Unity Definition and 3 Discussions

Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine. The engine has since been gradually extended to support a variety of desktop, mobile, console and virtual reality platforms. It is particularly popular for iOS and Android mobile game development and used for games such as Pokémon Go, Monument Valley, Call of Duty: Mobile, Beat Saber and Cuphead. It is cited to be easy to use for beginner developers and is popular for Indie game development.The engine can be used to create three-dimensional (3D) and two-dimensional (2D) games, as well as interactive simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering and construction.
Several major versions of Unity have been released since its launch. The latest stable version, 2021.1.0 , was released on 23 March 2021 (23 March 2021).

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  1. BasNijhof

    Is there a way to calculate the Drag coefficient from any given object?

    Hi guys, for my final high school project I want to create a simulation in Unity (A game engine) in which you should be able to make an airplane fly with extremely accurate physics. In the regular formula for Drag is: Fd = 1/2 * ρ * v^2 * Cd * A. I can get all these things except the Drag...
  2. Russell Patterson

    Insights Orbital Mechanics in Unity Game Engine for Augmented Reality - Comments

    Greg Bernhardt submitted a new PF Insights post Orbital Mechanics in Unity Game Engine for Augmented Reality Continue reading the Original PF Insights Post.
  3. A

    The sum of angles in 3D is not 90 while in 2D it is?

    Sorry for the confusing tittle but I could not explain it better. Here is what I am trying to ask: When you have 2 axis(x and y) such as the image below, the sum of the two angles, a and b will always be equal to 90 degrees. a + b = 90degrees However when you add a 3rd axis(x, y and z, making...