Covariant and contravariant vector

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Covariant and contravariant vectors are essential concepts in differential geometry, often discussed in the context of generalized curvilinear coordinates. The derivation of dr=(dr/dx)dx + (dr/dy)dy + (dr/dz) is linked to the chain rule in calculus, where r is a function of x, y, and z, which depend on a parameter t. This relationship illustrates how the radius of curvature can change along a trajectory on a surface. For deeper understanding, exploring resources in linear algebra and relativity forums is recommended, as these topics frequently cover these vector types. Overall, the discussion emphasizes the importance of grasping these concepts for advanced studies in mathematics and physics.
Shan K
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Will anyone help me to under stand the covariant and contravariant vector ? And can anyone show me the derivation of
dr=(dr/dx)dx + (dr/dy)dy + (dr/dz)dz
 
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Shan K said:
Will anyone help me to under stand the covariant and contravariant vector ? And can anyone show me the derivation of
dr=(dr/dx)dx + (dr/dy)dy + (dr/dz)dz

The last, at least, is just the "chain rule" from Calculus. Suppose r is a function of x, y, and z and they, themselves, depend on the parameter t. We can think of r as, perhaps, the radius of curvature of a surface defined by x, y, and z, and (x(t), y(t), z(t)) as the trajectory of an object moving over that surface. Of course, then we can think of r(t)= r(x(t), y(t), z(t)) as giving the
radius of curvature at each point along that trajectory.

By the chain rule,
\frac{dr}{dt}= \frac{\partial r}{\partial x}\frac{dx}{dt}+ \frac{\partial r}{\partial y}\frac{dyz}{dt}+ \frac{\partial r}{\partial z}\frac{dz}{dt}

In terms or "differentials" we can write
dr= \left(\frac{\partial r}{\partial x}\frac{dx}{dt}+ \frac{\partial r}{\partial y}\frac{dy}{dt}+ \frac{\partial r}{\partial z}\frac{dz}{dt}\right)dt= \frac{\partial r}{\partial x}\frac{dx}{dt}dt+ \frac{\partial r}{\partial y}\frac{dy}{dt}dt+ \frac{\partial r}{\partial z}\frac{dz}{dt}dt
dr= \frac{\partial r}{\partial x}dx+ \frac{\partial r}{\partial y}dy+ \frac{\partial r}{\partial z}dz
 
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Shan K said:
Will anyone help me to under stand the covariant and contravariant vector ? And can anyone show me the derivation of
dr=(dr/dx)dx + (dr/dy)dy + (dr/dz)dz

Do a search, this comes up quite frequently. There are some excellent explanations in the Linear Algebra forum.
 
cosmik debris said:
Do a search, this comes up quite frequently. There are some excellent explanations in the Linear Algebra forum.

Yeah, as Cosmik Debris has stated, this topic really does come up a lot. I would recommend also searching the "Special and General Relativity" subforum as well as "Topology/Differential Geometry". Really you are looking for any area where generalized curvilinear coordinate representations (as opposed to just straight cartesian coordinates - 'x', 'y', and 'z') are regularly used. That's kind of the field when this stuff gets taught, the study of generalized curvilinear coordinate systems (this subject also might be worth a wikipedia search for the OP.)

Also, recently I remember making this post to explain the meaning of a dual vector (also known as a covariant vector or a 1-form. 1-forms and "vectors" are the modern terminology taught in differential geometry for covariant and contravariant vectors respectively. Not to confuse you, but both satisfy the properties for a vector space as taught in abstract algebra, but in the modern terminology only one gets the distinction of being associated with the terminology, "vector" heh): https://www.physicsforums.com/showthread.php?p=4057781#post4057781

I think that's about as simple an explanation on the differences (and necessities) of contravariant and covariant vectors as you'll find.


And as Halls said the other thing you mentioned is just a chain rule from calculus that looks slightly weird but does come up quite a bit.
 
In this video I can see a person walking around lines of curvature on a sphere with an arrow strapped to his waist. His task is to keep the arrow pointed in the same direction How does he do this ? Does he use a reference point like the stars? (that only move very slowly) If that is how he keeps the arrow pointing in the same direction, is that equivalent to saying that he orients the arrow wrt the 3d space that the sphere is embedded in? So ,although one refers to intrinsic curvature...

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