Fast and Furious 6: Collisions

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    Collisions
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Discussion Overview

The discussion revolves around the physics of a specific scene from Fast and Furious 6, where a character jumps from a car to collide with another character in mid-air. Participants explore the feasibility of this scenario using principles of physics, particularly focusing on collision dynamics and momentum conservation in two dimensions.

Discussion Character

  • Exploratory
  • Technical explanation
  • Mathematical reasoning

Main Points Raised

  • One participant questions the physical possibility of the scene, asking how fast the character would need to be traveling to exert enough force to push another character across a bridge.
  • Another participant emphasizes that the collisions depicted in the movie are cinematic and would not occur in reality, but acknowledges the exercise's value.
  • There is a suggestion to use conservation of momentum in two dimensions, with a reminder to consider vector components and timing.
  • A participant mentions that the collision would likely be fatal for both characters, indicating skepticism about the scene's realism.
  • Further elaboration on the need to treat the momenta as vectors is provided, along with links to resources on vector addition and collision analysis.
  • One participant proposes treating the collision as perfectly elastic and neglecting air resistance, suggesting a method to calculate the necessary velocities involved in the jump and collision.
  • There is a discussion about the need to account for the width of the gap to be cleared and the dimensions of the road to ensure the characters do not fall off.

Areas of Agreement / Disagreement

Participants express differing views on the realism of the scene, with some acknowledging the cinematic nature of the collisions while others engage in detailed calculations and theoretical considerations. No consensus is reached regarding the feasibility of the jump and collision.

Contextual Notes

Participants note the importance of using vector analysis for momentum conservation and highlight the need for specific numerical values related to the scenario, such as the width of the gap and the velocities involved. There is an acknowledgment of the limitations of the calculations due to assumptions made about the collision type and external factors like air resistance.

Who May Find This Useful

This discussion may be of interest to those studying physics, particularly in the areas of mechanics and collision theory, as well as fans of the Fast and Furious franchise who are curious about the physical plausibility of cinematic stunts.

Yosma_1
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In the Fast and Furious 6 when Dom jumps off of his car across the bridge to collide with letty and push her across the bridge to save her. In terms of physics, would this be possible and how fast would he have to be traveling in order for him to have enough force to push her across the bridge.
To solve this problem would I use mv+m2v2=mv'+m2v2'
I asked my physics teacher and she said that we would have to use 2D collisions but am still not sure how to solve this.

https://www.youtube.com/watch?v=dJpB3UvaRRE
here's the link to the scene.
 
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Welcome to PF.
All the collisions in that movie are cinematic. That means they would not happen like that in real life.
Still, its a good exrcize.

You would have to use conservation of momentum in at least 2D all right.
Just remember your vectors and keep track of the times.
 
I can pretty much guarantee that neither one of them would live through it.
 
Yosma_1 said:
I asked my physics teacher and she said that we would have to use 2D collisions but am still not sure how to solve this.

You could ask this guy, who likes to analyze the physical possibility of movie scenes:
http://www.wired.com/category/science-blogs/dotphysics/
 
Yosma_1 said:
I asked my physics teacher and she said that we would have to use 2D collisions but am still not sure how to solve this.
By 2D collisions your teacher meant that it's not enought to write the conservation of momentum equation like you did, but you'll have to treat the momenta of Mr Diesel and Ms Rodriguez as vectors.
Here's a bit more about it:
http://hyperphysics.phy-astr.gsu.edu/hbase/col2d.html#c1
Don't forget to have a look at the "calculation" link - it let's you just plug the numbers to an example collision and calculate the outcome.

The collision in this case will be different than in the example on that page, as both masses end up flying together after colliding.

Here's a quick tutorial on vectors, inlcudding addition:
http://hyperphysics.phy-astr.gsu.edu/hbase/vect.html#veccon
You'll need to brush up on that to solve the problem.

Treat the collision as perfectly ellastic(i.e., conservation laws hold without any dissipation), and neglect air resistance.

Start by drawing the mid-air collision using vectors as seen from top-down. Masses are easy to find on the net. The collision angle looks like 90 degrees to me. You'll get a relationship between the three velocities involved - that of Vin, Michelle and both together.
The velocity of Michelle can be approximated as the velocity of cars/the tank on the highway.
How high the velocity of the two together must be can be found out by solving a projectile motion equation. Assume the collision is at the top of the trajectories of each person separately, so that the resultant velocity can be treated as parallel to the horizontal.
You'll also have to use some numbers for the width of the gap they need to clear, and for the width of the road - so that you can be sure they don't fall off on the other side.

Finally, pluggin in results from the above will net you Vin's velocity before the collision. You can either use this as "the" velocity to show how fast his car would need to been going, or for extra presicion solve another projectile motion equation to find his V0 during launch. I suspect it'll be way higher than what his car could coceivably achieve, but we won't know for sure unless the calculations are done.
 

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