How Do You Calculate the Time a Ball Stays Above a Certain Height?

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SUMMARY

The discussion centers on calculating the time a ball remains above a height of 3 meters when thrown vertically upwards with an initial speed of 10 m/s from a height of 2 meters. The correct duration calculated is 1.83 seconds, achieved through the kinematic equation y = y₀ + v₀yt + (1/2)at². The user initially used a lengthy method involving total flight time and subtracting intervals below 3 meters, but seeks a more efficient approach using quadratic equations to solve for time.

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  • Understanding of kinematic equations in physics
  • Familiarity with quadratic equations
  • Knowledge of projectile motion concepts
  • Basic algebra skills for solving equations
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  • Review the kinematic equation y = y₀ + v₀yt + (1/2)at² in detail
  • Practice solving quadratic equations using the quadratic formula
  • Explore projectile motion problems involving different initial heights
  • Learn about the implications of initial velocity and acceleration on flight time
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Students preparing for physics exams, educators teaching kinematics, and anyone interested in mastering projectile motion calculations.

lando45
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I have my physics exams on Friday so was just revising some of the stuff I covered earlier in the year. I got this question:

"A ball is thrown vertically upwards with a speed 10ms^-1 from a point 2m above horizontal ground. Calculate the length of time for which the ball is 3m or more above the ground."

I did end up getting the correct answer of 1.83s, but I took an extremely long-winded route. I calculated the total time the ball would be in flight, then subtracted the initial part under 3m and the final part under 3m, which I calculated using the simple equations of motion.

I seem to remember earlier on in the year using a much easier and quicker method to get the answer, but I have forgotten it, and can't seem to find it in my notes. How would you go about solving this question?
 
Last edited:
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[tex]y = y_{0} + v_{y0}t + \frac{1}{2}at^2[/tex]

is the general kinematic equation you want to use,
where in your case:

solve the resulting quadratic equation for t
 
Last edited:

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