Elastic collision between two spheres

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Discussion Overview

The discussion revolves around the elastic collision between two spheres of equal mass in three-dimensional space. Participants explore the conditions and outcomes of such collisions, particularly focusing on the final velocities of the spheres after impact, and whether these can be determined without resorting to trigonometric calculations.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested
  • Mathematical reasoning

Main Points Raised

  • One participant suggests that in an elastic collision, all kinetic energy is transferred between the two spheres, proposing that the final velocities can be expressed as uAf = vBi and vBf = uAi.
  • Another participant notes that the final velocities depend on the variable scattering angle of the collision.
  • A later reply questions whether it is possible to determine the final velocities using only the velocity vectors, without trigonometry.
  • One participant provides a counter-example involving a pool table scenario, discussing the outcomes of both head-on and glancing impacts, and suggests using a center-of-momentum frame to simplify the analysis.
  • Another participant humorously critiques trigonometry, suggesting that vectors could provide a simpler solution, while acknowledging that vectors also involve trigonometric functions in certain contexts.
  • There is a discussion about the relationship between vectors and trigonometric functions, highlighting that even vector calculations in Euclidean space may require trigonometric considerations.

Areas of Agreement / Disagreement

Participants express differing views on the necessity of trigonometry in solving the problem, with some advocating for its use while others seek alternatives. The discussion remains unresolved regarding the best approach to determine the final velocities of the spheres.

Contextual Notes

Participants mention the dependence of final velocities on the scattering angle and the conditions of the collision, indicating that assumptions about the collision type (head-on vs. glancing) may affect the outcomes discussed.

Tim667
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Suppose I have two spheres in 3 dimensions of equal mass. In cartesian coordinates, sphere A is traveling with velocity uAi, and sphere B travels with vBi. They will collide elastically.

I want to find the final velocities after the collision, ie uAf and vBf.

Am I correct in saying that elasticity means all kinetic energy from A will be transferred to B, and vice versa? In this case, uAf=vBi and vBf=uAi.

If this is not correct, is there a general expression for the final velocities of two colliding spheres, given two initial velocity vectors (in cartesian coords)?

Thank you
 
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The final velocities depend on the variable scattering angle of the collision.
 
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PeroK said:
The final velocities depend on the variable scattering angle of the collision.
Is there a way to do this with just the velocity vectors? Without the trigonometry?
 
Tim667 said:
Is there a way to do this with just the velocity vectors? Without the trigonometry?
Possibly a counter-example will suffice. Reduce the problem to two dimensions. A pool table with conveniently frictionless felt and perfectly elastic balls.

We have the eight ball at rest in the middle of the table. We have the cue ball in motion on a course which will result in a head-on impact. For an elastic impact, your prediction is upheld. The two balls exchange velocities. The cue ball comes to a stop and the eight ball moves on with the same velocity that the cue ball had.

But if the impact is glancing so that the cue ball merely grazes the eight ball, what happens? Do the two balls still exchange velocities?

However, you ask whether we can somehow eliminate the trigonometry. Perhaps so. Let us adopt the center-of momentum frame of reference so that our coordinate system is anchored with its origin at a point midway between the two balls. Now rotate the coordinate system so that at the moment of impact, one ball is on the negative z axis, the other is on the positive z axis and the two balls momentarily touch at the origin. The impact imparts a purely vertical impulse to each ball.

Now you have each ball retaining their original x and y velocities and inverting their z velocities in the selected coordinate system. Still some trigonometry, but perhaps only a tolerable amount.
 
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Tim667 said:
Is there a way to do this with just the velocity vectors? Without the trigonometry?
What's wrong with trigonometry?
 
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Tim667 said:
Is there a way to do this with just the velocity vectors? Without the trigonometry?
When the distance between the centres of two elastic spheres is equal to (or very slightly less than) the sum of their radii, the line between their centres is normal to the plane of contact at the point of reflection. You can solve that collision and the outcome with vectors in 2D or 3D.
https://en.wikipedia.org/wiki/Elastic_collision#Two-dimensional

PeroK said:
What's wrong with trigonomery?
Spelling. Trigonometry was invented by the Devil, so fascist teachers could fail otherwise sane students. Trigonometry also gives, otherwise competent engineers, several places to get a sign wrong. God created vectors to save us.
 
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Well, but vectors in Euclidean space also use trigonometric functions like defining the angle through the scalar product ##\vec{x} \cdot \vec{y}=|\vec{x}| |\vec{y}| \cos \theta## or you need polar coordinates in the plane, cylindrical, and spherical coordinates in 3D space, etc.
 

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