Cylindrical to rectangular coordinates

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SUMMARY

The discussion focuses on converting cylindrical coordinates to rectangular coordinates for a specific integral. The integral in cylindrical coordinates is given as ∫(0 ≤ θ ≤ π/2)∫(1 ≤ r ≤ √3)∫(1 ≤ z ≤ √(4-r²)) r³(sinθcosθ)z² dz dr dθ. The participants discuss the correct arrangement of the limits of integration and the necessity of including all parts of the object represented by the integral. Key corrections include ensuring the upper limit for x is √3 and modifying the lower limit for y to avoid undefined values.

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violette
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Hi sorry,I still need some help on converting coordinates >.<

Set up an integral in rectangular coordinates equivalent to the integral

∫(0 ≤ θ ≤ \frac{∏}{2})∫(1 ≤ r ≤ \sqrt{3})∫(1 ≤ z ≤ √(4-r2)) r3(sinθcosθ)z2 dz dr dθ

Arrange the order of integration to be z first,then y,then x.

I manage to convert,however the answer has 2 parts and I only managed to get 1 part.How do I know if the answer will have more than 1 part?

thanks in advance!
 
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Hi again violette! :smile:

What did you convert?
What are parts 1 and 2?
Did you already try to make a drawing?
 
Hi I like Serena,really thanks so much for being so helpful =D

hmm...how do I draw with cylindrical coordinates?I only know how to make a drawing given rectangular coords >.<

this was what I got:
∫(0 ≤ z ≤ 1)∫(√(1-x2) ≤ y ≤ √(3-x2)∫(1 ≤ x ≤ √(4-x2-y2) z2xy dzdydx
 
violette said:
Hi I like Serena,really thanks so much for being so helpful =D

hmm...how do I draw with cylindrical coordinates?I only know how to make a drawing given rectangular coords >.<

Well, you draw in rectangular coordinates, but you add circles for constant r.

Here's an example:
CylindricalCoordinates_1001.gif



violette said:
this was what I got:
∫(0 ≤ z ≤ 1)∫(√(1-x2) ≤ y ≤ √(3-x2)∫(1 ≤ x ≤ √(4-x2-y2) z2xy dzdydx

But that's looking good! :smile:

You only seem to have switched x and z around in the limits or something.
And the limits (0 ≤ ° ≤ 1) are not right.

How did you get that?
 
omg thanks so much!The diagram made it easier for me to try on my own =)

Ah oopx,it should be this:
∫(0 ≤ x ≤ 1)∫(√(1-x2) ≤ y ≤ √(3-x2)∫(1 ≤ z ≤ √(4-x2-y2) z2xy dzdydx

Hmm,actually I got 3 values for x after all the conversion: 0,1 and \sqrt{3}.
But I used 0 and 1 because they are the limits that fitted y
 
violette said:
omg thanks so much!The diagram made it easier for me to try on my own =)

Ah oopx,it should be this:
∫(0 ≤ x ≤ 1)∫(√(1-x2) ≤ y ≤ √(3-x2)∫(1 ≤ z ≤ √(4-x2-y2) z2xy dzdydx

Hmm,actually I got 3 values for x after all the conversion: 0,1 and \sqrt{3}.
But I used 0 and 1 because they are the limits that fitted y

Yes, that's basically it.
The upper limit for x is still \sqrt{3}. You cannot just discard that part of the object.
However, the lower limit for y needs to be modified to 0 if it would otherwise be undefined.
In your diagram you should be able to see why that is.

You can write that for instance like √max(0, 1-x2) ≤ y ≤ √(3-x2).
 

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