Finding Endpoints on a 3D Vector | Simple Method and Formula

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This discussion focuses on finding endpoints of a linear object in 3D space, defined by two points (a,b,c) and (d,e,f). The midpoint is calculated as [(a,b,c)+(d,e,f)]/2. To determine the endpoints (u,v,w) and (x,y,z) of the object with length L, the formula C ± k(D - A) is utilized, where C is the midpoint and k is a scalar that adjusts the length of the object along the vector defined by points A and D.

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I'm trying to find the simplest way to locate points on a 3D vector.

I have 2 points (a,b,c) (d,e,f) which define a 3D vector. I know the midpoint between those points. [(a,b,c)+(d,e,f)]/2

I have a linear "object" with a known length L and I want to find the endpoints (u,v,w),(x,y,z) of that object centered at the midpoint and oriented along the vector.

Thanks!
 
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It sounds like you want to find points on the line defined by the two points you mention first. In that case, note that every point x = (x, y, z) on that line satisfies the equation x = (d - a)s + a for some number s, where a = (a, b, c) and d = (d, e, f). After some thought you should see why. You should also then see that the constant vector a in the above equation can be any position vector on the line, including the "midpoint" you mentioned previously. Does this help with your question?
Of course, you can also do this geometrically, without referring to the algebraicization. Just draw the triangle created by the position vectors a and d and the rest should follow.
 
fenpark15 said:
I have a linear "object" with a known length L and I want to find the endpoints (u,v,w),(x,y,z) of that object centered at the midpoint and oriented along the vector.

Hi fenpark15! :smile:

Hint: If the centre is C, and the endpoints are A and D, then the new endpoints will be C ± a multiple of (D - A). :wink:
 

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