Function for orbits based on time.

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A formula for determining the position of multiple bodies in space based on initial velocity and time is being sought, focusing on the integration of gravitational acceleration. The challenge arises from the changing radius and angle (theta) during motion. A suggestion is made to use quadrature and apply calculus techniques, specifically the chain rule, to derive the velocity equation. The discussion hints that the resulting equations may lead to elliptic integrals, which cannot be solved using elementary functions. This highlights the complexity of modeling orbital mechanics accurately.
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Okay, I am trying to find a formula for the position of two bodies (or more) in space based on the initial velocity and time.

I'm trying to integrate the equation for gravitational acceleration to find the velocity equation, however, the radius is changing, and the degree (theta) is also changing:

Gmy}{\sqrt[\frac{3}{2}]{x^2+y^2}}=\frac{Gmy}{\sqrt{x^6+3x^4y^2+3x^2y^4+y^6}}.gif


Edit:Does anyone know any calculus II and above method to solve this? I can't so far with Calc I
 
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You will be able to reduce that a bit by using "quadrature". Let v= dy/dt. Then
\frac{d^2y}{dt^2}= \frac{d}{dt}\left(\frac{dy}{dt}\right)= \frac{dv}{dt}
and, by the chain rule,
\frac{dv}{dt}= \frac{dv}{dy}\frac{dy}{dt}= v\frac{dv}{dt}

so you have
\frac{dv}{dy}= \frac{Gmy}{\sqrt[3/2]{x^2+ y^2}}
Of course, you will have to have something of the same form in terms of x, probably, letting
u= dx/dt
\frac{du}{dx}= \frac{Gmx}{\sqrt[3/2]{x^2+ y^2}}


I suspect that, at best, you will be able to reduce that to an elliptic integral (so named because they arise in calculating the elliptic orbits of planets) which cannot be integrated in terms of elementary functions.
 
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