Creating a perpendicular plane

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To find the equation of a plane perpendicular to the line of intersection of two other planes, first determine the direction vector of the intersection by subtracting the coordinates of two points on that line. This vector serves as the normal vector (a, b, c) in the plane equation format ax + by + cz + d = 0. The unknown d can be calculated by substituting the coordinates of a known point on the desired plane into the equation. A thorough understanding of perpendicular and parallel planes is essential for mastering these concepts. This approach emphasizes the importance of reasoning in geometry problems involving planes and their intersections.
samako
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I've been having trouble with lots of basic geometry, including a lot of things regarding planes and intersection of planes.

My question is, how would I get the equation of a plane (given a point on the plane), which is perpendicular to the line of intersection of two other planes?

I am not only interested in the answer, but more into the reasoning and things... because I do get quite a few questions like these, and I think that it would be better for me to actually understand what I'm working with. So the more detailed, and informative explanation (with perpendicular and parallel planes), the better.
 
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Hint: a plane \alpha :ax + by + cz + d = 0 has a normal vector which is perpendicular to the plane given by (a,b,c).
 
samako said:
I've been having trouble with lots of basic geometry, including a lot of things regarding planes and intersection of planes.
My question is, how would I get the equation of a plane (given a point on the plane), which is perpendicular to the line of intersection of two other planes?
I am not only interested in the answer, but more into the reasoning and things... because I do get quite a few questions like these, and I think that it would be better for me to actually understand what I'm working with. So the more detailed, and informative explanation (with perpendicular and parallel planes), the better.

Take two points of the intersecting line and subtract their coordinates. You get a new vector (a,b,c) that denotes the direction of that line. Use the new vector as the normal vector in the plane equation, just like TD pointed out. There is still one unkown (d) in \alpha :ax + by + cz + d = 0. You can find this d by plugging in the given coordinates of a point that belongs to the plane you are looking for

marlon
 

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