Help with windup/pull back toy mechanism floating gear placement

Click For Summary
SUMMARY

The forum discussion centers on designing a windup baby toy utilizing a gearing mechanism similar to a pull-back toy car. The user aims to achieve a three-quarter turn anticlockwise to wind a coil spring through a gear train, followed by a disengagement of the first winding gear to engage a secondary gear train for prolonged spinning. The challenge lies in correctly positioning the floating gears to prevent locking up during operation. The user is seeking guidance and reference materials to refine their design, which is being created in SolidWorks.

PREREQUISITES
  • Understanding of gear train mechanics
  • Familiarity with SolidWorks for design prototyping
  • Knowledge of spring mechanisms and their applications
  • Experience with toy design principles
NEXT STEPS
  • Research gear train configurations for disengagement mechanisms
  • Explore SolidWorks tutorials focused on mechanical assemblies
  • Investigate spring-operated mechanisms in toys and watches
  • Look into reference materials on toy design and prototyping techniques
USEFUL FOR

This discussion is beneficial for toy designers, mechanical engineers, and hobbyists interested in creating windup mechanisms and understanding gear interactions in mechanical systems.

gearsrwellhard
Messages
1
Reaction score
0
Hi,

I'm trying to design a windup baby toy (think toy stuck on wall rotating) with a gearing mechanism that works similar to a pull back toy car. Essentially I want to do a three quarter turn of the front of the unit anticlockwise to wind a coil spring via a gear train. When the front of the unit is released/let go, I want the first 'winding' gear to disengage via floating gears and gravity and engage the secondary gear train which causes the front of the unit to spin round as many times as possible. The aim is for around two minutes of slow turning.

I can't fathom the correct position of the moving gears to engage/disengage correctly without locking up. Has anybody experience in this, I would really appreciate it. Prototyping is VERY expensive so I need to figure this out correctly. Even if it's just a point in the right direction.

If you know of any decent reference material on the web I could use for guidance that would be awesome as I can't find anything. I'm not just expecting somebody to do all the hard work for me - although feel free! :)

I'm designing it in Solidworks

Many Thanks
 
Engineering news on Phys.org
Have you considered just pulling or pushing the rotating face in order to switch from one gear train to another? (Think about how a spring-operated watch works; turn the stem to wind, or pull it out and turn to set the time.)
 

Similar threads

Replies
3
Views
2K
Replies
2
Views
3K
  • · Replies 5 ·
Replies
5
Views
3K
  • · Replies 7 ·
Replies
7
Views
2K
Replies
1
Views
2K
  • · Replies 4 ·
Replies
4
Views
4K
  • · Replies 19 ·
Replies
19
Views
15K
  • · Replies 19 ·
Replies
19
Views
9K
Replies
10
Views
3K
  • · Replies 18 ·
Replies
18
Views
4K