How Do You Normalize a Function to Unity?

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ehrenfest
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Homework Statement



I understand how you normalize vectors to unity, but how would you normalize a function to unity?

For example, how would you show that the function (2/L)^(1/2) sin(n*pi*x/L) is normalized to unity? You cannot just just take its modulus and set it to one since because x is variable...right?

Homework Equations





The Attempt at a Solution

 
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ehrenfest said:

Homework Statement



I understand how you normalize vectors to unity, but how would you normalize a function to unity?

For example, how would you show that the function (2/L)^(1/2) sin(n*pi*x/L) is normalized to unity? You cannot just just take its modulus and set it to one since because x is variable...right?

Homework Equations





The Attempt at a Solution



It's important to realize that the modulus squared (not just the modulus), [itex]| \psi(x)|^2[/itex] of a wavefunction is a probability density , not a probability. This means that the quantity [itex]| \psi(x)|^2 dx[/itex] is aprobability, which represents the probability of finding the particle in the infinitesimal interval (x,x+dx). What must be normalized to one is therefore

[tex]\int_{- \infty}^{\infty} | \psi(x)|^2 dx =1[/tex]

It seems as if you are considering an infinite squqre well located from x=0 to x=L. In that case, the wavefunction is zero outside of the well and the above condition reduces to


[tex]\int_{0}^{L} | \psi(x)|^2 dx =1[/tex]


hope this helps

Patrick