Derivation FOR THE SURFACE AREA OF A SPHERE

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SUMMARY

The surface area of a sphere is derived using the formula 4πr², where r is the radius. This derivation involves integrating infinitesimal area elements over the curvature of the sphere, utilizing spherical coordinates. By defining the surface area element as dA = 2πds and employing parameters such as x = cos(s)cos(t), y = cos(s)sin(t), and z = sin(s), the derivation can be completed. The final result is confirmed through the integration of the differential area element R²sin(φ)dθdφ over the specified ranges, yielding the established surface area formula.

PREREQUISITES
  • Understanding of spherical coordinates and parameterization
  • Familiarity with calculus concepts such as integration and differentiation
  • Knowledge of vector calculus, specifically cross products
  • Basic geometry of spheres and solid of revolution
NEXT STEPS
  • Study the derivation of surface area for other geometric shapes, such as cylinders and cones
  • Learn about the application of vector calculus in physics, particularly in electromagnetism
  • Explore advanced integration techniques, including multiple integrals and their applications
  • Investigate the relationship between surface area and volume in higher-dimensional geometry
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Mathematicians, physics students, and educators seeking to deepen their understanding of geometric derivations and applications of calculus in three-dimensional space.

orthovector
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4 \pi r^2 = SA for a sphere. everybody knows that.

but, how do you derive this by integrating infinitesimal amounts of area over the curvature of the sphere?
 
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think of a curve you could rotate around an axis to get a sphere

an surface area element is dA = 2.pi.ds, with ds an infinitesimal length along curve... imagine unrotating a tiny strip
 
There are many ways
-integrate over the area
note r^2=x^2+y^2+z^2
or use parameters like
x=cos(s)cos(t)
y=cos(s)sin(t)
z=sin(s)
-project a circle
the projection will be 4 circles
4*pi*r^2
-consider the solid of revolution of a semi circle
-differentiate the volume
[(4/3)pi*r^3]'=4pi*r^2
 
The "standard" way of finding surface area (although I like orthovector's method, treating it as a semicircle rotated around the y-axis better):

In spherical coordinates, x= \rho cos(\theta)sin(\phi), y= \rho sin(\theta)sin(\phi), z= \rho cos(\phi).

Taking \rho constant, say \rho= R, gives the surface of the sphere of radius R in terms of parameters \theta and \rho and we can write the vector equation as
\vec{r}= Rcos(\theta)sin(\phi)\vec{i}+ Rsin(\theta)\sin(\phi)\vec{j}+ Rcos(\phi)\vec{k}
Differentiating with respect to \theta and \phi gives to tangent vectors to that surface
\vec{r}_\theta= -Rsin(\theta)sin(\phi}\vec{i}+ Rcos(\theta)sin(\phi)\vec{j}
\vec{r}_\phi= Rcos(\theta)cos(\phi)\vec{i}+ Rcos(\theta)cos(\phi)\vec{j}- Rsin(\phi)\vec{k}

The "fundamental vector product" for the surface is the cross product of those two tangent vectors:
R^2cos(\theta)sin^2(\phi)\vec{i}- R^2sin(\theta)sin^2(\phi)\vec{j}- R^2sin(\phi)cos(\phi)\vec{k}
is perpendicular to the surface and its length, R^2 sin(\phi) gives the "differential of surface area", R^2 sin(\phi) d\theta d\phi. To cover the entire surface of the sphere, \theta must range from 0 to 2\pi and \phi must range from 0 to \pi. The surface area is given by
\int_{\theta= 0}^{2\pi}\int_{\phi= 0}^\pi R^2 sin(\phi)d\phi d\theta

Integrating with respect to \theta immediately gives
2\pi R^2 \int_{\phi= 0}^\pi sin(\phi)d\phi= -2\pi R^2 cos(\phi)\right|_0^\pi
= -2\pi R^2 \left(-1- 1)= 4\pi R^2
 

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