How Hot Does a Human Body Burn?

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Discussion Overview

The discussion revolves around the temperatures involved in burning a human corpse, particularly in the context of game development realism. Participants explore the combustion process of human tissue, the influence of clothing materials, and the potential temperatures reached without external fuel sources.

Discussion Character

  • Exploratory
  • Debate/contested
  • Conceptual clarification

Main Points Raised

  • One participant inquires about the temperature of a human corpse burning without external fuel, suggesting that fat may contribute to the combustion process.
  • Another participant mentions that incinerators reach temperatures of around 1,100 °F, with bodies exiting at 1,400-1,800 °F, but notes that these figures involve external fuel sources.
  • A different viewpoint suggests that real-life bodies rarely burn significantly and compares the process to a candle rather than a bonfire, indicating a slower combustion rate.
  • One participant proposes a hypothetical model considering human tissue composition (70% water, 30% hydrocarbons) and questions the temperature of the resultant gases if combustion were to occur without external heat.
  • There is a suggestion that drying or bleeding the body might be necessary for effective burning, reflecting on the need for additional fuel in historical contexts.
  • Some participants express that while realism is important, it is acceptable for artistic liberties to be taken in game design.

Areas of Agreement / Disagreement

Participants express differing views on the combustion characteristics of human bodies, with no consensus on the exact temperatures or processes involved. The discussion remains unresolved regarding the specifics of how a human body burns in the absence of external fuel.

Contextual Notes

Participants note the complexity of combustion processes, including the influence of water content in human tissue and the need for external heat to sustain combustion. The discussion includes speculative models and hypothetical scenarios without definitive conclusions.

Nanako
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A curious question that's come to my mind, as I'm doing a little research for game development, aiming for realism here.

Assume you have a human corpse, not doused in any special kind of fuel, but wearing cotton/polyester clothing. And you set it alight, to slowly burn over time. I've heard of cases of this happening to humans, and a body can burn away to nothing if there's some fat there to fuel the flames.

But anyways, my question is, how hot would that fire be? And by extension, what temperature would it raise the surroundings to over the time that it burns?

Exact values would be nice, but not necessary, some ballpark figures will do, maybe an analysis of how a human corpse burns
 
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I can't answer the question in the way that you're hoping for (I'll leave that for someone else), but I do know that incinerators are preheated to around 1,100 °F and the bodies come out at a temperature of 1,400-1,800 °F during the cremation process.

I presume that your game is violent. Fun stuff :devil:.
 
hah, yes it is/.
I'm aware of the temperatures incinerators use, but those also use an external fuel, usually flammable gas of some sort. I'm interested in the temperatures reachable when the corpse is the only fuel used
 
In real life, bodies rarely burn. Those that do burn do not do so quickly enough to make for an enjoyable spectacle or to heat up their surroundings significantly. Instead of visualizing a bonfire, visualize a candle.
 
jbriggs444 said:
Instead of visualizing a bonfire, visualize a candle
Yeah, and candle wax is almost exclusively made of hydrocarbons...
I don't know if you have noticed but humans contain a lot of water. ;P

Stupid model time: Imagine a human tissue or something made up of 70 percent water and 30 percent hydrocarbons.
How high would the temperature of the resultant water vapor+carbon dioxide gas be if you magically let all of it react without applying external heat ?
Would that temperature actually be high enough to sustain the chemical reaction ?
You could actually calculate that. The enthalpy of carbon dioxide, water and a general value for a few hydrocarbons as well as the enthalphy of vaporisation for water are not hard to find. If somebody does the calculations feel free to drop the answer.:End of stupid model time.

Maybe imagining a green leaf "burning" is more accurate than both a bonfire and a candle.
Whoever burns people in your game might have to to dry them first :-p.(bleeding them first may help)
I guess there are reasons people collected a lot of extra fuel in order to burn human remains:wink:.

At this point I advise to maybe not ruin everything in order to maintain realism.
Works of "art" don't have to be scientifically accurate.
 
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Tazerfish said:
Yeah, and candle wax is almost exclusively made of hydrocarbons...
I don't know if you have noticed but humans contain a lot of water. ;P

Stupid model time: Imagine a human tissue or something made up of 70 percent water and 30 percent hydrocarbons.
How high would the temperature of the resultant water vapor+carbon dioxide gas be if you magically let all of it react without applying external heat ?
Would that temperature actually be high enough to sustain the chemical reaction ?
You could actually calculate that. The enthalpy of carbon dioxide, water and a general value for a few hydrocarbons as well as the enthalphy of vaporisation for water are not hard to find. If somebody does the calculations feel free to drop the answer.:End of stupid model time.

Maybe imagining a green leaf "burning" is more accurate than both a bonfire and a candle.
Whoever burns people in your game might have to to dry them first :-p.(or bleed them)
I guess there are reasons people collected a lot of extra fuel in order to burn human remains:wink:.

At this point I advise to maybe not ruin everything in order to maintain realism.
Works of "art" don't have to be scientifically accurate.
Very well said! It is a game, after all. Luckily, our universe isn't situated within a giant dehydrator.
 

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