Converting rx in spherical coordinates to cartesian.

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Homework Help Overview

The discussion revolves around converting components of vectors from spherical coordinates to Cartesian coordinates, specifically focusing on the x-component denoted as rx. Participants are exploring the relationships and formulas involved in this conversion process.

Discussion Character

  • Exploratory, Conceptual clarification, Mathematical reasoning

Approaches and Questions Raised

  • Participants are attempting to understand the conversion process and are questioning the definitions of terms like rx. There is discussion about the formulas for conversion and the relationship between spherical and Cartesian coordinates.

Discussion Status

Some participants have provided formulas for conversion and are discussing the implications of using different notations (e.g., rho vs. r). There is an ongoing exploration of how to express vector components in different coordinate systems, with no clear consensus yet on the best approach.

Contextual Notes

There is mention of potential confusion regarding the notation used for spherical coordinates and Cartesian coordinates, as well as the need to express unit vectors appropriately for the conversion.

seang
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I have no idea how to do this. I've tried a lot of things but I can never reduce it to solely cartesian coordinates. Is there any hard fast procedure to conversions like this? thanks.
 
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what's rx?
 
Is is a component of the vector I am working to convert to cartesian coordinates.
 
Do you know the formulas for conversion from Cartesian to spherical coordinates?

[tex]x= \rho cos(\theta)sin(\phi)[/tex]
[tex]y= \rho sin(\theta)sin(\phi)[/tex]
[tex]z= \rho cos(\phi)[/tex]

[tex]\rho= \sqrt{x^2+ y^2+ z^2}[/tex]
[tex]\theta= arctan(\frac{y}{z})[/tex]
[tex]\phi= arctan(\frac{z}{\sqrt{x^2+y^2}})[/tex]

The x-component of a vector is just the x coordinate of the corresponding point.
 
Yes I have these. Except where ever yours have rho, I have r. That's ok. So can I just say that (rx), or (px) with your equations, is equal to [tex]x\sqrt{x^2+ y^2+ z^2}[/tex]

? That seems too easy.
 
Let's say your vector in spherical coordinates is:
[tex]\vec S = (S_R, S_\theta, S_\phi)[/tex]

and cartesian,
[tex]\vec C = (C_x, C_y, C_z) [/itex]<br /> <br /> Now if you want the x-component of [itex]\vec C[/itex] you use the dot product, [itex]\vec C \cdot \hat x[/itex], where [itex]\hat x = (1,0,0)[/itex] (in cartesian coordinates).<br /> <br /> Now if you want the x-component of [itex]\vec S[/itex] you use the dot product, [itex]\vec S \cdot \hat x[/itex].<br /> <br /> You need to express the unit vectors in the different coordinate system though. You can do this with geometry.<br /> <br /> That makes it a little bit more difficult for you.[/tex]
 

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