Does a relativistic rolling ball wobble?

Click For Summary
SUMMARY

The discussion centers on the behavior of a spherical ball rolling without slipping at relativistic speeds (v/c close to 1) and why it does not wobble like a grape. Participants argue that the ball experiences relativistic length contraction, resulting in a grape-like shape, yet maintains a consistent distance from the surface, preventing wobbling. Key points include the principle of relativity, which asserts that absolute rest cannot be determined, and the combined effects of length contraction and light arrival differences that distort the ball's appearance without altering its rolling motion.

PREREQUISITES
  • Understanding of special relativity principles, particularly length contraction.
  • Familiarity with kinematics of rolling objects.
  • Knowledge of relativistic transformations and their implications on motion.
  • Basic grasp of observer-dependent phenomena in physics.
NEXT STEPS
  • Study the implications of Lorentz transformations on rotating bodies.
  • Explore the mechanics of relativistic angular motion in detail.
  • Investigate the Penrose-Terrell effect and its relevance to visual perception of moving objects.
  • Examine case studies of relativistic objects in motion, focusing on their kinematic properties.
USEFUL FOR

Physicists, students of relativity, and anyone interested in the kinematics of objects at relativistic speeds will benefit from this discussion.

  • #61
kev said:
First of all, when discussing relativity we normally discount purely visual effects to get objective measurements. The links you provided have animations that include the visual effect of Terrell rotatation that obscure the physics as far a relativity is concerned unless of course we were specifically investigating Terrell rotation.

This is not correct. The animations provided use the exact equations (very similar to the ones just derived by DaleSpam). They use rays of light with simultaneous arrival time in order to answer the question "how does the perimeter of the sphere (or spoke wheel, arbitrary object, etc.) look in the observer 's frame at the same time t'?" .

So, contrary to what you think, in this particular application the Terrell effect is not just an illusion, it is the mechanism of determining the dimensions of a moving object by marking its extremities simultaneously. It so happens that the raytracing programs are using rays of light for this purpose.
 
Last edited:
Physics news on Phys.org
  • #62
kev said:
The shape of the Lorentz transformed hoop (rotating or not) is simply and formally a geometrical ellipse. (I can show you that the theory of relativity is falsified if that is not the case). I think we are agreed that the transformed outline of the hoop or ball does not change with time. The question, I think is more about the location of the centre of mass. If it does not remain constant over time, then you would expect the hoop or ball to "bounce" or wobble with an oscillating centre of mass rather than move in a straight line. The simplest way to analyse this, is to take just two test "point masses "on opposite sides of the hoop and find their combined centre of mass at any instant in the transformed frame.
Yes, you seem to have proven that (at least your images seem to indicate that to be the case since the spokes appear to be bent upwards). Since the spokes appear permanently bent upwards you will also note that the distance between the center of gravity and the rail doesn't change, so, there is no reason for wobbling.
In addition to the above, the fact is that the center of rotation (the wheel axle) remains at constant distance from the supporting rail. So, the wheel will not wobble. This is supported by all the linked animations where the wheel remains in permanent contact with the rail. So, again, no reason for any wobble.
 
Last edited:
  • #63
1effect said:
This is not correct. The animations provided (please note that they are done by professional phycists) use the exact equations (very similar to the ones just derived by DaleSpam). They use rays of light that arrive simultaneously in order to answer the question "how does the perimeter of the sphere (spoke wheel, arbitrary object, etc.) look in the observer frame at the same time t'?" .

So, contrary to what you think, the Terrell effect is not just an illusion, it is the mechanism of determining the dimensions of a moving object by marking its extremities simultaneously. It so happens that the raytracing programs are using rays of light for this purpose.
I'm not sure what you mean by "determining the dimensions of a moving object"--the Terrell effect will distort the length of objects from their "correct" length in the observer's coordinate system, making the visual length longer than the Lorentz-contracted length the object actually has in the observer's coordinate system (see this thread). And the animations you show are about visual appearance, not about the spatial coordinates occupied by different points on the object at a single coordinate time.
 
  • #64
JesseM said:
I'm not sure what you mean by "determining the dimensions of a moving object"--the Terrell effect will distort the length of objects from their "correct" length in the observer's coordinate system, making the visual length longer than the Lorentz-contracted length the object actually has in the observer's coordinate system (see this thread). .

What I mean is that this is raytracing , using only the rays of light that arrive simultaneously from the object endpoints. Thus, these rays act as the standard way of marking the object endpoints. The Terrell effect is just a byproduct of the method used for rendering (collecting simultaneously arriving rays). It is intereresting to read the notes and the paper included in the website. In fact, the authors are giving a superset of the Terrell paper.

And the animations you show are about visual appearance, not about the spatial coordinates occupied by different points on the object at a single coordinate time

I think that in these particular cases, the two coincide, the rays of light act as ways of marking the points on the object's periphery simultaneously, exacly like in DaleSpam's equations posted here.
 
Last edited:
  • #65
1effect said:
This is not correct. The animations provided (please note that they are done by professional phycists) use the exact equations (very similar to the ones just derived by DaleSpam). They use rays of light that arrive simultaneously in order to answer the question "how does the perimeter of the sphere (spoke wheel, arbitrary object, etc.) look in the observer frame at the same time t'?" .

So, contrary to what you think, the Terrell effect is not just an illusion, it is the mechanism of determining the dimensions of a moving object by marking its extremities simultaneously. It so happens that the raytracing programs are using rays of light for this purpose.


The ray tracing program uses rays of light to show what one one observer would visually see. A reference frame has an infinty of observers and there would be one observer at the back of the wheel/ball and one at the front of the ball to elliminate light travel times and take meaurements with previously syncronised clocks and compare notes later to get the measurements of the moving ball or wheel.

They might well be using exact equations, but the image is the point of view of an observer to one side and slightly above the table with a bit of distance perspective thrown in which is not good for us to make exact measurements from. The vertical displacement of the centre of mass is so great it is obvious despite the optical embelishments.

A rod with constant velocity relative to an observer appears to be longer when it is approaching a single observer and shorter as it goes away from the observer which is what a ray tracing program would show, but that obscures the fact that the length contraction is constant whether the rod is approaching or receding. Ray tracing is not a good method for objectively analysing Lorentz transformations.

[EDIT] Anyway, is anyone is interested here is a sketch of a beach ball progressively rolling faster with respect to the observer.
 

Attachments

  • Beach ball.GIF
    Beach ball.GIF
    1,015 bytes · Views: 533
Last edited:
  • #66
1effect said:
What I mean is that this is raytracing , using only the rays of light that arrive simultaneously from the object endpoints. Thus, these rays act as the standard way of marking the object endpoints.
Yes, that's what the Terrell effect is about too. But just because they arrive simultaneously doesn't mean they were emitted simultaneously. Again, see the thread I linked to--when you calculate the visual size of an object based on rays from different ends that reach the observer's eyes simultaneously, she will actually see the object as being no different than its visual size at rest when at the same distance, despite the fact that the object is "really" Lorentz-contracted in her frame.
 
  • #67
JesseM said:
Yes, that's what the Terrell effect is about too. But just because they arrive simultaneously doesn't mean they were emitted simultaneously.

True. You don't want them emitted simultaneously. You want them simultaneous in the observer's frame (you want to mark the object's ends simultaneously in the observer's frame, the same way DaleSpam did it) . This is exactly what the authors do.
 
Last edited:
  • #68
kev said:
The ray tracing program uses rays of light to show what one one observer would visually see. A reference frame has an infinty of observers and there would be one observer at the back of the wheel/ball and one at the front of the ball to elliminate light travel times and take meaurements with previously syncronised clocks and compare notes later to get the measurements of the moving ball or wheel.

They might well be using exact equations, but the image is the point of view of an observer to one side and slightly above the table with a bit of distance perspective thrown in which is not good for us to make exact measurements from. The vertical displacement of the centre of mass is so great it is obvious despite the optical embelishments.

True. You keep missing the point that both the center of mass and the center of rotation do not change their distance to the supporting rail, therefore there is no reason for any wobbling. This is what the OP is all about :-)
 
  • #69
1effect said:
Yes, you seem to have proven that (at least your images seem to indicate that to be the case since the spokes appear to be bent upwards). Since the spokes appear permanently bent upwards you will also note that the distance between the center of gravity and the rail doesn't change, so, there is no reason for wobbling.
In addition to the above, the fact is that the center of rotation (the wheel axle) remains at constant distance from the supporting rail. So, the wheel will not wobble. This is supported by all the linked animations where the wheel remains in permanent contact with the rail. So, again, no reason for any wobble.

I am not going to specifically address the issue of wobble until someone can give an exact equation for the height of the centre of mass of a rolling wheel (without slipping) with a linear velocity of say 0.8c and two opposite point masses of 1M each at any point point during the rotation. I am not going to base the argument on a ray tracing program designed to entertain the masses, rather than come to any analytical conclusions.
 
  • #70
kev said:
The shape of the Lorentz transformed hoop (rotating or not) is simply and formally a geometrical ellipse.
Visually it certainly looked like an ellipse, but I didn't go through the effort to prove it so I thought it best to just call it a "grape".

kev said:
The question, I think is more about the location of the centre of mass. If it does not remain constant over time, then you would expect the hoop or ball to "bounce" or wobble with an oscillating centre of mass rather than move in a straight line. The simplest way to analyse this, is to take just two test "point masses "on opposite sides of the hoop and find their combined centre of mass at any instant in the transformed frame.
I didn't cover that in my analysis. I don't think you can simply find the center of mass of two opposing points, I think you will need to integrate around the whole hoop.

kev said:
I am not going to specifically address the issue of wobble until someone can give an exact equation for the height of the centre of mass of a rolling wheel (without slipping) with a linear velocity of say 0.8c and two opposite point masses of 1M each at any point point during the rotation.
I would know how to do this easily if I could have solved for t instead of phi, but as it is I am not sure how to proceed. I would have to think about this a bit.
 
  • #71
kev said:
The shape of the Lorentz transformed hoop (rotating or not) is simply and formally a geometrical ellipse. ... The simplest way to analyse this, is to take just two test "point masses "on opposite sides of the hoop and find their combined centre of mass at any instant in the transformed frame.

If it helps, I think you can use the following for two points directly opposite on the ellipse:

r'=\frac{r(1-e^2)}{1 \mp e sin(\phi)}

where

e=\sqrt{1-\frac{1}{\gamma^2}}

and \phi follows DaleSpam's convention.

I quickly adapted the above from some relations I derived for gregorian reflector systems (once upon a time), so check to make sure that x' (r'cos(\phi)) and y' (r'sin(\phi)) do in fact follow an appropriate ellipse before devoting much time to them.

Regards,

Bill
 
  • #72
1effect said:
True. You don't want them emitted simultaneously. You want them simultaneous in the observer's frame (you want to mark the object's ends simultaneously in the observer's frame, the same way DaleSpam did it) . This is exactly what the authors do.
Your response is very confusing. When you say "you want them simultaneous in the observer's frame", what does "them" refer to? Does it refer to the events of the back and front ends emitting photons which arrive at the observer's eyes at the same time? If so, then in this case they are emitted simultaneously in the observer's frame, so your comment "you don't want them emitted simultaneously" doesn't make sense, unless you are talking about simultaneity in some frame other than the observer's (though you never mentioned any other frame). And if it refers to some different pair of events which are simultaneous in the observer's frame, then what are those events exactly?
 
  • #73
JesseM said:
Your response is very confusing. When you say "you want them simultaneous in the observer's frame", what does "them" refer to? Does it refer to the events of the back and front ends emitting photons which arrive at the observer's eyes at the same time? If so, then in this case they are emitted simultaneously in the observer's frame, so your comment "you don't want them emitted simultaneously" doesn't make sense, unless you are talking about simultaneity in some frame other than the observer's (though you never mentioned any other frame). And if it refers to some different pair of events which are simultaneous in the observer's frame, then what are those events exactly?

You want the rays arriving simultaneously in the observer's frame.
You don't want the rays emitted simultaneously in the moving object frame. I am sorry, I thought I was quite clear .
 
  • #74
1effect said:
You want the rays arriving simultaneously in the observer's frame.
You don't want the rays emitted simultaneously in the moving object frame. I am sorry, I thought I was quite clear .
You never said anything about the moving object's frame, and neither did I. My point was that if the rays arriving simultaneously at the observer's eyes were emitted at different moments in the observer's frame then the visual length will be different from the length in the observer's frame.
 
  • #75
Errata

Antenna Guy said:
If it helps, I think you can use the following for two points directly opposite on the ellipse:

Thinking again, maybe not.

The equations were adapted from a focal point relation (phi about a focus), so the phi adaptation I made is incorrect.

Anyhoo, if someone would find it useful to express r' relative to a foci, I could re-work it.

Regards,

Bill
 
  • #76
kev said:
I am not going to specifically address the issue of wobble until someone can give an exact equation for the height of the centre of mass of a rolling wheel (without slipping) with a linear velocity of say 0.8c and two opposite point masses of 1M each at any point point during the rotation. I am not going to base the argument on a ray tracing program designed to entertain the masses, rather than come to any analytical conclusions.

The argument is not based on raytracing, it is based on the fact that in the frame comoving with the sphere center there is no wobble. In this particular frame we know that the center of mass coincides with the center of rotation and the sphere (or wheel) doesn't wobble.
So, in the observer frame, the sphere (or wheel) cannot wobble either. You can't have physically different results in the two frames.
The raytracing program simply gives a visual confirmation for the above.
 
Last edited:
  • #77
1effect said:
The argument is not based on raytracing, it is based on the fact that in the frame comoving with the sphere center there is no wobble. In this particular frame we know that the center of mass coincides with the center of rotation and the sphere (or wheel) doesn't wobble.
So, in the observer frame, the sphere (or wheel) cannot wobble either. You can't have physically different results in the two frames.
The raytracing program simply gives a visual confirmation for the above.


Your argument is what bwr6 called a principled argument. We know relativity predicts that the rolling ball does not wobble in the comoving frame, but that tells us little about the physics that is going on and you are not necessarily correct to jump to the conclusion that the centre of mass stays in one place as the ball rolls with constant velocity.

It is possible that centripetal forces of the masses on the rim cause accelerations that are not parallel to the the force vectors and do not act through the instaneous centre of mass. In fact I believe the centre of mass has to move to compensate for the anisotropic centripetal forces, to prevent the "wobble".

I have attached a screendump from geometrical software that I used to simulate the motion of the particles under transformation. A line joining the red and blue particle shows the instantaneous centre of gravity and the two parallel black lines in the lower part of the diagram show the heights of the centre of mass at different points during the rotation of the ball. I have taken reasonable care to ensure an accurate simulation but I can not deny that the time dependent vertical harmonic motion of the centre of mass of the horizontally moving ball, may be an artifact of the resolution and accuracy of the geometrical software.
 

Attachments

  • Locus transform.GIF
    Locus transform.GIF
    51.2 KB · Views: 407
  • #78
kev said:
Your argument is what bwr6 called a principled argument. We know relativity predicts that the rolling ball does not wobble in the comoving frame, but that tells us little about the physics that is going on and you are not necessarily correct to jump to the conclusion that the centre of mass stays in one place as the ball rolls with constant velocity.

It is possible that centripetal forces of the masses on the rim cause accelerations that are not parallel to the the force vectors and do not act through the instaneous centre of mass. In fact I believe the centre of mass has to move to compensate for the anisotropic centripetal forces, to prevent the "wobble".

I have attached a screendump from geometrical software that I used to simulate the motion of the particles under transformation. A line joining the red and blue particle shows the instantaneous centre of gravity and the two parallel black lines in the lower part of the diagram show the heights of the centre of mass at different points during the rotation of the ball. I have taken reasonable care to ensure an accurate simulation but I can not deny that the time dependent vertical harmonic motion of the centre of mass of the horizontally moving ball, may be an artifact of the resolution and accuracy of the geometrical software.



The results of your simulation depend on the equations you used. I would be very interested in seeing them.
 
  • #79
kev said:
It is possible that centripetal forces of the masses on the rim cause accelerations that are not parallel to the the force vectors and do not act through the instaneous centre of mass. In fact I believe the centre of mass has to move to compensate for the anisotropic centripetal forces, to prevent the "wobble".

Since the point-trails follow elliptical paths, they seem to be "rotating" about two centers of mass displaced in time. By "rotating", I mean a string of length \frac{2r}{\gamma} tied off to two foci (centers of mass) displaced in time by 2r\sqrt{1-\frac{1}{\gamma^2 }} seconds should transcribe an ellipse (when held taut while rotating about the midpoint of the two foci) half the size of your point trails (analogous to the 2r radius hoops in the non-relativistic case).

For the time displacement, I rotated what I calculated for the focal point separation of the Lorentz-contracted ellipsoid 90 deg.

Regards,

Bill

P.S. I'm having a heck of a time with LaTeX today...
 
Last edited:
  • #80
Well, I couldn't figure out how to determine the center of mass, but I did figure out how to color my Mathematica plots according to phi. So, if you look at the attached plot this is
\left(t&#039;,\frac{t&#039;-t \sqrt{1-\omega ^2}}{\omega<br /> },\pm \sqrt{1-\frac{\left(t-t&#039; \sqrt{1-\omega<br /> ^2}\right)^2}{\omega ^2}},0\right)
plotted for w=0.9c with t'=0 on the left and t'=1 on the right. In the coloring, each repetition of a given color represents a 30º chunk of hoop in the frame where the axis of rotation is stationary. So, for example, look at the left picture where the amount of hoop between the two blue spots next to the positive y-axis is equal in mass to the amount of hoop between the two blue spots closest to the negative y axis. This is despite the fact that the distance is much greater on the bottom in this frame. In other words, the hoop is more "dense" on the top than the bottom.

This picture doesn't give you an analytical equation for the center of mass, but visually you can see that the center of mass will be somewhere on the positive y-axis for both hoops. I cannot guarantee or prove it, but it looks to me like the center of mass doesn't change it's y-coordinate, although the y-coordinate of the center of mass is not 0.
 

Attachments

  • relativisticHoop.PNG
    relativisticHoop.PNG
    8.3 KB · Views: 414
  • #81
Easy. The particles in the edge of ball are rotating. At angular speed C*R (Hoping R<1 because if not Einstein gets mad). Then the contraction it's in the direction of the velocity (whicks keeps changin beacuse of the rotation). Then there's another movement seen form the center of the mass also at speed C. Using analytical mechanics for rigid bodies with the realtivistic vectorial sum of speeds theorem you'll get the right awnser. (So ofrcourse it won't roll as a grape, thinking that is just a consequence of treating the rigid body as a point particle)..
Hope it hepls. :)
 
  • #82
I think there's a video around http://www.tubepolis.com of a numerical simulation of this. Look for rolling relativistic ball. :)
 
Last edited by a moderator:
  • #83
DaleSpam said:
Well, I couldn't figure out how to determine the center of mass, but I did figure out how to color my Mathematica plots according to phi. So, if you look at the attached plot this is
\left(t&#039;,\frac{t&#039;-t \sqrt{1-\omega ^2}}{\omega<br /> },\pm \sqrt{1-\frac{\left(t-t&#039; \sqrt{1-\omega<br /> ^2}\right)^2}{\omega ^2}},0\right)
plotted for w=0.9c with t'=0 on the left and t'=1 on the right. In the coloring, each repetition of a given color represents a 30º chunk of hoop in the frame where the axis of rotation is stationary. So, for example, look at the left picture where the amount of hoop between the two blue spots next to the positive y-axis is equal in mass to the amount of hoop between the two blue spots closest to the negative y axis. This is despite the fact that the distance is much greater on the bottom in this frame. In other words, the hoop is more "dense" on the top than the bottom.

This picture doesn't give you an analytical equation for the center of mass, but visually you can see that the center of mass will be somewhere on the positive y-axis for both hoops. I cannot guarantee or prove it, but it looks to me like the center of mass doesn't change it's y-coordinate, although the y-coordinate of the center of mass is not 0.



It is not very difficult to show that , indeed, the y coordinate of the center of mass is constant. So, the hoop doesn't wobble.
 
  • #84
1effect said:
It is not very difficult to show that , indeed, the y coordinate of the center of mass is constant. So, the hoop doesn't wobble.

Since the result you claim is important to the the whole point of this thread please show this explicitly.
 
  • #85
DaleSpam said:
OK, I am not working today so I decided to start this. Here is an equation for the worldline of a particle on a rotating hoop in the reference frame where the axis of rotation is stationary.
s=(t,\cos (\phi +t \omega ),\sin (\phi +t \omega ),0)
in units where c=1 and r=1
Which can be differentiated to obtain the four-velocity
u=\left(\frac{1}{\sqrt{1-\omega ^2}},-\frac{\omega \sin (\phi +t<br /> \omega )}{\sqrt{1-\omega ^2}},\frac{\omega \cos (\phi +t \omega<br /> )}{\sqrt{1-\omega ^2}},0\right)
Which can be differentiated to obtain the four-acceleration
a=\left(0,-\frac{\omega ^2 \cos (\phi +t \omega )}{1-\omega<br /> ^2},-\frac{\omega ^2 \sin (\phi +t \omega )}{1-\omega ^2},0\right)
A quick check shows u.u=1 and u.a=0

I then transformed the hoop into the frame where it rolls without friction
s&#039;=L.s=\left(\frac{t+\omega \cos (\phi +t \omega )}{\sqrt{1-\omega<br /> ^2}},\frac{t \omega +\cos (\phi +t \omega )}{\sqrt{1-\omega<br /> ^2}},\sin (\phi +t \omega ),0\right)
and then differentiated to obtain u' and a'. I verified that u'=L.u and a'=L.a and that u'.u'=1 and u'.a'=0. So, kinematically everything works out just fine. I didn't actually work out the four-forces nor the tension on a differential element.

So then, to answer the question about the shape of the hoop in the primed frame I need to look at all of the points for a single value of t'.
t&#039;=\frac{t+\omega \cos (\phi +t \omega )}{\sqrt{1-\omega<br /> ^2}}
I could not solve this equation for t as described above, but I could solve it for phi to obtain
\phi =-t \omega \pm \cos ^{-1}\left(\frac{t&#039; \sqrt{-(\omega -1)<br /> (\omega +1)}-t}{\omega }\right)

Substituting this back into the expression for s' gives an expression for the shape of the hoop at a given t' in the frame where it is rolling

\left(t&#039;,\frac{t&#039;-t \sqrt{1-\omega ^2}}{\omega<br /> },\pm \sqrt{1-\frac{\left(t-t&#039; \sqrt{1-\omega<br /> ^2}\right)^2}{\omega ^2}},0\right)

I plotted this for a couple of different values of t' and it appears to be a "grape" that does not wobble.

It is not clear to me how Dalespam was able to plot the last equation that contains both t' and t when he has stated it is not possible to solve for t in terms of t'.

Let's take the equation he derived that equation from and insert some numerical values.
Say time = 0 in both frames and and R=1 and w=0.8c in the rest frame.
We take the the positions of 4 elements a,b,c and d at the 4 points of the compass where phi = 0, 90, 180 and 270 degrees. Now insert these values into the equation for the rest frame (s):

s=(t,\cos (\phi +t \omega ),\sin (\phi +t \omega ),0)

and we get (x,y) coordinates a=(1,0), b=(0,1), c=(-1,0) and d=(0-1) in frame s.

Now if we insert the same values into the transformed equation:

s \single-quote=L.s=\left(\frac{t+\omega \cos (\phi +t \omega )}{\sqrt{1-\omega ^2}},\frac{t \omega +\cos (\phi +t \omega )}{\sqrt{1-\omega ^2}},\sin (\phi +t \omega ),0\right)

we get (x',y') coordinates a'=(1.67,0), b'=(0,1), c'=(-1.67,0) and d'=(0,-1) in frame s'.

It can be seen that the transformed ball is wider than it is high by this equation which is a false result. This is due to the "catch 22" situation of not being able to calculate phi without knowing how the proper time of each element transforms and it is not possible to calculate how the the proper time of each element transforms without knowing how phi transforms. On the face of it, the equation is not taking the simultanity issues into account between the transformed frames.

This can be seen when we do the calculations for the transformed time and space coordinates (t',x',y') to get a'=(1.33,1.67,0), b'=(0,0,1), c'=(-1.33,-1.67,0) and d'=(0,0,-1) in frame s'. The time t' is not simultaneous in the s' frame. I do not think Dalespams equation are wrong, but it does not seem that they resolved the issues of how the dimensions of the ball would be measured simultaneously in the transformed frame without doing numerical aproximations.
 
Last edited:
  • #86
1effect said:
The results of your simulation depend on the equations you used. I would be very interested in seeing them.

Imagine we have a rotating wheel with the axis of rotation stationary if frame S with a pen attached to the rim of the wheel and a moving paper chart behind the wheel on which the pen draws a graph. The path of the the pen in this frame is a circle and the graph is a cycloid. The equation for the circle and cycloid (in parametric form) are well known. In frame S' the observer is co-moving with the paper chart.The paper chart was length contracted in frame S because it was moving in that frame, so in frame S' the paper (and graph) is "stretched" in the direction parallel to the relative motions of the frames, so the equation for the transformed cycloid is the conventional parametric equation with x*gamma substituted for x. The transformed circle path is simply an ellipse with semi-minor axis (b) and semi-major axis (a) with the relationship b=a/gamma. The exact location of the pen at any time t' in the transformed frame is the intersection of the elliptical path and stretched cyloid graph. Finding the intersection mathematically is very difficult (although it might be possible using the Lambert W function which I think is implemented in Mathematica). Fortunately the free geometrical software I use, called "CaR" for Compass and Ruler can compute the intersection of two locii but I am pretty sure it uses numerical techniques to achieve this. Most commercial geometrical software is unable to find the intersection of two locii.
 
  • #87
kev said:
Imagine we have a rotating wheel with the axis of rotation stationary if frame S with a pen attached to the rim of the wheel and a moving paper chart behind the wheel on which the pen draws a graph. The path of the the pen in this frame is a circle and the graph is a cycloid. The equation for the circle and cycloid (in parametric form) are well known. In frame S' the observer is co-moving with the paper chart.The paper chart was length contracted in frame S because it was moving in that frame, so in frame S' the paper (and graph) is "stretched" in the direction parallel to the relative motions of the frames, so the equation for the transformed cycloid is the conventional parametric equation with x*gamma substituted for x. The transformed circle path is simply an ellipse with semi-minor axis (b) and semi-major axis (a) with the relationship b=a/gamma. The exact location of the pen at any time t' in the transformed frame is the intersection of the elliptical path and stretched cyloid graph. Finding the intersection mathematically is very difficult (although it might be possible using the Lambert W function which I think is implemented in Mathematica). Fortunately the free geometrical software I use, called "CaR" for Compass and Ruler can compute the intersection of two locii but I am pretty sure it uses numerical techniques to achieve this. Most commercial geometrical software is unable to find the intersection of two locii.

So, do you have any equations to drive your drawings or not ?
 
  • #88
kev said:
The transformed circle path is simply an ellipse with semi-minor axis (b) and semi-major axis (a) with the relationship b=a/gamma. The exact location of the pen at any time t' in the transformed frame is the intersection of the elliptical path and stretched cyloid graph. Finding the intersection mathematically is very difficult

Isn't your "stretched cycloid" an elliptical path twice the size of the transformed circle (albeit rotated 90deg, and translated such that its' center lies on the x-axis)?

Regards,

Bill
 
  • #89
DaleSpam said:
In the coloring, each repetition of a given color represents a 30º chunk of hoop in the frame where the axis of rotation is stationary.

Unless I'm not reading your picture correctly, the "chunks of hoop" appear to be rotating in the wrong direction.

Regards,

Bill
 
  • #90
Hmm, I should have numbered my equations to make talking about them easier. There are 7 equations in total, so eq1 is the first equation and eq7 is the last.
kev said:
It is not clear to me how Dalespam was able to plot the last equation that contains both t' and t when he has stated it is not possible to solve for t in terms of t'.
It was not possible to solve eq5 for t. But I could determine the range of t directly from eq7, I just left it out for brevity, but here it is explicitly:

The y-coordinate in eq7 is imaginary unless
1-\frac{\left(t-t&#039; \sqrt{1-\omega ^2}\right)^2}{\omega ^2}\geq 0 eq8

which gives:
t&#039; \sqrt{1-\omega ^2}-\omega \leq t\leq t&#039; \sqrt{1-\omega ^2}<br /> +\omega eq9

kev said:
Let's take the equation he derived that equation from and insert some numerical values.
Say time = 0 in both frames and and R=1 and w=0.8c in the rest frame.
We take the the positions of 4 elements a,b,c and d at the 4 points of the compass where phi = 0, 90, 180 and 270 degrees. Now insert these values into the equation for the rest frame (s):

s=(t,\cos (\phi +t \omega ),\sin (\phi +t \omega ),0)

and we get (x,y) coordinates a=(1,0), b=(0,1), c=(-1,0) and d=(0-1) in frame s.

Now if we insert the same values into the transformed equation:

s \single-quote=L.s=\left(\frac{t+\omega \cos (\phi +t \omega )}{\sqrt{1-\omega ^2}},\frac{t \omega +\cos (\phi +t \omega )}{\sqrt{1-\omega ^2}},\sin (\phi +t \omega ),0\right)

we get (x',y') coordinates a'=(1.67,0), b'=(0,1), c'=(-1.67,0) and d'=(0,-1) in frame s'.

It can be seen that the transformed ball is wider than it is high by this equation which is a false result.
Actually, that is correct. If you take a set of events which are simultaneous in the axis frame then they are not simultaneous in the rolling frame, and their transformed locations are "smeared" out such that it is wider than it is high.

kev said:
This is due to the "catch 22" situation of not being able to calculate phi without knowing how the proper time of each element transforms and it is not possible to calculate how the the proper time of each element transforms without knowing how phi transforms. On the face of it, the equation is not taking the simultanity issues into account between the transformed frames.
Eq5 takes simultaneity into account in the rolling frame, and therefore eq7 describes events which are simultaneous in the rolling frame.

kev said:
This can be seen when we do the calculations for the transformed time and space coordinates (t',x',y') to get a'=(1.33,1.67,0), b'=(0,0,1), c'=(-1.33,-1.67,0) and d'=(0,0,-1) in frame s'. The time t' is not simultaneous in the s' frame. I do not think Dalespams equation are wrong, but it does not seem that they resolved the issues of how the dimensions of the ball would be measured simultaneously in the transformed frame without doing numerical aproximations.
Of course your events are not simultaneous in the rolling frame, they are simultaneous in the axis frame! That is why I went to the bother of obtaining eq7 instead of just stopping with eq4.
 

Similar threads

  • · Replies 24 ·
Replies
24
Views
2K
  • · Replies 18 ·
Replies
18
Views
2K
  • · Replies 62 ·
3
Replies
62
Views
10K
  • · Replies 17 ·
Replies
17
Views
12K
  • · Replies 12 ·
Replies
12
Views
2K
  • · Replies 11 ·
Replies
11
Views
5K
  • · Replies 1 ·
Replies
1
Views
2K
Replies
50
Views
14K
Replies
3
Views
2K
  • · Replies 2 ·
Replies
2
Views
8K