Arjan82
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So you've found a solution not using branching, but indeed adapting t0. That seems to be correct indeed.
This discussion centers on calculating the future position of an object in uniform circular motion, specifically addressing how different starting positions affect the calculations. The key formula used is r(t) = A \cos(\omega(t-t_0))\hat i + A \sin(\omega(t-t_0))\hat j, where A is the amplitude, ω is the angular frequency, and t_0 is the time offset. Participants clarified that altering the starting position requires adjusting t_0 to achieve the desired initial coordinates, and they discussed the implications of quadrant-specific equations for accurate future position calculations.
r(t) = A \cos(\omega(t-t_0))\hat i + A \sin(\omega(t-t_0))\hat jStudents and professionals in physics, particularly those focused on mechanics and motion analysis, as well as software developers creating simulations of circular motion.
I'll leave that as an exercise to the reader ;)Cato11 said:Also, any idea how to adapt this for clockwise motion?
Arjan82 said:I'll leave that as an exercise to the reader ;)