Let's take your example of the circle passing through the line. If we observe this from our 3D perspective, it happens pretty much the way you describe; two points appear and then disappear. However, this event as perceived from within the 1D space appears slightly differently.
A 1D observer's visual organs would see points mysteriously appear on either side of him, and equally mysteriously vanish. How is that different?
(I'm assuming that vision could perceive distance; e.g. due to a transluscent mist as in flatland. If you don't like that, then let's assume he senses with echolocation)
(assuming, of course, that the circle has some sort of interaction with the 1-D universe)
The 1D observer isn't looking around thinking, "Oh no, I'm trapped in a tiny line,"
Has anyone been suggesting such a thing?
Your stacked plane example is still problematic. Your premise is flawed, I think; you want to create a 3D environment that I would perceive as one-dimensional... but for it to work, I would have to be made out of infinite planes, which I'm not.
I don't see why you think there is anything to be gained by first trying to imagine how a being made out of infinite, translation-symmetric planes would observe a (translation-symmetric) universe, rather than just trying to imagine a one-dimensional being in a one-dimensional universe directly.
It also follows that any higher dimensional force or intersecting object (such as the circle) would have to originate from the very direction in which it is impossible to "look", which is parallel to the planes.
If you're going to change the line into a 3-D space of beings made out of planes, you have to change the circle into a kind of hypercylinder (geometry
R2xS
1), and the thing our observer would see is a plane mysteriously appearing on either side of him, and then mysteriously vanishing.
(Assuming the hypercylinder interacts with the 3-D space)
The idea of something "originating" from a direction parallel to the planes breaks the symmetry of your universe; it seems like you've contradicting yourself.
But anyways, if you're going to invent a totally new scenario where we're going to throw an asymmetry at our translation-symmetric beings, then we have to figure out how such beings would react. There are, I believe, only two reasonable cases:
(1) The symmetric beings are incapable of interacting with the asymmetric object in any way
(2) The symmetric beings lose their symmetry
Working through case (2) seems difficult, since (IMHO) the symmetry was the only thing that made thinking of a being made out infinite planes palatable.
(Note that if we assume (1), then the converse applies too: the asymmetric object cannot interact with the symmetric being. Really, we shouldn't be putting both of them in the same universe -- we should be describing it as two disjoint 3D universes)