- #1
phil0stine
- 5
- 0
Lets say I have Coordinate Frame's A and B.
and...
I have the coordinates of the 3 principle axes of B in terms of Frame A,
So for a simple example, a rotation of +pi/2 about the z axis of A would yield the following mapping of the xyz axes of B in terms of Frame A:
XA -> -YB
YA -> XB
ZA -> ZB
My question is: Given a slightly more complex mapping, but without knowledge of euler rotations, how could a Rotation Matrix be calculated?
Thanks in advance
and...
I have the coordinates of the 3 principle axes of B in terms of Frame A,
So for a simple example, a rotation of +pi/2 about the z axis of A would yield the following mapping of the xyz axes of B in terms of Frame A:
XA -> -YB
YA -> XB
ZA -> ZB
My question is: Given a slightly more complex mapping, but without knowledge of euler rotations, how could a Rotation Matrix be calculated?
Thanks in advance