- 3,495
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A nice experiment to not only find a method to estimate ##\pi## but also to demonstrate how difficult pure randomness can be difficult to achieve:
You can do that on a regular PC/laptop keyboard as well, you just have to set the keyboard language to Greek.PeroK said:My preferred method is to hit the buttons on my calculator at random and eventually hit the ##\pi## button.
I used the RNG implemented in Microsoft's Visual Studio. Here's what the docs say about that API:jedishrfu said:Would you happen to know how good the random number generator is?
https://learn.microsoft.com/en-us/dotnet/fundamentals/runtime-libraries/system-random said:Pseudo-random numbers are chosen with equal probability from a finite set of numbers. The chosen numbers are not completely random because a mathematical algorithm is used to select them, but they are sufficiently random for practical purposes. The implementation of the Random class is based on a modified version of Donald E. Knuth's subtractive random number generator algorithm. For more information, see D. E. Knuth. The Art of Computer Programming, Volume 2: Seminumerical Algorithms. Addison-Wesley, Reading, MA, third edition, 1997.
I hadn't heard this but would be surprised to find that it's still true.jedishrfu said:Years ago, a friend/mentor at work explained the difficulties of creating pseudo-random number generators in code. In one case, when sequential triplets of random numbers are plotted, they all lie on a plane in three-space.
I don't see that there is any parallel between the technique described in this thread and the Double Slit Experiment, other than the randomness of something being fired at a target.bdrobin519 said:But how would an experiment such as calculating points falling around a target randomly to calculate Pi correspond or (obviously) differentiate between the Double Slit Experiment?
Both experiments require a single projectile aimed at a target.
I seem to recall reading this was a weakness of the random number generator built into APL.jedishrfu said:Years ago, a friend/mentor at work explained the difficulties of creating pseudo-random number generators in code. In one case, when sequential triplets of random numbers are plotted, they all lie on a plane in three-space.
robphy said:To try out the new PF feature...
(updated)
- on line 2, click ##Z_{next}## to advance N by 10
- to have it run automatically, click the ticker to the left of "Run ##Z_{next}## on the top line
- Desmos has a limit of 10000 entries for a list... unless one hacks it (https://gist.github.com/jared-hughes godmode on pg2... i haven't tried it)
- it's not perfect--more of a proof of concept.
One would probably want to control the seed (in darts)
www.desmos.com/calculator/pzwjfyyddl
In the darts folder, the second argument of the random functions sets the seed. As written, the seeds are always in the same sequence.jack action said:So I tried this on PF and then again on demos; I got the same results! Is it really random? And if the results are somehow stored, why does it take so long to show the final results?
n = 100000000;
4. BinCounts[Norm /@ RandomReal[1, {n, 2}], {0, 2, 1}][[1]]/n