How Do You Calculate the Direction of a Cross Product Vector?

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Homework Help Overview

The discussion revolves around calculating the direction of the cross product of two vectors, \(\vec{A}\) and \(\vec{B}\), given their components. Participants are exploring how to determine the direction of the resulting vector from the cross product operation.

Discussion Character

  • Exploratory, Conceptual clarification, Assumption checking

Approaches and Questions Raised

  • Participants discuss the use of the right-hand rule to determine the direction of the cross product vector. There is also mention of finding a unit vector in the direction of the cross product and the concept of direction cosines.

Discussion Status

The conversation is ongoing, with various methods being suggested for determining the direction of the cross product. Some participants are questioning the specifics of what is meant by "direction" in this context, while others are providing insights into different approaches to clarify the concept.

Contextual Notes

There is an indication that the original poster is uncertain about how to define the direction of a 3D vector, which may reflect a broader confusion regarding vector operations in three-dimensional space.

odie5533
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Homework Statement


Given two vectors [tex]\vec{A}=(4.25m/s)\hat{_i}+(5.00m/s)\hat{_j}-(1.25m/s)\hat{_k}[/tex] and [tex]\vec{B}=-(3.75m/s)\hat{_j} + (0.75m/s)\hat{_k}[/tex], a) find the magnitude of each vector; b) write an expression for [tex]\vec{A} - \vec{B}[/tex]. (c) Find the magnitude and direction of [tex]\vec{A} \times \vec{B}[/tex].

The Attempt at a Solution


a)[tex]|\vec{A}| = \sqrt{44.625m/s}[/tex]
[tex]|\vec{B}| = \sqrt{14.625m/s}[/tex]
b)[tex]\vec{A} - \vec{B} = 4.25m/s\hat{_i} + 8.75m/s\hat{_j} - 2.00m/s\vec{_k}[/tex]
c)[tex]\vec{A} \times \vec{B} = (4.25m/s\hat{_i} + 5.00m/s\hat{_j} - 1.25m/s\hat{_k}) \times (-3.75m/s\hat{_j} + 0.75m/s\hat{_k})[/tex]
[tex]\vec{C} = \vec{A} \times \vec{B}[/tex]
[tex]\vec{C}_x = (5.00m/s \times 0.75m/s) - (-1.25m/s \times -3.75m/s) = -0.9375m/s[/tex]
[tex]\vec{C}_y = (-1.25m/s \times 0) - (4.25m/s \times 0.75m/s) = -3.1875m/s[/tex]
[tex]\vec{C}_z = (4.25m/s \times -3.75m/s) - (5.00m/s \times 0) = -15.9m/s[/tex]
[tex]\vec{C} = -0.9375m/s\hat{_i} - 3.1875m/s\hat{_j} - 15.9m/s\hat{_k}[/tex]
[tex]|\vec{A} \times \vec{B}| = |\vec{C}| = \sqrt{(-0.9375m/s)^2 + (-3.1875m/s)^2 + (-15.9m/s)^2} = 16.3m/s[/tex]
Direction of [tex]\vec{A} \times \vec{B}[/tex] = ?

I'm not sure how to define the direction of a 3D vector is what it really comes down to.
 
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I'm guessing they want the unit vector in the direction of [tex]\vec{A} \times \vec{B}[/tex] for direction...
 
The direction of A x B can be determined by using right hand rule. Use all 4 fingers as vector A, then make a 90 degree for the direction of vector B. The thumb will show you the vector C direction.
 
As mattakir said, the cross product of two vectors is perpendicular to both in the direction of the "right hand rule".

As learningphysics said, you can also show direction by taking the unit vector in the direction of the cross product vector. You can also use the "direction angles", [itex]\theta[/itex], [itex]\phi[/itex], and [itex]\psi[/itex], the angles the vector makes with the x-axis, y-axis, and z-axis respectively. If ai+ bj+ ck is a unit vector, the "direction cosines" are given by [itex]cos(\theta)= a[/itex], [itex]cos(\phi)= b[/itex], and [itex]cos(\psi)= c[/itex].
 
odie5533 said:

Homework Statement


Given two vectors [tex]\vec{A}=(4.25m/s)\hat{_i}+(5.00m/s)\hat{_j}-(1.25m/s)\hat{_k}[/tex] and [tex]\vec{B}=-(3.75m/s)\hat{_j} + (0.75m/s)\hat{_k}[/tex], a) find the magnitude of each vector; b) write an expression for [tex]\vec{A} - \vec{B}[/tex]. (c) Find the magnitude and direction of [tex]\vec{A} \times \vec{B}[/tex].

The Attempt at a Solution


a)[tex]|\vec{A}| = \sqrt{44.625m/s}[/tex]
[tex]|\vec{B}| = \sqrt{14.625m/s}[/tex]
b)[tex]\vec{A} - \vec{B} = 4.25m/s\hat{_i} + 8.75m/s\hat{_j} - 2.00m/s\vec{_k}[/tex]
c)[tex]\vec{A} \times \vec{B} = (4.25m/s\hat{_i} + 5.00m/s\hat{_j} - 1.25m/s\hat{_k}) \times (-3.75m/s\hat{_j} + 0.75m/s\hat{_k})[/tex]
[tex]\vec{C} = \vec{A} \times \vec{B}[/tex]
[tex]\vec{C}_x = (5.00m/s \times 0.75m/s) - (-1.25m/s \times -3.75m/s) = -0.9375m/s[/tex]
[tex]\vec{C}_y = (-1.25m/s \times 0) - (4.25m/s \times 0.75m/s) = -3.1875m/s[/tex]
[tex]\vec{C}_z = (4.25m/s \times -3.75m/s) - (5.00m/s \times 0) = -15.9m/s[/tex]
[tex]\vec{C} = -0.9375m/s\hat{_i} - 3.1875m/s\hat{_j} - 15.9m/s\hat{_k}[/tex]
[tex]|\vec{A} \times \vec{B}| = |\vec{C}| = \sqrt{(-0.9375m/s)^2 + (-3.1875m/s)^2 + (-15.9m/s)^2} = 16.3m/s[/tex]
Direction of [tex]\vec{A} \times \vec{B}[/tex] = ?

I'm not sure how to define the direction of a 3D vector is what it really comes down to.

If it is about the direction of A X B. Then you can find it by the right hand rule.
But if they are asking the unit vector in the direction of A X B. Then first of all find A(vector) X B(vector) which you have already found out easily. Then find the magnitude of A X B which you have found with equal ease. Now unit vector in the direction of A X B is A vector divided by the magnitude of A vector.
 

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