Cylindrical to rectangular coordinates

In summary, the conversation is about converting coordinates in an integral and arranging the order of integration. The individual had trouble with the conversion process but was able to get help and successfully converted to cylindrical coordinates. They also discussed how to draw in cylindrical coordinates and how to modify the limits to make the integral well-defined.
  • #1
violette
15
0
Hi sorry,I still need some help on converting coordinates >.<

Set up an integral in rectangular coordinates equivalent to the integral

∫([itex]0 ≤ θ ≤ \frac{∏}{2})[/itex]∫([itex]1 ≤ r ≤ \sqrt{3})[/itex]∫(1 ≤ z ≤ √(4-r2)) r3(sinθcosθ)z2 dz dr dθ

Arrange the order of integration to be z first,then y,then x.

I manage to convert,however the answer has 2 parts and I only managed to get 1 part.How do I know if the answer will have more than 1 part?

thanks in advance!
 
Physics news on Phys.org
  • #2
Hi again violette! :smile:

What did you convert?
What are parts 1 and 2?
Did you already try to make a drawing?
 
  • #3
Hi I like Serena,really thanks so much for being so helpful =D

hmm...how do I draw with cylindrical coordinates?I only know how to make a drawing given rectangular coords >.<

this was what I got:
∫(0 ≤ z ≤ 1)∫(√(1-x2) ≤ y ≤ √(3-x2)∫(1 ≤ x ≤ √(4-x2-y2) z2xy dzdydx
 
  • #4
violette said:
Hi I like Serena,really thanks so much for being so helpful =D

hmm...how do I draw with cylindrical coordinates?I only know how to make a drawing given rectangular coords >.<

Well, you draw in rectangular coordinates, but you add circles for constant r.

Here's an example:
CylindricalCoordinates_1001.gif



violette said:
this was what I got:
∫(0 ≤ z ≤ 1)∫(√(1-x2) ≤ y ≤ √(3-x2)∫(1 ≤ x ≤ √(4-x2-y2) z2xy dzdydx

But that's looking good! :smile:

You only seem to have switched x and z around in the limits or something.
And the limits (0 ≤ ° ≤ 1) are not right.

How did you get that?
 
  • #5
omg thanks so much!The diagram made it easier for me to try on my own =)

Ah oopx,it should be this:
∫(0 ≤ x ≤ 1)∫(√(1-x2) ≤ y ≤ √(3-x2)∫(1 ≤ z ≤ √(4-x2-y2) z2xy dzdydx

Hmm,actually I got 3 values for x after all the conversion: 0,1 and [itex]\sqrt{3}[/itex].
But I used 0 and 1 because they are the limits that fitted y
 
  • #6
violette said:
omg thanks so much!The diagram made it easier for me to try on my own =)

Ah oopx,it should be this:
∫(0 ≤ x ≤ 1)∫(√(1-x2) ≤ y ≤ √(3-x2)∫(1 ≤ z ≤ √(4-x2-y2) z2xy dzdydx

Hmm,actually I got 3 values for x after all the conversion: 0,1 and [itex]\sqrt{3}[/itex].
But I used 0 and 1 because they are the limits that fitted y

Yes, that's basically it.
The upper limit for x is still [itex]\sqrt{3}[/itex]. You cannot just discard that part of the object.
However, the lower limit for y needs to be modified to 0 if it would otherwise be undefined.
In your diagram you should be able to see why that is.

You can write that for instance like √max(0, 1-x2) ≤ y ≤ √(3-x2).
 

What are cylindrical coordinates?

Cylindrical coordinates are a type of coordinate system used to define the position of a point in 3-dimensional space. They consist of a radial distance from a fixed origin, an angle from a fixed reference direction, and a height or distance along the z-axis.

How do you convert from cylindrical to rectangular coordinates?

To convert from cylindrical to rectangular coordinates, you can use the following equations:

x = r * cos(theta)

y = r * sin(theta)

z = z

where r is the radial distance, theta is the angle, and z is the height or distance along the z-axis.

What is the advantage of using cylindrical coordinates?

Cylindrical coordinates are particularly useful for describing objects with cylindrical symmetry, such as pipes or coins. They also simplify calculations involving circular or cylindrical shapes.

Can you convert from rectangular to cylindrical coordinates?

Yes, you can convert from rectangular to cylindrical coordinates using the following equations:

r = sqrt(x^2 + y^2)

theta = arctan(y/x)

z = z

where x, y, and z are the rectangular coordinates.

What is the difference between cylindrical and spherical coordinates?

Cylindrical coordinates use a height or distance along the z-axis, while spherical coordinates use a radius and two angles to define the position of a point in 3-dimensional space. Spherical coordinates are useful for describing objects with spherical symmetry, such as planets or stars.

Similar threads

Replies
4
Views
1K
Replies
1
Views
1K
Replies
10
Views
2K
  • Calculus
Replies
6
Views
2K
Replies
3
Views
509
  • Nuclear Engineering
Replies
2
Views
1K
  • Calculus
Replies
4
Views
2K
Replies
11
Views
5K
Back
Top