How do you calculate the light cone for the following line element?

Join the discussion
Registration is free. Start your own thread to ask a follow-up.
2 replies · 8K views
Raziel2701
Messages
128
Reaction score
0

Homework Statement


Consider the two-dimensional spacetime spanned by coordinates (v,x) with the line element

[tex]ds^2=-xdv^2 +2dvdx[/tex]

Calculate the light cone at a point (vx)


The Attempt at a Solution


I don't even know how the light cone for flat spacetime is calculated. So if that one's easier to explain or understand I'd like to start there. In that one for instance, I don't know how it was calculated that 45 degree lines are reserved for things moving at lightspeed.

In the case of the line element of the problem, I don't know what it would look like compared to the flat spacetime element.

Ultimately I just don't know squat about manipulating these and extracting information from them.
 
Physics news on Phys.org
The light cone is composed of all multiples of the null vectors at the point. A null vector [tex]n^\mu[/tex] satisfies [tex]g_{\mu\nu} n^\mu n^\nu =0[/tex].

For the flat metric in the usual form:

[tex]ds^2 = -dt^2 + dx^2,[/tex]

this condition is just [tex]-(n^0)^2 + (n^1)^2=0[/tex]. The solutions are [tex]n^0 = \pm a[/tex], [tex]n^1 = \pm a[/tex], where [tex]a[/tex] is any real number. These give the 4 lines that make [tex]45^\circ[/tex] angles with respect to the [tex]t,x[/tex] axes.

For your metric the calculation will be similar, but the solutions are very different.