B Gravitational acceleration in circular motion

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In uniform circular motion, the acceleration of 9.8 m/s², which represents gravitational acceleration, does not disappear but is instead balanced by centripetal acceleration. The centripetal acceleration, calculated as a = v²/r, is responsible for changing the direction of the velocity vector without altering its magnitude. The discussion clarifies that acceleration affects velocity, not speed, which remains constant in uniform circular motion. The concept of a conical pendulum is also mentioned as a related topic that involves both gravitational and centripetal forces. Understanding these dynamics is crucial for grasping the principles of motion in circular paths.
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Hi guys, I have a question that is simple but I do not know how to answer that. It is the following, where does the acceleration of 9,8 meters per second squared go when We're dealing with uniform circular motion? I know that We have the centripetal acceleration that is a vector change, but the value of 9,8 I said, where did it go?
 
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a=\frac{v^2}{r}
You should set values of speed v and radius r to get a=9.8 m/sec^2.

If you are talking on sum of gravity force or acceleration and centrifugal force or acceleration, Conical pendulum https://en.wikipedia.org/wiki/Conical_pendulum might be of your interest.

 
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What do you mean "where does it go"? Are you asking why the speed doesn't change? If so, the point is that acceleration doesn't change speed, it changes velocity. In the particular case of circular motion it happens not to change the magnitude of the vector, that's all.
 
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Hi there, im studying nanoscience at the university in Basel. Today I looked at the topic of intertial and non-inertial reference frames and the existence of fictitious forces. I understand that you call forces real in physics if they appear in interplay. Meaning that a force is real when there is the "actio" partner to the "reactio" partner. If this condition is not satisfied the force is not real. I also understand that if you specifically look at non-inertial reference frames you can...

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