Gravity's opposition to accleration

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    Accleration
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Discussion Overview

The discussion revolves around the dynamics of a pneumatic launching device designed to shoot projectiles vertically. Participants explore the calculations related to projectile motion, specifically focusing on deceleration, the influence of weight versus mass, and the effects of friction on projectile trajectory.

Discussion Character

  • Exploratory
  • Technical explanation
  • Mathematical reasoning

Main Points Raised

  • One participant seeks a systematic method to calculate the projectile's rate of deceleration and questions whether weight affects deceleration rates for different projectiles.
  • Another participant asserts that all objects, regardless of weight, will accelerate downward at 9.8 m/s², referencing Galileo's experiment.
  • A different participant emphasizes the need to use mass rather than weight for certain calculations and provides links to simulators and resources on projectile motion.
  • One participant introduces the drag equation and discusses the importance of weight in relation to drag force, suggesting a simplified approach for calculations.
  • A participant expresses gratitude for the information shared and mentions the challenge of revisiting physics concepts after a long time away from the subject.

Areas of Agreement / Disagreement

There is no consensus on the necessity of weight versus mass in calculations, as participants present differing views on their relevance. The discussion includes both agreement on basic principles of projectile motion and differing interpretations of how to apply these principles in practical scenarios.

Contextual Notes

Participants highlight the importance of distinguishing between weight and mass in calculations, and there are unresolved aspects regarding the influence of friction and drag on projectile motion. The discussion also touches on the complexities of impulse situations in pneumatic launching.

Who May Find This Useful

This discussion may be useful for individuals interested in physics, engineering, or anyone looking to understand projectile motion and the factors influencing it, particularly in the context of launching devices.

cbaechle
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I'm creating a pneumatic launching device to shoot projectiles vertically. I guess the closest thing to compare it to would be a regular gun. Once it leaves the barrel, it will be in a constant state of deceleration until it reaches its peak (no additional thrust provided).

Ignoring frictional losses, is there a systematic way to calculate the projectiles rate of deceleration? Does the weight matter (i.e. will a tennis ball and a bowling ball decelerate at the same rate)? Does the exit speed matter?

Ideally I would like to take a projectile, knowing the force provided by the pneumatic actuator and the weight of the projectile, calculate exactly how high the projectile will go. Then once I've mastered calculating it in a frictionless environment, put it in a wind tunnel and calculate losses due to friction.

Also, just a general question somewhat related, in an environment with friction, will it take the exact same amount of time to reach ground-to-peak as peak-to-ground?
 
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cbaechle said:
Ignoring frictional losses, is there a systematic way to calculate the projectiles rate of deceleration? Does the weight matter (i.e. will a tennis ball and a bowling ball decelerate at the same rate)? Does the exit speed matter?
Yes - they will accelerate downward at 9.8m/s^2.

No weight doens't matter. Yes, the tennis ball and hte bowling ball will fall at the same rate - as per Galileo's experiment in the Leaning Tower.

No, not for acceleration.

cbaechle said:
Also, just a general question somewhat related, in an environment with friction, will it take the exact same amount of time to reach ground-to-peak as peak-to-ground?
With friction? No. It will take longer on the way down.
 
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Ideally I would like to take a projectile, knowing the force provided by the pneumatic actuator and the weight of the projectile, calculate exactly how high the projectile will go. Then once I've mastered calculating it in a frictionless environment, put it in a wind tunnel and calculate losses due to friction.
You will not need the weight of the projectile, but the mass. Here is a simulator:
http://galileo.phys.virginia.edu/classes/109N/more_stuff/Applets/ProjectileMotion/jarapplet.html
In addition, I think you need to read up on projectile motion to get a grasp on things such as maximum height and so on.
http://id.mind.net/~zona/mstm/physics/mechanics/curvedMotion/projectileMotion/generalSolution/generalSolution.html
 
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Well, that calculator used mass and that's fine since mass and weight are proportional (close to earth), but really since drag is a force, you need weight. Here's the drag equation: http://www.grc.nasa.gov/WWW/K-12/airplane/drageq.html -- just add a +w on the end of it. And heck, for this limited purpose, you can even make your own psuedo-Cd by dropping all the other variables into it for simplicity, ending up with: D = Cd*V^2 + w

[edit] You can always keep the two acceleration terms separate until you get to the acceleration equation (which is what you are really looking for) and just say a = D/m + 9.8 (is that what you were getting at, ranger?)

Also, if you are going to be measuring drag in a wind tunnel, then life is easy - using the drag equation, you can easily calculate the drag coefficient and plug it back into a spreadsheet for numeric integration of the trajectory.

Also, in an impulse situation, force can be a tricky thing to use. If you can make it this simple, you can start with a pressure and initial and final volume of gas, calculate the pressure when the ball exits, take the average and multiply by area to get force. Then with force and distance, you can find the acceleration/exit velocity. These things can get iffy in an impulse situation, though, depending on the particulars of the canon.
 
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Thanks for all the info! I haven't studied physics since high school and it's difficult getting all the information you provided if you don't know where to start. It looks like NASA has a whole slew of information so I'll be very busy the next few days on their site.
 

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