Physics of a Particle Collision

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Discussion Overview

The discussion revolves around the physics of an elastic collision between two point masses, focusing on the calculation of forces and velocities before and after the collision. Participants explore the necessary information and equations needed to derive these values, as well as the implications of idealized models in collision scenarios.

Discussion Character

  • Technical explanation
  • Debate/contested
  • Mathematical reasoning

Main Points Raised

  • One participant seeks to calculate the initial and final forces in an elastic collision given initial velocities.
  • Another participant argues that forces cannot be calculated with the provided information, suggesting that velocities can be calculated instead.
  • There is a question about what additional information is needed to calculate forces, with a suggestion that time (Delta T) is necessary.
  • One participant mentions that momentum and velocity are vectors, while energy is a scalar, emphasizing the distinction in their treatment.
  • A participant proposes using the equation $$Force = \frac {dv} {dt}$$ to find force if the change in velocity and time are known.
  • Another participant introduces the concept of Dirac delta functions in the context of idealized elastic collisions, explaining that the force can be modeled as a delta function due to the instantaneous nature of the collision.
  • There is a clarification about the delta function representing a large force over a very short time, using the analogy of hitting a nail with a hammer.
  • One participant expresses a desire to understand the initial and final forces due to velocities, noting that they should sum to zero at the point of collision.
  • A different perspective is presented, stating that initial and final forces are zero in an impact collision until contact occurs, during which forces vary nonlinearly.
  • References to external resources are provided for further understanding of impulse and force-vs-time graphs related to collisions.

Areas of Agreement / Disagreement

Participants do not reach a consensus on how to calculate forces in the context of the collision. There are competing views on the necessity of additional information and the nature of forces during the collision.

Contextual Notes

Participants highlight limitations in the discussion, such as the need for position-vs-time data and the dependence on specific definitions of force and impulse. The discussion also reflects the complexity of modeling forces in elastic collisions.

Philosophaie
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I have two point masses, m0 and mp, colliding (with no radii) in an Elastic Collision (no mass loss). One has initial velocity, V0i. The other has initial velocity, Vpi. How do I calculate the initial forces, Foi and Fpi then formulate the final forces, F0f and Fpf yielding the final velocities, V0f and Vpf.
 
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What other information do you nee to calculate Forces? Delta T?
 
Philosophaie said:
What other information do you nee to calculate Forces? Delta T?
Yes, but knowing it is elastic, and using the formulas from the link, you can find the velocities after the collision.

Remember that momentum and velocity are vectors. Note that energy is not a vector; it uses the magnitude of the velocity vector.
 
What would the equations be for the Forces from the given initial and final velocities?
 
For your situation, you should be able to use $$Force = \frac {dv} {dt},$$
So if you know the change in velocity, and the time it took to make that change, then you can find the force.
 
@Philosohaie, are you familiar with Dirac delta functions.

In an idealized elastic collision, as a functions of time, velocities are step functions, and the derivative of a step function is a delta function. Hence, the idealized force is a delta function in an idealized elastic collision.
 
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In case you don't know (or for anybody else reading this), the delta function is a very large force acted over a very small time. Think of something like hitting a nail with a hammer. In an ideal situation, it would be approaching infinite force happening in a time, approaching zero.
 
I think Force is F= dp/dt. For an Elastic Collision each momentum change from initial to final happens over a small time delta T. What I want to know is what the initial and final forces due to their velocities are so they can be summed to zero at the point of Collision.
 
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For an impact collision [no interaction until contact], the initial and final forces are zero.
During contact, there is a nonzero variation of force-vs-time.
https://www.vernier.com/innovate/impulse-comparison-for-elastic-and-inelastic-collisions/

Have a look at the last force-vs-time graph for a collision on
http://stokes.byu.edu/teaching_resources/forcesensors.html (the graphs are equal because of Newton's Third Law and how the sensors are oriented)

Without details of how the collision occurs [e.g. position-vs-time data from https://serc.carleton.edu/dmvideos/videos/ball_re-bound.html ],
you can't get the details of how the force varies during the collision.
The best you can do is get a "time-averaged force" if you know the impulse and the interaction-time
http://hyperphysics.phy-astr.gsu.edu/hbase/impulse.html

 
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