How Long Does a Flea Stay in the Air After Jumping? Find Out Now!

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SUMMARY

A flea can jump to a height of 0.390 meters. The time it stays in the air can be calculated by determining the time taken to reach the peak and then doubling that time, as the ascent and descent times are equal. The relevant equation for this calculation is derived from the kinematic equation, specifically using the formula d = 1/2 a t², where 'd' is the height, 'a' is the acceleration due to gravity, and 't' is the time. The initial velocity (v1) is not necessary for this calculation, as the height directly provides the time of flight.

PREREQUISITES
  • Understanding of kinematic equations, specifically d = 1/2 a t²
  • Knowledge of gravitational acceleration (approximately 9.81 m/s²)
  • Familiarity with concepts of projectile motion and symmetry in motion
  • Basic algebra skills for solving equations
NEXT STEPS
  • Study the derivation and application of kinematic equations in physics
  • Learn about the principles of projectile motion and how they apply to different objects
  • Explore the concept of symmetry in motion and its implications in physics
  • Practice solving problems involving free fall and vertical motion using real-world examples
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Students studying physics, educators teaching kinematics, and anyone interested in understanding the mechanics of jumping and falling objects.

jnimagine
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A flea jumps straight up to 0.390m. How long does it stay in the air from the time it jumps up to the time it lands?

First of all, I found the initial velocity.
with the initial velocity, i tried using the equation d = v1t + 1/2at^2 to get the time.
but apparently it's wrong...;;

How do you figure this out?
 
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jnimagine said:
A flea jumps straight up to 0.390m. How long does it stay in the air from the time it jumps up to the time it lands?

First of all, I found the initial velocity.
with the initial velocity, i tried using the equation d = v1t + 1/2at^2 to get the time.
but apparently it's wrong...;;

How do you figure this out?

How long to fall from that height?

Double it, because it must have taken just as long to get up there.
 
LowlyPion said:
How long to fall from that height?

Double it, because it must have taken just as long to get up there.

so the distance I find from the above equation is just one way??
d = v1t +1/2at^2
v1 would be the initial speed I found and once I find t using quadratic equation, if I double it, then it would be the total time it was in the air for going up and then coming back down?
 
jnimagine said:
so the distance I find from the above equation is just one way??
d = v1t +1/2at^2
v1 would be the initial speed I found and once I find t using quadratic equation, if I double it, then it would be the total time it was in the air for going up and then coming back down?

Why bother with the velocity when the height yields time directly?
 
LowlyPion said:
Why bother with the velocity when the height yields time directly?

so... which equation do i use if I don't use v1??
 
jnimagine said:
so... which equation do i use if I don't use v1??

Which equation relates distance and time with constant acceleration?
 
LowlyPion said:
Which equation relates distance and time with constant acceleration?

d, t, and a...
the only thing i can think of is d = v1t + 1/2at^2...T.T
is it wrong to use this equation and double it??
hmm... i can't think of another equation...:(
 
the thing is I already found v1 which was asked in the previous part...
but i don't know if using d+v1t + 1/2at^2 and doubling the answer makes sense...:|
 
jnimagine said:
the thing is I already found v1 which was asked in the previous part...
but i don't know if using d+v1t + 1/2at^2 and doubling the answer makes sense...:|

It's a uniform gravitational field. That means that motion will have symmetry. That at every point on the way up, the object will have the same velocity magnitude, albeit reversed in direction, on the way down.

Since you know at apogee that it has velocity of 0, then the time to drop is given by X = 1/2 a*t2.

But since that is only half the trip ... double it.

Why?

Because you can.

Good luck.
 
  • #10
LowlyPion said:
It's a uniform gravitational field. That means that motion will have symmetry. That at every point on the way up, the object will have the same velocity magnitude, albeit reversed in direction, on the way down.

Since you know at apogee that it has velocity of 0, then the time to drop is given by X = 1/2 a*t2.

But since that is only half the trip ... double it.

Why?

Because you can.

Good luck.

but doesn't it have a certain v1 when it's going up even though the v1 for coming down is 0?
 
  • #11
jnimagine said:
but doesn't it have a certain v1 when it's going up even though the v1 for coming down is 0?

Sure it has a V1 to start out. And incidentally, it has the same V1 speed when it reaches the ground again just different direction.

But its like a video in reverse. The up trip and the down trip will appear the same, forwards or backwards.

So ... trip time up = trip time down.
 

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