1. Not finding help here? Sign up for a free 30min tutor trial with Chegg Tutors
    Dismiss Notice
Dismiss Notice
Join Physics Forums Today!
The friendliest, high quality science and math community on the planet! Everyone who loves science is here!

Find final velocities in the reference frame to the ground.

  1. Apr 3, 2013 #1
    for the 1st two I used
    v is to the reference frame = 37m/s- -35m/s=72m/s
    a)ball=[(m2-m1)/(m1+m2)]v



    bat=v2=[(2m1)/(m1+m2)]*v

    b) I do not know how to solve for part b.




    3. The attempt at a solution
     

    Attached Files:

  2. jcsd
  3. Apr 3, 2013 #2
    When you solved a), you obtained the velocity of the ball in the bat's reference frame by subtracting -35 m/s from the velocity of the ball in the ground frame. What do you need to do to obtain the velocity of the ball in the ground frame from its velocity in the bat's frame?
     
  4. Apr 3, 2013 #3
    v2 reference frame?
     
  5. Apr 3, 2013 #4
    What is your question exactly?
     
  6. Apr 4, 2013 #5
    do I need to find the reference frame for v2?
     
  7. Apr 4, 2013 #6
    The reference frame for v2 and everything else you computed is the reference frame of the bat just before the strike.
     
  8. Apr 4, 2013 #7
    so how would I find find final velocities in the reference frame to the ground?
     
  9. Apr 4, 2013 #8
    You have successfully converted from a ground frame to a moving frame. You did that by subtracting the velocity of the moving frame (relative to the ground frame) from the velocities of two objects (initially taken relatively to the ground frame) to obtain their velocities relatively to the moving frame. Now you have some velocities taken relatively to the moving frame, and you want to convert them to the ground frame. Given all of the above, is it not obvious how?

    If not, consider this. Say there is a train going at 100 km/h (relatively to the ground). You are in the train and walking along it at 5 km/h. What is your velocity relatively the ground if you walking in the direction of the train's motion? Against?
     
  10. Apr 4, 2013 #9
    from your example given I feel like center of mass should be used for the velocities.
     
  11. Apr 4, 2013 #10
    What could the example possibly have to do with the center of mass?

    Train at 100 km/h, you at 5 km/h in the train, your velocity re the ground?
     
  12. Apr 4, 2013 #11
    velocity would be 105 km/h.
     
  13. Apr 4, 2013 #12
    How did you find that?
     
  14. Apr 4, 2013 #13
    since the train and the person is moving a the same direction the reference frame is 95 km/h,
    never mind the last post.
     
  15. Apr 4, 2013 #14
    You are not answering the question. The question was "how" did you get the number. But you just replied with another number. The first number was correct. Explain how and why you got that number.
     
  16. Apr 4, 2013 #15
    I got it from the persons reference speed to the ground so i added the speed of the train and person together.
     
  17. Apr 4, 2013 #16
    The speed of the person walking in the train was relative to the train. The question was "what is his speed relative to the ground".
     
  18. Apr 4, 2013 #17
    so is 105 km/h not the speed relative to the ground?
     
  19. Apr 4, 2013 #18
    It is, but do you understand why that is so? If the train's velocity w.r.t. the ground is V, and your velocity w.r.t. the train is v, what is your velocity w.r.t. the ground?
     
  20. Apr 4, 2013 #19
    V+v is the velocity to the ground
     
  21. Apr 4, 2013 #20
    Very well.

    Now let's go back to the original problem. The frame initially co-moving with the bat is the train. What is V?

    The velocities you got after the collision are relative to this frame, i.e., the "train". Can you find the velocities w.r.t. the ground?
     
Know someone interested in this topic? Share this thread via Reddit, Google+, Twitter, or Facebook

Have something to add?
Draft saved Draft deleted



Similar Discussions: Find final velocities in the reference frame to the ground.
Loading...