Gragging a board across surfaces with different frictions

  • Thread starter Thread starter ph123
  • Start date Start date
  • Tags Tags
    Board Surfaces
Click For Summary
The discussion focuses on calculating the net work done by friction when pulling a board across two surfaces with different friction coefficients. The board moves at a constant velocity, and the frictional forces are expressed in terms of the board's mass, length, and the coefficients of friction. Participants clarify the integration process, emphasizing that the integration should be performed with respect to the variable x, which represents the portion of the board in region 2. There is a consensus that the average of the two friction coefficients can be used to simplify the calculation. The conversation highlights the importance of careful integration and understanding the relationship between the board's position and the forces acting on it.
ph123
Messages
41
Reaction score
0
"A uniform board of length L and mass M lies near a boundary that separates two regions. In region 1, the coefficient of kinetic friction between the board and the surface is (mu1), and in region 2, the coefficient is (mu2). The positive direction is from the region with mu1 to the region with mu2. Find the net work W done by friction in pulling the board directly from region 1 to region 2. Assume that the board moves at constant velocity. Express the net work in terms of M, L, g, mu1 and mu2"

In my force formula, x is equal to the amount of the board in region 2 (with mu2).

F = mu1(mg(1-(x/L))) + mu2(mg(x/L)

I know I'm supposed to integrate this with respect to L (or am I). Unfortunately, I suck at calculus. This is what I got, sorta.

((1/2)((mu1*g)/L)L^2) + ((1/2)((mu2*g)/L)L^2

Again, I suck at calc. Any thoughts?
 
Physics news on Phys.org
You should be integrating with respect to x (not L as you said). x going from 0 -> L. And you are doing pretty well. But you forgot to integrate the 1 in the first term of your force expression.
 
((1/2)(x-((mu1*g)/L))L^2) + (1/2)((mu2*g)/L)L^2

the 1 should just become an x, no?
 
Evaluate the x between 0 and L. Just like you did the x^2 terms. And your x should be inside of the m*g*mu. And OUTSIDE of the 1/2. Do it again. Carefully this time.
 
Last edited:
well, justguessing, but:

[((mu1+mu1)Mg)/L]*(1/2)L^2
 
I don't think you're guessing. You can cancel one of the L's too. So you just average the two mu's. Makes sense, right?
 
yeah, the board spends the same amount of time in each region so that does make sense.
 

Similar threads

Replies
2
Views
11K
  • · Replies 7 ·
Replies
7
Views
2K
Replies
39
Views
3K
  • · Replies 2 ·
Replies
2
Views
18K
  • · Replies 20 ·
Replies
20
Views
2K
  • · Replies 11 ·
Replies
11
Views
884
  • · Replies 6 ·
Replies
6
Views
2K
  • · Replies 17 ·
Replies
17
Views
905
Replies
8
Views
1K
Replies
1
Views
1K