How Do Unit Vectors Achieve Their Form?

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Discussion Overview

The discussion revolves around the manipulation and understanding of unit vectors, particularly in the context of deriving the form of a unit normal vector related to a specific surface equation. Participants explore the mathematical steps involved in transforming a vector expression into its unit vector form.

Discussion Character

  • Technical explanation
  • Mathematical reasoning
  • Debate/contested

Main Points Raised

  • One participant presents a unit vector expression and seeks clarification on its manipulation into a specific form.
  • Another participant emphasizes the definition of a unit vector as a vector divided by its magnitude.
  • A participant provides a detailed step-by-step manipulation of the vector expression but expresses uncertainty about the final form.
  • There is a question raised about the relationship between the components of the vector and the unit circle, drawing a parallel to the Pythagorean identity.
  • Participants discuss the specific surface to which the unit normal vector is related, with one participant correcting the surface equation referenced in earlier posts.
  • A later reply confirms the manipulation presented by one participant, indicating agreement on that specific derivation.

Areas of Agreement / Disagreement

Participants express differing views on the derivation and the context of the unit vector, with some agreeing on specific manipulations while others question the underlying assumptions and definitions. The discussion remains unresolved regarding the broader implications of the unit vector's form.

Contextual Notes

There are limitations in the clarity of the original problem statement and the assumptions made about the surface and its normal vector. The connection between the components of the vector and the unit circle is also not fully established.

JasonHathaway
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Hi everyone,


Just want to know how does the the unit vector become in that form:

[itex]\vec{n}=\frac{2x\vec{i}+2y\vec{j}}{\sqrt{(2x)^{2}+(2y)^{2}}}=\frac{x \vec{i}+y \vec{j}}{4}[/itex]
 
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Check your definition of "unit vector." :wink:
 
As far as I know, the unit vector or the normal vector is the vector divided by its magnitude.

But that's not what I need to know, what I need to know is the manipulation that occurred.

[itex]\vec{n}=\frac{2x\vec{i}+2y\vec{j}}{\sqrt{(2x)^{2}+(2y)^{2}}}=\frac{2(x \vec{i}+y\vec{j})}{\sqrt{4(x^{2}+y^{2}})}=\frac{2(x \vec{i}+y\vec{j})}{2\sqrt{(x^{2}+y^{2}})}=\frac{x \vec{i}+y\vec{j}}{\sqrt{x^{2}+y^{2}}}[/itex]

That's my best. :Z
 
JasonHathaway said:
As far as I know, the unit vector or the normal vector is the vector divided by its magnitude.

But that's not what I need to know, what I need to know is the manipulation that occurred.

[itex]\vec{n}=\frac{2x\vec{i}+2y\vec{j}}{\sqrt{(2x)^{2}+(2y)^{2}}}=\frac{2(x \vec{i}+y\vec{j})}{\sqrt{4(x^{2}+y^{2}})}=\frac{2(x \vec{i}+y\vec{j})}{2\sqrt{(x^{2}+y^{2}})}=\frac{x \vec{i}+y\vec{j}}{\sqrt{x^{2}+y^{2}}}[/itex]

That's my best. :Z

Derivation is correct.
 
But how did it end up like this form: [itex]\frac{x \vec{i}+y \vec{j}}{4}[/itex]

And I've found something similar in Thomas Calculus:
wCpvMCp.jpg


Is [itex]y^{2} + z^{2}[/itex] equal to 1 or something? much like [itex]sin^{2}\theta + cos^{2}\theta = 1[/itex]
 
You're looking for "the" unit normal vector. Normal to what?
 
Normal to the surface [itex]2x+3y+6z=12[/itex]
 
Okay, but clearly that isn't where the gradient in the original post came from. So if you want to know what happened in post #3 (why x2 + y2 = 1) then you need to state the original problem.
 
Sorry, that's not the correct surface, but the surface is [itex]x^{2}+y^{2}=16[/itex].
But I think I've got the idea:
[itex]\vec{n}=\frac{x\vec{i}+y \vec{j}}{\sqrt{x^{2}+y^{2}}}=\frac{x\vec{i}+y\vec{j}}{\sqrt{16}}=\frac{x\vec{i}+y\vec{j}}{4}[/itex]

right?
 
  • #10
:thumbs:
 

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