cylindrical and spherical unit vectors and vice versa ? thank you
 
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i mean with proofs because i already read that website page
 
queenstudy said:
i mean with proofs because i already read that website page

Hmm, well, you can basically read them directly off the drawing of the coordinates.

Is there anyone in particular for which you would like an explanation?
 
yes
in the definition of unit vectors how did we get the cartesian coordinates in terms of cylinderical coordinates
 
queenstudy said:
yes
in the definition of unit vectors how did we get the cartesian coordinates in terms of cylinderical coordinates

Do you mean:
<br /> \begin{matrix}<br /> \mathbf{\hat x} &amp; = &amp; \cos\phi\boldsymbol{\hat \rho}-\sin\phi\boldsymbol{\hat\phi} \\<br /> \mathbf{\hat y} &amp; = &amp; \sin\phi\boldsymbol{\hat \rho}+\cos\phi\boldsymbol{\hat\phi} \\<br /> \mathbf{\hat z} &amp; = &amp; \mathbf{\hat z}<br /> \end{matrix}<br />
?
 
yes please because we know how the opposite happens
 
queenstudy said:
yes please because we know how the opposite happens

The only interesting ones are \mathbf{\hat x} and \mathbf{\hat y}.
So we're actually talking about 2-dimensional polar coordinates.


Here's one way to derive the unit vectors.

\boldsymbol{\hat \rho} corresponds in this case with the vector from the origin to a point on the unit circle at angle \phi.

The vector \boldsymbol{\hat \rho} can be seen as the result of a rotation of \mathbf{\hat x} over an angle of \phi.

Or in reverse, the vector \mathbf{\hat x} is the result of a rotation of \boldsymbol{\hat \rho} over an angle of -\phi.
Similarly the vector \mathbf{\hat y} is the result of a rotation of \boldsymbol{\hat \phi} over an angle of -\phi.

We need the rotation matrix for an angle \phi is to get what we want:
R = \begin{pmatrix}\cos \phi &amp; -\sin \phi \\ \sin \phi &amp; \cos \phi \end{pmatrix}

Multiply R with \boldsymbol{\hat \rho} and \boldsymbol{\hat \phi} and the result rolls out:
<br /> \begin{matrix}<br /> \mathbf{\hat x} &amp; = &amp; \cos\phi\boldsymbol{\hat \rho}-\sin\phi\boldsymbol{\hat\phi} \\<br /> \mathbf{\hat y} &amp; = &amp; \sin\phi\boldsymbol{\hat \rho}+\cos\phi\boldsymbol{\hat\phi} <br /> \end{matrix}<br />
 
i know how raw and phy are in terms of x hat and y hat how did you change that to the last line I am still not getting the idea??
 
  • #10
queenstudy said:
i know how raw and phy are in terms of x hat and y hat how did you change that to the last line I am still not getting the idea??

How about this:

Apparently you already know:
<br /> \begin{matrix}<br /> \boldsymbol{\hat \rho} &amp; = &amp; \cos\phi\mathbf{\hat x}+\sin\phi \mathbf{\hat y}\\<br /> \boldsymbol{\hat\phi} &amp; = &amp; -\sin\phi\mathbf{\hat x}+\cos\phi \mathbf{\hat y} <br /> \end{matrix}<br />

Which is:
\begin{pmatrix} \boldsymbol{\hat \rho} \\ \boldsymbol{\hat\phi} \end{pmatrix} = \begin{pmatrix}<br /> \cos \phi &amp; \sin \phi \\ <br /> -\sin \phi &amp; \cos \phi \end{pmatrix} <br /> \begin{pmatrix} \mathbf{\hat x} \\ \mathbf{\hat y} \end{pmatrix}<br />

The inverse is:

\begin{pmatrix} \mathbf{\hat x} \\ \mathbf{\hat y} \end{pmatrix} = \begin{pmatrix}<br /> \cos \phi &amp; -\sin \phi \\ <br /> \sin \phi &amp; \cos \phi \end{pmatrix} <br /> \begin{pmatrix} \boldsymbol{\hat \rho} \\ \boldsymbol{\hat\phi} \end{pmatrix}<br />
 
  • #11
ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh now i get it okay okay thank you alotttttttttttttttttttt
 

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