Solve 1-D Kinematic Flea Jump Problem

  • Thread starter Thread starter QuarkCharmer
  • Start date Start date
  • Tags Tags
    Kinematic
Click For Summary

Homework Help Overview

The problem involves a flea's jump, specifically calculating its initial speed and the total time in the air based on a maximum height of 0.510 m. The subject area is kinematics, focusing on motion under constant acceleration due to gravity.

Discussion Character

  • Exploratory, Mathematical reasoning, Assumption checking

Approaches and Questions Raised

  • Participants discuss the use of kinematic equations, particularly those that do not rely on time. There is an exploration of variables such as acceleration, initial velocity, and the relationship between height and time. Some participants question the assumptions made regarding the apex of the jump and the calculations involved in determining time.

Discussion Status

The discussion is active, with participants providing insights into the equations that may apply. Some have offered calculations and corrections, while others are questioning the validity of their approaches and the assumptions made about the motion of the flea.

Contextual Notes

There is a noted uncertainty regarding the time calculations and the interpretation of the kinematic equations. Participants are also grappling with the implications of their results, particularly concerning the feasibility of the time values derived from their equations.

QuarkCharmer
Messages
1,049
Reaction score
3

Homework Statement


If a flea can jump straight up to a height of 0.510 m, what is its initial speed as it leaves the ground? How long is it in the air?

Homework Equations


The four kinematics equations with constant acceleration I think.

The Attempt at a Solution



I let the positive y-axis be the jump height and the x-axis time.

From there I list some known variables:
a_{y} = -9.8 m/s^{2}
y_{0} = 0 m
\Delta y = 0.510 m

I'm not really sure how to get it from here. I am assuming that he reaches the apex of y=0.510 meters at 1/2 the total air time. But I can't figure out which equation to use in this case.
 
Physics news on Phys.org
I am pretty sure this is the equation to use here.

v_{f}^{2} = v_{0}^{2} + 2(a)d

Do I assume his final velocity is at the apex of the jump, thus?

0^{2} = v_{0}^{2}+ 2(-9.8)(0.510)

So his initial velocity would be:

v_{0} = \sqrt{2(9.8)(.510)}
 
Since you don't know time, which of the 4 equations does not rely on time?

[edit] You beat me to it. Looks like you are on the right track!
 
lewando said:
Since you don't know time, which of the 4 equations does not rely on time?

The one above, making initial velocity = 3.16 (to two significant figures)I think that opens up the possibility of using this one:

x(t) = x_{0} + tv_{0} + \frac{at^{2}}{2}
?

So:
.510 = 0 + 3.16t + 4.9t^{2}

therefor t= .13368 (about 0.134 seconds)

That seems like a small timeframe to me, which is why I am wondering if I am on the right track here.

Edit: Yeah that is incorrect, I don't see what I am doing wrong here. Oh wait it should be -9.8, giving it another shot..
 
Last edited:
Okay, that can't be it because that quadratic equation would not be solvable.
 
Oh my, I had the right time, I just needed to multiply it by 2 to represent the other 1/2 of the jump because t was giving me the time at the top...

Using -9.8 in the above gave me t = .3224 so really it was 6.448

Ugh.

Thanks
 
You need to be careful when evaluating -4.9t2 +3.16t -0.51 = 0. The B coefficient in not "3.16", but rather \sqrt{2*9.8*0.51} That's why the imaginaries pop up with calculators, applets, etc.

Keep it simple: v = v0 + at gets you there also.

Using -9.8 in the above gave me t = .3224 so really it was 6.448
I think you meant round trip time is 0.6448 seconds
 

Similar threads

Replies
5
Views
1K
Replies
18
Views
2K
Replies
16
Views
3K
  • · Replies 8 ·
Replies
8
Views
2K
  • · Replies 4 ·
Replies
4
Views
2K
  • · Replies 5 ·
Replies
5
Views
2K
  • · Replies 7 ·
Replies
7
Views
3K
  • · Replies 6 ·
Replies
6
Views
1K
  • · Replies 7 ·
Replies
7
Views
2K
  • · Replies 5 ·
Replies
5
Views
2K