matt grime
Science Advisor
Homework Helper
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do you know what a ring is? let R be a (commutative) ring with unit and let R[x] be the set of all polynomials in x with coefficients in R. we can differentiate any element of R[x] formally, ie without reference to limits. D(ax^2)=2ax this is well defined since R has a unit, 1, and 2=1+1. the usual rules follow: D(pq)=pD(q)+D(p)q and D(p+q)=D(p)+D(q) etc. Example R= integers mod 2, then D(x^2)=0, and this is a very important algebraic fact as anyone who's done an intro to galois theory will remember, though if yuo have a memory like mine you won't recall exactly what the property is though separability seems to be a good bet.
as for your second question my answer is: eh? don't understand what you want to know. what does "similar" mean in this context? they are both things to do with tangent spaces i suppose, and how the local tangent spaces glue together globally ie although we can on each small area of the surface of the tennis ball comb the hair in the same direction since locally the tennis ball loooks a lot like a flat object, and on a small flat disc we can certainly, at each point, pick a direction vector and let them vary smoothly, eg if we think of it as a disc in the xy plane just have the vector pointing in the x direction with constant length 1 at each point, but we cannot take these local things and patch them together to get a globally smooth one. hopefully that answers the question.
as for your second question my answer is: eh? don't understand what you want to know. what does "similar" mean in this context? they are both things to do with tangent spaces i suppose, and how the local tangent spaces glue together globally ie although we can on each small area of the surface of the tennis ball comb the hair in the same direction since locally the tennis ball loooks a lot like a flat object, and on a small flat disc we can certainly, at each point, pick a direction vector and let them vary smoothly, eg if we think of it as a disc in the xy plane just have the vector pointing in the x direction with constant length 1 at each point, but we cannot take these local things and patch them together to get a globally smooth one. hopefully that answers the question.