How Long Does a Flea Stay in the Air After Jumping? Find Out Now!

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Homework Help Overview

The discussion revolves around calculating the total time a flea remains airborne after jumping to a height of 0.390m. Participants explore the physics of motion under constant acceleration, particularly in the context of gravitational effects on the flea's jump.

Discussion Character

  • Exploratory, Conceptual clarification, Mathematical reasoning, Assumption checking

Approaches and Questions Raised

  • Participants discuss the use of kinematic equations to determine time in the air, questioning the validity of their approaches and the relevance of initial velocity. There is exploration of whether to double the time calculated for the ascent to find the total time in the air.

Discussion Status

The conversation is active, with participants offering various perspectives on the problem. Some suggest that the time to ascend and descend is equal, while others seek clarification on the appropriate equations to use. There is no explicit consensus, but several productive lines of reasoning are being explored.

Contextual Notes

Participants are navigating assumptions about the symmetry of motion in a uniform gravitational field and the implications of initial velocity on the calculations. There is a noted uncertainty regarding the application of specific equations and the treatment of velocity during the ascent and descent phases.

jnimagine
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A flea jumps straight up to 0.390m. How long does it stay in the air from the time it jumps up to the time it lands?

First of all, I found the initial velocity.
with the initial velocity, i tried using the equation d = v1t + 1/2at^2 to get the time.
but apparently it's wrong...;;

How do you figure this out?
 
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jnimagine said:
A flea jumps straight up to 0.390m. How long does it stay in the air from the time it jumps up to the time it lands?

First of all, I found the initial velocity.
with the initial velocity, i tried using the equation d = v1t + 1/2at^2 to get the time.
but apparently it's wrong...;;

How do you figure this out?

How long to fall from that height?

Double it, because it must have taken just as long to get up there.
 
LowlyPion said:
How long to fall from that height?

Double it, because it must have taken just as long to get up there.

so the distance I find from the above equation is just one way??
d = v1t +1/2at^2
v1 would be the initial speed I found and once I find t using quadratic equation, if I double it, then it would be the total time it was in the air for going up and then coming back down?
 
jnimagine said:
so the distance I find from the above equation is just one way??
d = v1t +1/2at^2
v1 would be the initial speed I found and once I find t using quadratic equation, if I double it, then it would be the total time it was in the air for going up and then coming back down?

Why bother with the velocity when the height yields time directly?
 
LowlyPion said:
Why bother with the velocity when the height yields time directly?

so... which equation do i use if I don't use v1??
 
jnimagine said:
so... which equation do i use if I don't use v1??

Which equation relates distance and time with constant acceleration?
 
LowlyPion said:
Which equation relates distance and time with constant acceleration?

d, t, and a...
the only thing i can think of is d = v1t + 1/2at^2...T.T
is it wrong to use this equation and double it??
hmm... i can't think of another equation...:(
 
the thing is I already found v1 which was asked in the previous part...
but i don't know if using d+v1t + 1/2at^2 and doubling the answer makes sense...:|
 
jnimagine said:
the thing is I already found v1 which was asked in the previous part...
but i don't know if using d+v1t + 1/2at^2 and doubling the answer makes sense...:|

It's a uniform gravitational field. That means that motion will have symmetry. That at every point on the way up, the object will have the same velocity magnitude, albeit reversed in direction, on the way down.

Since you know at apogee that it has velocity of 0, then the time to drop is given by X = 1/2 a*t2.

But since that is only half the trip ... double it.

Why?

Because you can.

Good luck.
 
  • #10
LowlyPion said:
It's a uniform gravitational field. That means that motion will have symmetry. That at every point on the way up, the object will have the same velocity magnitude, albeit reversed in direction, on the way down.

Since you know at apogee that it has velocity of 0, then the time to drop is given by X = 1/2 a*t2.

But since that is only half the trip ... double it.

Why?

Because you can.

Good luck.

but doesn't it have a certain v1 when it's going up even though the v1 for coming down is 0?
 
  • #11
jnimagine said:
but doesn't it have a certain v1 when it's going up even though the v1 for coming down is 0?

Sure it has a V1 to start out. And incidentally, it has the same V1 speed when it reaches the ground again just different direction.

But its like a video in reverse. The up trip and the down trip will appear the same, forwards or backwards.

So ... trip time up = trip time down.
 

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