How Do You Solve for Time in the Kinematics Equation s = ut + 1/2 at^2?

Click For Summary
SUMMARY

The discussion focuses on solving for time (t) in the kinematics equation s = ut + 1/2 at^2, specifically for a ball rolling up a ramp. To isolate time, users are advised to apply the quadratic formula after substituting acceleration (a) with gcos(theta), where g represents gravitational acceleration and theta is the angle of the ramp. The solution will yield two values for time, with one corresponding to the desired time for the ball's ascent and the other representing the total time for the ball's motion up and down the ramp.

PREREQUISITES
  • Understanding of kinematics equations
  • Knowledge of gravitational acceleration (g)
  • Familiarity with the quadratic formula
  • Basic trigonometry, specifically cosine function
NEXT STEPS
  • Study the derivation of kinematics equations
  • Learn how to apply the quadratic formula in physics problems
  • Explore the effects of ramp angle on acceleration
  • Investigate real-world applications of kinematics in projectile motion
USEFUL FOR

Physics students, educators, and anyone interested in understanding motion dynamics, particularly in relation to inclined planes and kinematic equations.

kitehigh
Messages
1
Reaction score
0
i need to make a model for predicting the time taken for a ball to roll a certain distance up a ramp, i can't work out how to get time in terms of initial velocity, acceleration (const.) and displacement.

how do i make t the subject in

s = ut + 1/2 at^2

or ios there another equation i can use?
 
Physics news on Phys.org
kitehigh said:
i need to make a model for predicting the time taken for a ball to roll a certain distance up a ramp, i can't work out how to get time in terms of initial velocity, acceleration (const.) and displacement.

how do i make t the subject in

s = ut + 1/2 at^2

or ios there another equation i can use?

That looks like it ought to work. Make sure you pick a direction for +s...i.e. the acceleration and the initial velocity will be in opposite directions. Also, if you don't know already, the acceleration will depend on the angle the board is at: a = gcos(theta). With that, use the quadratic formula to solve your equation for t. One of your solutions will be the one you want, one will be much longer representing the time it takes for the ball to roll up the ramp to its maximum and roll back down to s.

-Dan
 

Similar threads

  • · Replies 4 ·
Replies
4
Views
2K
  • · Replies 20 ·
Replies
20
Views
3K
  • · Replies 3 ·
Replies
3
Views
2K
Replies
18
Views
2K
Replies
27
Views
2K
  • · Replies 3 ·
Replies
3
Views
1K
  • · Replies 4 ·
Replies
4
Views
1K
Replies
8
Views
6K
  • · Replies 7 ·
Replies
7
Views
3K
  • · Replies 29 ·
Replies
29
Views
4K