How Far Does the Camera Fall Before the Skydiver Catches It?

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SUMMARY

The discussion revolves around calculating the distance a camera falls before a skydiver catches it after a 3-second delay. The camera falls for 3 seconds, covering 44.1 meters, and the diver exits the plane with an initial downward velocity of 10.0 m/s and accelerates at 8.0 m/s². The participants derive a quadratic equation to find the time it takes for the diver to catch the camera, ultimately determining that the correct time is 22 seconds, leading to a displacement of 644.6 meters for both the camera and the diver.

PREREQUISITES
  • Understanding of kinematic equations, specifically y = vit + 1/2at²
  • Knowledge of free fall and gravitational acceleration (9.8 m/s²)
  • Ability to solve quadratic equations
  • Familiarity with initial and final velocity concepts in physics
NEXT STEPS
  • Practice solving kinematic equations with varying initial velocities and accelerations
  • Explore the implications of free fall in different gravitational fields
  • Learn about the graphical representation of motion equations
  • Investigate real-world applications of projectile motion and free fall
USEFUL FOR

Students studying physics, particularly those focusing on kinematics and motion, as well as educators seeking to clarify concepts related to free fall and quadratic equations.

  • #31
ok i got it!

now how do i solve for displacement?
 
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  • #32
Remember that y is your displacement. What did you do by solving your quadratic?
 
  • #33
i solved for time, a little differently then your formula, check the link in one of my above posts.
 
  • #34
And so, where are you now in your problem?
 
  • #35
I need displacement given the time it took for the diver to reach the camera.
 
  • #36
Didn't you say you had all solved for (obviously except displacement)?
y=delta-d(displacement)
 
  • #37
yes thank you, i just realized i can now sub in my time in each of the motion equations, the camera and diver.
 
  • #38
y=delta-d(displacement)

can you explaint this formula please? i thought y=displacement? lol
 
  • #39
Sorry... I haven't bothered with LaTeX yet, basically what I typed was y=displacement, since the symbol for displacement is delta-d. Djeit's derivation had a mistake in it, try:

<br /> (v_{i1}-v_{i2})t+\frac{1}{2}(a_{1}-a_{2})t^{2}=0<br />
 
Last edited:
  • #40
Hey I'm so sorry about my quadratic equation :S it was supposed to be (v_{i1}-v_{i2})t+\frac{1}{2}(a_{1}-a_{2})t^{2}=0
 
  • #41
oh ok thank you guys very much

the original screwed me up so bad lol
 
  • #42
Since it's for your class, you should be able to do this yourself. Make sure you get a lot of practice, test time won't let you use PF:smile:

All we did was simply group the like terms together. Make sure you're comfortable with this, because a question like this is bound to be on one of your tests. (From experience)

Regards,

Fragment
 
  • #43
haha you're right. And yes there may be one of these, for the most part we are doing slightly less difficult ones, without the 3 second start difference.
 
  • #44
what answer did you get with the corrected quadratic?

i think you guys are missing the fact that the camera was falling for 3 seconds already and traveled 44.1 m...and neither of those numbers appeared in the quadratic...wow I am nowhere near close to finishing this lol
 
  • #45
I don't think I'm allowed to post an answer until you have first, that way I don't give out an easy solution. Did you manage to figure it out yourself?

Regards,

Fragment
 
  • #46
i don't see why it would hurt, I would only gain from it.

but anyways, i got a time of 50 s from the quadratic, and need displacement still :(

im doing something wrong
 
  • #47
Can you post your work so we can see where you went wrong? 50s is not correct. It would be very helpful:smile:

Fragment
 
  • #48
I don't know how to do those fancy equations so, this is the best i can do

(0-10)t + 1/2 (9.8-8)t^2=0
-10t + 0.9t^2=0

if you sub that into the quadratic you get 50 or another number if you use the other root...

i also want to know where the 3 second delay of the diver comes into play in these equations...because I am not seeing it
 
  • #49
<br /> (v_{i1}-v_{i2})t+\frac{1}{2}(a_{1}-a_{2})t^{2}=0<br />

Your numbers are wrong, that's why the quadratic gives you 50...
v_1 here is the first velocity of the camera, and you had found that yourself in your first post (29.4), so I don't know how you got 0 there. As for a1 and a2, they are your accelerations of the camera and of the diver, respectively. (9.8 and 8.0). Try again with those numbers.



Fragment
 
  • #50
wouldnt initial velocity of the camera be 0?

if v1 is 29.4, what's v2?
 
  • #51
10, since your diver had a velocity of 10.0m/s when he dove out of the plane...
 
  • #52
ok i see,

v1 should still be 0, as 29.4 was its the cameras final velocity.

I got 22 s
 
  • #53
That's not your final velocity. You are comparing velocities and accelerations of two objects in free-fall in an attempt to see where they cross. So 29.4m/s is the velocity that your camera had (at 3.0s) when the diver dove from the place. Thus it is clearly v_1. Otherwise, let it be 0, and you will notice that v_2 also needs to be 0. This is where the 3.0s comes into play. I hope you see the logic in this.



Fragment
 
  • #54
I think I get it, but the diver isn't in free fall...

was 22 s correct?
 
  • #55
Correct.
 
  • #56
I don't need to add the 3s?

and to get my displacement, do i use the numbers from the simplified quadratic in the displacement formula?
 
  • #57
For the 3s, no. You don't need to because as I said, you're comparing the times. Our 22s says it takes 22s of free-fall for the objects to cross paths. The 3s was already accounted for when we supposed that v_1 was 29.4m/s.

For the displacement, you managed to figure out time, and since you know that,
<br /> y=v_{i}t+ \frac{1}{2}at^{2}<br />

You have your answer really, 22s tells you everything. Go ahead and try putting 22s in both y_1 and y_2, see what you get for both displacements...
 
  • #58
Do you clearly understand everything we have done so far? It was pretty simple; in physics you need to pay good attention to what is happening, and to what numbers to use and where. :smile:
 
  • #59
ok but like i said, not both objects are in free fall, only the camera..right?
 
  • #60
What is your diver doing then?
 

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