How to Calculate the Partial Derivative of a Vector in Spherical Coordinates?

ytht100
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I have the following equations:
[tex]\left\{ \begin{array}{l}<br /> x = \sin \theta \cos \varphi \\<br /> y = \sin \theta \cos \varphi \\<br /> z = \cos \theta<br /> \end{array} \right.[/tex]

Assume [tex]\vec r = (x,y,z)[/tex], which is a 1*3 vector. Obviously, x, y, and z are related to each other. Now I want to calculate [tex]\frac{{\partial \vec r}}{{\partial z}}[/tex], could you please tell me if you have any hint?

I have Googled the questions a lot with different terms but can't find an answer that I am sure of. Many thanks for your attention!

Attempt 1: The problem seems related to coordinate transformation between spherical and cartesian coordinates.

Attempt 2: The problem seems related to "The Cartesian partial derivatives in spherical coordinates" shown here: http://mathworld.wolfram.com/SphericalCoordinates.html.
 
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on Phys.org
ytht100 said:
[tex]r = (x,y,z)[/tex], which is a 1*3 vector. Obviously, x, y, and z are related to each other. Now I want to calculate [tex]\frac{{\partial r}}{{\partial z}}[/tex]

First, you have:

##\vec{r} = (x, y, z)##

And

##r = \sqrt{x^2 + y^2 + z^2}##

##x, y, z## are independent variables, so are unrelated to each other. But, both ##\vec{r}## and ##r## can be treated as functions of ##x, y, z## and differentiated.
 
PeroK said:
First, you have:

##\vec{r} = (x, y, z)##

And

##r = \sqrt{x^2 + y^2 + z^2}##

##x, y, z## are independent variables, so are unrelated to each other. But, both ##\vec{r}## and ##r## can be treated as functions of ##x, y, z## and differentiated.

1, Thank you for reminding me to write [tex]{\vec r}[/tex] as vector, I have made revisions above.
However, x, y, and z are NOT independent variables, for example [tex]{x^2} + {y^2} + {z^2} = 1[/tex]. If they are independent, the problem is very easy because [tex]\frac{{d{\vec r}}}{{dz}} = \frac{{d(x,y,z)}}{{dz}} = (0,0,1)[/tex]
2, the physical problem at my hand tells me they are NOT independent.
 
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which problem do you really solve? I am afraid the current statement merely does not make sense
 
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zwierz said:
which problem do you really solve? I am afraid the current statement merely does not make sense

I am trying to solve a ray tracing problem. That is all I can say. Other information may not appropriate on this forum. Could you please tell me which part doesn't make sense? Thank you very much!
 
the partial derivative by its definition uses some coordinate of a coordinate system. Coordinate system consists of independent coordinates
 
ytht100 said:
I am trying to solve a ray tracing problem. That is all I can say. Other information may not appropriate on this forum. Could you please tell me which part doesn't make sense? Thank you very much!

You effectively have a function of two independent variables, with ##r=1##. But, to get a partial derivative wrt ##z## you must be explicit about what the other variable is. For example, you could have:

##\vec{r} = (x, \sqrt{1-x^2-z^2}, z)## or ##\vec{r} = (\sqrt{1-y^2-z^2}, y, z)## or ##\vec{r} = (\sin \theta \cos \phi, \sin \theta \sin \phi, \cos \theta)## where ##z = \cos{\theta}##
 
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PeroK said:
You effectively have a function of two independent variables, with ##r=1##. But, to get a partial derivative wrt ##z## you must be explicit about what the other variable is. For example, you could have:

##\vec{r} = (x, \sqrt{1-x^2-z^2}, z)## or ##\vec{r} = (\sqrt{1-y^2-z^2}, y, z)## or ##\vec{r} = (\sin \theta \cos \phi, \sin \theta \sin \phi, \cos \theta)## where ##z = \cos{\theta}##

Thanks indeed! You clear up my mind!
 

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