Cylindrical to rectangular coordinates

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Discussion Overview

The discussion revolves around converting an integral from cylindrical to rectangular coordinates, specifically focusing on setting up the integral correctly and understanding the limits of integration. Participants explore the implications of their conversions and the potential for multiple parts in the answer.

Discussion Character

  • Homework-related
  • Mathematical reasoning
  • Technical explanation

Main Points Raised

  • One participant seeks help with converting a cylindrical integral to rectangular coordinates and questions how to determine if the answer will have more than one part.
  • Another participant asks for clarification on what parts the original poster has and suggests making a drawing to aid understanding.
  • A participant expresses difficulty in drawing with cylindrical coordinates and shares their attempt at the conversion, which includes limits for integration.
  • There is a suggestion that the participant only switched the limits for x and z and points out that some limits are incorrect.
  • A participant corrects their earlier limits and notes that they found three values for x during conversion but only used two based on fitting y.
  • Another participant emphasizes that the upper limit for x should not be discarded and suggests modifying the lower limit for y to avoid undefined values.

Areas of Agreement / Disagreement

Participants generally agree on the need to correctly set limits for the integral, but there are differing views on which limits should be included and how to represent them. The discussion remains unresolved regarding the exact limits and the number of parts in the answer.

Contextual Notes

There are limitations in the clarity of the limits of integration, and some assumptions about the geometry of the problem may not be fully articulated. The discussion also reflects uncertainty about how to visualize cylindrical coordinates.

violette
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Hi sorry,I still need some help on converting coordinates >.<

Set up an integral in rectangular coordinates equivalent to the integral

∫(0 ≤ θ ≤ \frac{∏}{2})∫(1 ≤ r ≤ \sqrt{3})∫(1 ≤ z ≤ √(4-r2)) r3(sinθcosθ)z2 dz dr dθ

Arrange the order of integration to be z first,then y,then x.

I manage to convert,however the answer has 2 parts and I only managed to get 1 part.How do I know if the answer will have more than 1 part?

thanks in advance!
 
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Hi again violette! :smile:

What did you convert?
What are parts 1 and 2?
Did you already try to make a drawing?
 
Hi I like Serena,really thanks so much for being so helpful =D

hmm...how do I draw with cylindrical coordinates?I only know how to make a drawing given rectangular coords >.<

this was what I got:
∫(0 ≤ z ≤ 1)∫(√(1-x2) ≤ y ≤ √(3-x2)∫(1 ≤ x ≤ √(4-x2-y2) z2xy dzdydx
 
violette said:
Hi I like Serena,really thanks so much for being so helpful =D

hmm...how do I draw with cylindrical coordinates?I only know how to make a drawing given rectangular coords >.<

Well, you draw in rectangular coordinates, but you add circles for constant r.

Here's an example:
CylindricalCoordinates_1001.gif



violette said:
this was what I got:
∫(0 ≤ z ≤ 1)∫(√(1-x2) ≤ y ≤ √(3-x2)∫(1 ≤ x ≤ √(4-x2-y2) z2xy dzdydx

But that's looking good! :smile:

You only seem to have switched x and z around in the limits or something.
And the limits (0 ≤ ° ≤ 1) are not right.

How did you get that?
 
omg thanks so much!The diagram made it easier for me to try on my own =)

Ah oopx,it should be this:
∫(0 ≤ x ≤ 1)∫(√(1-x2) ≤ y ≤ √(3-x2)∫(1 ≤ z ≤ √(4-x2-y2) z2xy dzdydx

Hmm,actually I got 3 values for x after all the conversion: 0,1 and \sqrt{3}.
But I used 0 and 1 because they are the limits that fitted y
 
violette said:
omg thanks so much!The diagram made it easier for me to try on my own =)

Ah oopx,it should be this:
∫(0 ≤ x ≤ 1)∫(√(1-x2) ≤ y ≤ √(3-x2)∫(1 ≤ z ≤ √(4-x2-y2) z2xy dzdydx

Hmm,actually I got 3 values for x after all the conversion: 0,1 and \sqrt{3}.
But I used 0 and 1 because they are the limits that fitted y

Yes, that's basically it.
The upper limit for x is still \sqrt{3}. You cannot just discard that part of the object.
However, the lower limit for y needs to be modified to 0 if it would otherwise be undefined.
In your diagram you should be able to see why that is.

You can write that for instance like √max(0, 1-x2) ≤ y ≤ √(3-x2).
 

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