How can local gravity be calculated in a gravitational field?

Click For Summary
Local gravity in a gravitational field can be calculated using the geodesic equation, which describes the motion of particles in curved spacetime. The acceleration experienced by a particle is derived from this equation and can be expressed in terms of Fermi coordinates along the observer's worldline. Proper acceleration is determined through the covariant derivative of the particle's four-velocity, requiring conversion of radial coordinates into actual distances using the metric. Frame fields provide a useful method for understanding local experiences of observers, allowing for a transformation into a local coordinate system. Understanding these concepts is essential for accurately calculating local gravity effects.
Pengwuino
Gold Member
Messages
5,112
Reaction score
20
One term I fully understand yet I have never seen how one actually does the calculation is the local gravity a particle feels in a gravitational field.

Now, I honestly feel this is as stupid of a question as they come, but intuitively I'd say, if I wanted a(r), the acceleration as a function of the radius (useful for things like Hawking temperature), you simply take your geodesic equation

{{d^2 x^{\mu}}\over{d\lambda^2}} + \Gamma^{\mu}_{\alpha \beta} {{dx^{\alpha}}\over{d\lambda}} {{dx^{\beta}}\over{d\lambda}} = 0

to find the acceleration as a function of the radial distance, multiply by the redshift, and do your usual simple radially-infalling particle and wala, local acceleration.

And what is the physical interpretation? My assumption is that it's the acceleration felt in the test particle's frame. Correct? Naive? :)
 
Last edited:
Physics news on Phys.org
Solving the geodesic equation will give geodesic worldlines which won't experience any proper acceleration by definition.

The proper acceleration of a particle on a worldline u^\mu,\ \ u^\mu u_\mu=-1 is \dot{u}_\mu=u_{\mu;\nu}u^\nu \equiv \nabla_\nu u_\mu u^\nu.

This is the covariant derivative of u_\mu projected in the direction u^\mu. To get the local proper acceleration it has to be expressed in the frame basis.

The calculation for the Schwarzschild vacuum is discussed in this article http://en.wikipedia.org/wiki/Frame_fields_in_general_relativity
 
The 'local gravity' is the coordinate acceleration of a freely falling particle, in your example d2xi/dλ2. And in turn 'coordinate acceleration' means with respect to a distinguished system of coordinates, such as the stationary coordinates in a stationary solution.
 
Pengwuino said:
to find the acceleration as a function of the radial distance, multiply by the redshift, and do your usual simple radially-infalling particle and wala, local acceleration.

Sorry to be pedantic, but my wife is a French teacher, and I want to make sure she doesn't choke on a cherry pit and die if she sees this. It's "voilà," not "wala." Some French speakers sometimes pronounce it in certain speciific contexts without the "v" sound, but it's not normal: http://forum.wordreference.com/showthread.php?t=465332 It would be sort of like an American saying "I'm a," instead of "I'm gonna."
 
bcrowell said:
Sorry to be pedantic, but my wife is a French teacher, and I want to make sure she doesn't choke on a cherry pit and die if she sees this. It's "voilà," not "wala." Some French speakers sometimes pronounce it in certain speciific contexts without the "v" sound, but it's not normal: http://forum.wordreference.com/showthread.php?t=465332 It would be sort of like an American saying "I'm a," instead of "I'm gonna."

Well apparently there was all sorts of wrong going on in my thread so might as well butcher some languages as well.
 
Pengwuino said:
Well apparently there was all sorts of wrong going on in my thread so might as well butcher some languages as well.

For starters, do you know that 'r' is a radial coordinate, and that you have to process it to convert it into a "radial distance"?

I could give details, if you're interested and if you don't already know this. The short version though is that it's the job of the metric to convert changes in coordinates to actual distances.
 
pervect said:
For starters, do you know that 'r' is a radial coordinate, and that you have to process it to convert it into a "radial distance"?

I could give details, if you're interested and if you don't already know this. The short version though is that it's the job of the metric to convert changes in coordinates to actual distances.

Yes I'm glad to say I've gotten that far into my GR education :P I was just hoping there was a simpler way to do this... le sigh.
 
Have you been exposed to "frame fields" yet? That might be just the tool you're looking for.
 
  • #10
pervect said:
Have you been exposed to "frame fields" yet? That might be just the tool you're looking for.

Nope :( One of my texts seems to have a lot on it, i'll have to check it out.
 
  • #11
Pengwuino said:
Nope :( One of my texts seems to have a lot on it, i'll have to check it out.
See post #3.

Frame field is more than a tool. It is necessary to find out what is experienced by actual observers on worldlines.
 
Last edited:
  • #12
I'll try to describe, briefly, the super-simple method for frame fields. In a rather non-rigorous way.

Let's start with polar coordinates, in flat space time, which should be familiar. You have some metric

ds^2 = -dt^2 + r^2 + r^ d theta^2

Because of the coefficient of r^2, d\theta doesn't represent a constant distance.

What you do is you introduce locally, some vectors \hat{r} = dr, and \hat{\theta} = r d\theta that are unit length. At this point, I'm not worring about whether the "vector" dr is covariant or contravariant, though it turns out to be the former, when you think of it as a vector at all, that is.

More formal treatments will distinguish the coframes , dr, from the frames \partial / \partial r, I'm beeing very lax by glossing over this. It's eventually important to understand the fine distinctions here, but it's not good if it distracts you from understanding the basic idea of what's going on. It's the whole covariant/ contravariant mess...

You are essentially introducing new coordinates nearby any local event, the new coordinates have hats.

You can think of it as doing a coordinate transformation. There are lots of ways you coulc do a coordinate transformation, for instance going back to the definition of the metric as a tensor, but the easiest one is algebra:

\hat{r} = r, \hat{\theta} = r \left( \theta - \theta_0\right) = r d\theta

THen you can just write, in these local coordinates

dr^2 + r d\theta^2 = \hat{r}^2 + \hat{\theta}^2

You visualize \hat{r}, \hat{\theta} as unit vectors, little unit arrows, that form a local coordinate system .

And you just do the same thing in Schwarzschild coordinates. You've got non-unity metric coefficeints

gtt dt^2 + grr dr^2

so you just define local "vectors" \hat{t} = sqrt(|g11|) dt and \hat{r} = sqrt(|grr|) dr

and you proceed on just as you did in polar coordinates, and you interpret the symbols the same way, the little hats are local vectors, that form their own little local coordinate system, which is orthonormal and very familiar and easy to deal with.
 

Similar threads

  • · Replies 16 ·
Replies
16
Views
2K
  • · Replies 8 ·
Replies
8
Views
2K
  • · Replies 13 ·
Replies
13
Views
2K
  • · Replies 2 ·
Replies
2
Views
2K
  • · Replies 38 ·
2
Replies
38
Views
1K
  • · Replies 5 ·
Replies
5
Views
2K
  • · Replies 16 ·
Replies
16
Views
9K
  • · Replies 12 ·
Replies
12
Views
2K
  • · Replies 2 ·
Replies
2
Views
2K
  • · Replies 15 ·
Replies
15
Views
2K