Finding the resultant of two forces in 3d

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SUMMARY

The discussion focuses on calculating the resultant of two forces in a 3D space, specifically addressing the breakdown of forces P and Q into their components. The user initially struggles with obtaining the correct resultant force of 940N, as referenced in their textbook. Key errors identified include incorrect projections of forces onto the x-z plane and misapplication of the cosine formula, particularly regarding angles with respect to the axes. The correct calculations for the components of Q and P are emphasized, highlighting the importance of accurately defining angles in relation to the coordinate axes.

PREREQUISITES
  • Understanding of vector decomposition in 3D space
  • Knowledge of trigonometric functions, particularly cosine
  • Familiarity with force projections onto coordinate planes
  • Basic principles of static equilibrium in physics
NEXT STEPS
  • Study vector decomposition techniques in 3D physics problems
  • Learn about the correct application of the cosine law in vector analysis
  • Explore the concept of force projections onto different coordinate planes
  • Review static equilibrium conditions and their mathematical representations
USEFUL FOR

Students in physics, engineers working with force analysis, and anyone involved in vector mathematics will benefit from this discussion.

CivilSigma
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Hi, For the following image, we have to calculate the resultant of those two forces. I have broken them down to their components. Did I do this correctly because when I actually solve for the force I am not getting the correct answer of 940N in the back of my book.

Also, I tried calculating the direction of force P in the x plane , Q in the z plane and when I used the cosine formula I got
cos^2 theta = -0.4 ( a negative number) does that imply that our vector does not exist in the x plane and therefore is 0 for P? and 0 for Q in the z plane?

s5924p.jpg

2hx14zn.jpg
 
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The photograph does not clearly define the vectors, far as I can see.
 
They are not defined by x,y,z co-ordinates but by their coordinate angles?
 
sakonpure6 said:
They are not defined by x,y,z co-ordinates but by their coordinate angles?

Yeah, but the angles are not well defined as I see it. It's not clear whether the angles are with the x, y or z axes. Maybe with some effort I could figure it out, but a verbal description would have been a big help.
 
sakonpure6 said:
Hi, For the following image, we have to calculate the resultant of those two forces. I have broken them down to their components. Did I do this correctly because when I actually solve for the force I am not getting the correct answer of 940N in the back of my book.

Also, I tried calculating the direction of force P in the x plane , Q in the z plane and when I used the cosine formula I got
cos^2 theta = -0.4 ( a negative number) does that imply that our vector does not exist in the x plane and therefore is 0 for P? and 0 for Q in the z plane?

s5924p.jpg

2hx14zn.jpg

Your calculations show the Qx = Q cos 30. This is incorrect. The projection of Q onto the x-z plane makes an angle of 30 degrees to the x-axis.
The magnitude of the projection of Q onto the x-z plane is not equal to the magnitude of Q.

Your calculation of Qy is correct.

You have a similar situation with the force P. The projection of P onto the x-z plane makes an angle of 25 degrees to the z-axis.
Again, the magnitude of the projection of P onto the x-z plane is not equal to the magnitude of P.
 
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Doesn't look too confusing but I think...

Qx = 450*Cos55*Cos30
Qz = 450*Cos55*Cos60

Haven't checked them all.

Cross posted with the reply by Steamking.
 
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