Elastic collision in 2 dimensions

In summary, the article Wikipedia says that the angle before the collision is θ and the angle after the collision is θ2. However, Dale gave me the wrong answer and this other friend says that the angle before the collision is not θ and the angle after the collision is not θ2.
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  • #3
Any drawing that shows that angle?
 
  • #5
Ι just saw that page and it does not show clearly what the angle χ is. I need a drawing with two circles, one circle is the one mass and the other circle is the other mass.
 
  • #6
To grasp what I am talking about, see the angle α at
https://www.plasmaphysics.org.uk/collision2d.htm
where he says:
"in most treatments of collision problems, the center-of -mass scattering angle Θ is used, which relates to α through α=(π-Θ)/2"
So, I examined whether Θ is Wikipedia's θ, with a particular example with numbers. And I saw that either Θ is not θ, or the solution they found violates the conservation of momentum.
 
  • #7
luckis11 said:
https://en.wikipedia.org/wiki/Elastic_collision

By the angle θ they mean some angle before or during the collision, or after the collision?
At the risk of repeating this idea (Wiki says it all, actually): Initially, angles have to be relative to the line of centres. For circles / spheres, the two faces can only have normal incidence. And, of course, because you don't know the answer yet, you start with the angle of incidence and work out the final angle. The difference will be the scattering angle. (Re-arrange the equations if necessary to get out what you want)
Classic school problem (at simplest level - I did loads of those in A level applied maths) You just consider momentum conserved along line of centres and assume that velocity, perpendicular to line of centres is not changed (no friction).
If you are finding some apparent conflict between sources, ignore it and start from basics. No conservation violation then.
 
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  • #8
The title prompted a thought; Is it possible for an elastic collision to occur in anything more than 2 dimensions.

For any particle to take or drop 'out of plane' net energy would involve energy via some intermediary, I think, such as an imposed torque from a spinning particle and a friction impulse/nuclear force/EM interaction, and thus always not elastic?

A multi-body collision, one would probably have to resolve one collision pair before another.

I suppose there is a class of electrostatic interactions where one particle might approach a pair of particles already interacting, but one would assume the 2D to be between the one particle and the centre of mass/charge of 'the others', however many, so still a calculation in a 2D plane?
 
  • #9
See my drawing at the attached file. Ι show what I call angle α. What is the equation that relates wikipedia's θ with α?
 

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  • #10
https://phys.libretexts.org/Bookshe..._Collisions_in_Center-of-Mass_Reference_Frame

Here at the drawing it seems that Θ is an angle AFTER the collision, and it has the same equations as Wikipedia's where Θ=θ. ΤΗΕΝ, Dale gave me the wrong answer, as well as this friend here who says:
"in most treatments of collision problems, the center-of -mass scattering angle Θ is used, which relates to α through α=(π-Θ)/2"
https://www.plasmaphysics.org.uk/collision2d.htm
΅where at his drawing you can see that α=π/2-α, where α is his and α is mine, both are the angle of impact BEFORE the collision. That's why I got violation of conservation of momentum when examined the particular example of u=4 and α=30 degrees.
 
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  • #11
luckis11 said:
Here at the drawing it seems that Θ is an angle AFTER the collision, and it has the same equations as Wikipedia's where Θ=θ. ΤΗΕΝ, Dale gave me the wrong answer
I did not give you the wrong answer. You asked specifically about the Wikipedia article where it clearly and specifically says “θ1 and θ2 are their movement angles, that is, ##v_{1x}=v_{1}\cos \theta _{1},\;v_{1y}=v_{1}\sin \theta _{1}##”. Where they are writing post collision quantities with primes and pre collision quantities without. My answer was correct.

Other sources may use different variables, but that does not make my answer wrong. Don’t go criticizing me here.
 
  • #12
Excuse me but θ1 and θ2 are the angles of the two dx's with the axis of x, AFTER the collision.
 
  • #13
luckis11 said:
Excuse me but θ1 and θ2 are the angles of the two dx's with the axis of x, AFTER the collision.
No, they are not. Read the text.
 
  • #15
That is not the page you asked about in your OP and it is not relevant to the correctness of my answer.

I am glad that you have found a better reference. Please use the better reference instead of Wikipedia. But please do not call me out by name and claim that I specifically gave you a wrong answer when I did not.
 
  • #16
Excuse me but doesn't phys.libretexts.org give the same equations as Wikipedia? They talk about exactly the same thing. Anyway, do not bother whether you gave me a wrong answer or not, as the matter is resolved now. But I want you professors to verify that the professor at plasmaphysics.com says a mistake by saying that α=(π-Θ)/2, because the "center-of -mass scattering angle Θ" is what they mean at phys.libretexts.org by saying "The angle ΘcmΘcm between the incoming and outgoing velocities is called the center-of-mass scattering angle" and that has NOTHING to do with his "α". And I think that Wikipedia's and phys.libretexts.org equations mean WHATEVER the value of "α" was. Am I correct?
 
  • #17
luckis11 said:
do not bother whether you gave me a wrong answer or not
It does bother me. I did not give you a wrong answer. Simply telling me to not be bothered doesn’t fix that.
 
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  • #18
OK, I take it back, I do not know whether you gave me a wrong answer or not because I am stupid. But whoever are really interested in the topic can respond to my last post.
 
Last edited:
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  • #19
luckis11 said:
OK, I take it back, I do not know whether you gave me a wrong answer or not because I am stupid. But whoever are really interested in the topic can respond to my last post.
Thank you. I appreciate that. Although, I did not call you stupid.

I will compare the plasma physics and libretext pages
 
  • #20
luckis11 said:
the professor at plasmaphysics.com says a mistake by saying that α=(π-Θ)/2, because the "center-of -mass scattering angle Θ" is what they mean at phys.libretexts.org by saying "The angle ΘcmΘcm between the incoming and outgoing velocities is called the center-of-mass scattering angle" and that has NOTHING to do with his "α".
I didn't see any clear mistake. A definition like ##\alpha = (\pi - \Theta)/2## cannot be wrong, it is true by definition.

That said, I found the plasmaphysics presentation very difficult to follow. They really should use LaTeX to make their site readable. I would recommend sticking with the libretext page instead regardless of whether or not there is an actual mistake on plasmaphysics.
 
  • #21
I am not any more interested in the solution of Wikipedia and libratexts, because I just found out they ignore the angle of impact α. AND that they cannot predict the after the collision data (velocities and angles) having only the before the collision data, not even if they suppose that α=45 degrees. ΅Whereas at plasmaphysics he shows the angle of impact at his drawing. But I am not able to apply his solution, I get the wrong results. And he is not true by definition because by Θ he clearly states that he means what the others mean by Θ. THERE IS a solution i.e. with the only the before the collision data to predict the after the collision data, because I saw a simulator that does this. But at that simulator they do not say the equations.
 
  • #22
luckis11 said:
And he is not true by definition because by Θ he clearly states that he means what the others mean by Θ.
Sure, but he can always define a quantity ##\alpha## to be whatever he wants. There is nothing wrong with him defining it to be whatever.
 
  • #23
luckis11 said:
I am not any more interested in the solution of Wikipedia and libratexts, because I just found out they ignore the angle of impact α.
Actually, I think the wiki page (at least) switches to the COM frame, in which the two velocity vectors are in opposite directions by definition. It makes the maths easier, and you can always switch back to your desired frame afterwards.
 
  • #24
luckis11 said:
But at that simulator they do not say the equations.
Why would you expect them to? If you are doing more than A/B comparison of different articles about this topic then I'd assume that you can derive your own equations with your own terminology.

You should remember that the Internet is free and there are no guarantees about what you read. (even on PF). If two articles appear to disagree then there's not much you can do about it but 1. Look for third and fourth articles to get a majority view or 2. Do your own derivation.

The Maths is very straightforward.
 

What is an elastic collision in 2 dimensions?

An elastic collision in 2 dimensions is a type of collision where two objects collide and bounce off each other without any loss of kinetic energy. This means that the total kinetic energy of the system before and after the collision remains the same.

What is the difference between elastic and inelastic collisions?

In an elastic collision, the total kinetic energy of the system is conserved, while in an inelastic collision, some of the kinetic energy is lost in the form of heat, sound, or deformation of the objects involved.

How is momentum conserved in an elastic collision in 2 dimensions?

In an elastic collision in 2 dimensions, both the total momentum and the total kinetic energy of the system are conserved. This means that the momentum of the objects before the collision is equal to the momentum of the objects after the collision.

What is the formula for calculating the final velocities of objects in an elastic collision in 2 dimensions?

The formula for calculating the final velocities of objects in an elastic collision in 2 dimensions is:
Vf1 = (m1 - m2) * V1i / (m1 + m2) + (2 * m2 * V2i) / (m1 + m2)
Vf2 = (m2 - m1) * V2i / (m1 + m2) + (2 * m1 * V1i) / (m1 + m2)
Where m1 and m2 are the masses of the objects, V1i and V2i are the initial velocities of the objects, and Vf1 and Vf2 are the final velocities of the objects.

What are some real-life examples of elastic collisions in 2 dimensions?

A common example of an elastic collision in 2 dimensions is a game of billiards, where the balls collide and bounce off each other without any loss of kinetic energy. Another example is a game of ping pong, where the ball bounces off the paddles in an elastic collision. In sports, a collision between two players can also be considered an elastic collision if there is no loss of kinetic energy.

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