Derive intial velocity using projectile motion components

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The discussion focuses on deriving the initial velocity of a projectile using its horizontal and vertical motion components. The horizontal component is defined as x = v0cosB * t, while the vertical component is y = y0 + v0sinB * t - (1/2)gt². The user struggles to connect these equations to derive the initial velocity equation v0 = R / √(2y/g). Key insights include recognizing that the time of flight can be expressed in terms of vertical motion and substituting this into the horizontal range equation. The conversation highlights the importance of understanding the relationship between the components of motion and the role of launch angles in projectile motion calculations.
raindrop09
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Initial Velocity of Projectile
given:
- let theta be: B
-equation for:
(E1)horizontal component is x = vxt; where vx= v0cosB
(E2)vertical component is y= y0 +vyt - (1/2)gt(squared); where vy = v0sinB

using these components an equation of initial velocity{v0} = R{range of projectile}/ square root of (2y/g) is derived

the problem is i can't figure out the steps on how to come up with this particular equation of initial velocity using the given components

knowing that according to galileo "an object projected horizontally will reach the ground in the same time as an object is dropped vertically", i came up with these equations
derived from (E1): t= x/vx (E3)
i then substituted E3 in E2:
y = yo + vy (x/vx) - (1/2)g(x/vx)^2

then, when i plug in the values ( vy = v0sinB, vx= v0cosB), i ended up with this equation:
y = yo + v0sinB (x/v0cosB) - (1/2)g(x/v0cosB)^2

i assumed that yo=o, because it was not found in the final equation (initial velocity eq.):
y= (xv0sinB/v0cosB)- ((gx^2)/2v0^2cos^2B))
2v0^2cos^2B(y= (xv0sinB/v0cosB)- ((gx^2)/2v0^2cos^2))}2v0^2cos^2B
y2v0^2cos^2B= (x2v0cosBv0sinB) - gx^2

i don't know where to go from here...
please help, it will be greatly appreciated :smile:
 
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Welcome to PF.

You have Vx = Vo*cosθ

You have Vy = Vo*Sinθ

You know that the time to max height is t = Vy/g

So the total flight time ... up and down is 2*Vy/g

The range is given by Vx * Total time.

Substituting for t, you should get Vx*2*Vy/g = Range
 
thank you :smile:

i also figured out that the equation for
initial velocity{v0} = R{range of projectile}/ square root of (2yo/g)
and i also overlooked that the angle was also given in the problem which is 0 degrees:rolleyes:

steps:
solve for t:
y = yo + vy t - (1/2)gt^2

instead of y0 it should be y=o, so:

0 = yo + vyt - (1/2)gt^2
0= yo + vosin0- (1/2)gt^2
0= yo + (0)- (1/2)gt^2
yo = (1/2)gt^2
2yo = gt^2
2yo / g = t^2
t = square root of (2yo/g)

substitution:
x = vxt
x = vocos0t
x = vocos0(square root of (2yo/g)
x = vo(1)(square root of (2yo/g)
vo= x / (square root of (2yo/g)

x is equal to range:
vo= R / (square root of (2yo/g)



anyways, thank you so much again for the replying.. :biggrin:
 
You mean you are launching it horizontally from a cliff?

Well that would be different now wouldn't it. My suggestions were taking into account launch and range on a horizontal surface.

Fortunately you are all over that.
 
The book claims the answer is that all the magnitudes are the same because "the gravitational force on the penguin is the same". I'm having trouble understanding this. I thought the buoyant force was equal to the weight of the fluid displaced. Weight depends on mass which depends on density. Therefore, due to the differing densities the buoyant force will be different in each case? Is this incorrect?

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