How to Calculate the Torque of a Rotating Cylinder?

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Discussion Overview

The discussion revolves around calculating the torque of a rotating cylinder, focusing on the parameters such as mass, rotational speed, and radius. Participants explore various aspects of torque calculation, including the moment of inertia, angular momentum, and the effects of different forces acting on the cylinder.

Discussion Character

  • Technical explanation
  • Mathematical reasoning
  • Debate/contested

Main Points Raised

  • Some participants suggest calculating the energy in the rotating cylinder using its moment of inertia and rotational velocity, and then determining the torque required to stop it based on the stopping time.
  • One participant emphasizes the need for clarity regarding the axis of rotation and questions whether stopping the rotation is the primary concern.
  • A participant provides calculations for a cylinder rotating along its length, including parameters for mass, length, radius, and force, and seeks confirmation on the correctness of their calculations.
  • Another participant discusses the resisting torque when the load is fixed and equally distributed, mentioning that the only resisting torque comes from shaft bearings and air resistance.
  • Some participants propose different formulas for moment of inertia based on the distribution of mass within the cylinder and question how to adjust calculations for different axes of rotation or hollow cylinders.
  • One participant mentions that torque is calculated as the product of mass moment of inertia and angular acceleration, providing a formula for angular acceleration in relation to time required to stop the cylinder.

Areas of Agreement / Disagreement

Participants express differing views on the parameters and conditions necessary for calculating torque, with no consensus reached on the correct approach or formula to use. Several competing models and interpretations of the problem are presented.

Contextual Notes

Some calculations depend on assumptions about mass distribution and the axis of rotation, which remain unresolved. The discussion includes various interpretations of the problem statement and the implications of different physical conditions.

rwmiller4
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Assuming we have a cylinder that is rotating on a single axis, how would I go about calculating the torque knowing the following information?

m = 2000 kg
w = 60 rpm
r = 5 m
 
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rwmiller4 said:
Assuming we have a cylinder that is rotating on a single axis, how would I go about calculating the torque knowing the following information?

m = 2000 kg
w = 60 rpm
r = 5 m
Welcome to the PF.

You can calculate the energy in the rotating cylinder based on it's Moment of Inertia (which is based on it's weight distribution) and its rotational velocity.

You can then calculate the torque required to stop it, based on how long you have to stop it.

What is your application? :smile:
 
It is important to specify just what axis is the axis of rotation; there are multiple possibilities. I saw nothing in the original problem statement about stopping the rotation, so I must ask, is that really the case of interest here? We need a much more complete problem statement.
 
Assuming the cylinder is rotating on one axis the long ways (flipping over itself). I calculated the time required to stop the rotation based on a given force value.

fjvq76T45.png

Rotation Like: https://pasteboard.co/fjvq76T45.png

Correct me if I am wrong:

Given Parameters:
m = 3000 kg
L = 3 m
r = 2 m
w = 6 rpm
F = 0.75 N

Inertia for Cylinder:
I = (mass * L^2) / 12 = 2250 kg m^2
w = (6 rpm)(2pi / 60) = 0.6283 rad/s
Torque = force * L = (0.75)(3) = 2.25 N*m
Angular Momentum = I*w = (2250)(0.6283) = 1413.7

time = (Angular Momentum) / Torque = (1413.7) / (2.25) = 628.32 seconds

Is this correct?

Also how would I change this up to incorporate two axis of rotation or if it were rotating on a different axis?

Edit:
- Or should I use I = (m*L^2)/4 + (m*L^2)/12 ?
- Also what if I wanted to say it was hollow? I know it would change the inertia for rotating radially, but would this change if the rotation was flipping over itself?
icyl.gif
 
Last edited:
If the load is fixed and equally distributed in the cylinder then once it is in rotation the only resisting torque is from the shaft bearings and the air resistance from the moving barrel based upon its effective frontal area and speed of rotation.

The required torque to start the barrel rotating is based on the combination of the polar moment of inertial of the barrel with its load and the desired time to accelerate the rotation to the desired speed.
 
JBA said:
If the load is fixed and equally distributed in the cylinder then once it is in rotation the only resisting torque is from the shaft bearings and the air resistance from the moving barrel based upon its effective frontal area and speed of rotation.

The required torque to start the barrel rotating is based on the combination of the polar moment of inertial of the barrel with its load and the desired time to accelerate the rotation to the desired speed.

After reviewing more, torque resistance and drag are negligible.
I would want to use inertia, I = (m*r^2)/4 + (m*L^2)/12? Is that correct?
 
That will only apply if the mass of the barrel and it contents are equally distributed throughout the length of the barrel (ie, a totally full barrel of a homogeneous contents); otherwise, as if a mass or weight is located at or toward the ends of the barrel then that must be treated as an I x r object relative to the axis of rotation.
 
Dunno, seems simple to my simple mind.

Torque = MassMomentOfInertia X AngularAcceleration

For your case of cylinder rotating about transverse axis, Wikipedia (and many other sources) show the MomentOfInertia as this (I-sub-x or I-sub-y)

upload_2017-6-7_21-56-13.png


AngularAcceleration =~ DeltaAcceleration / DeltaTime = [ CurrentRotationalVelocity - FinalRotationalVelocity ] / [ TimeRequired ]

CurrentRotationalVelocity = whatever is rotation speed
FinalRotationalVelocity = 0 (zero)

In what time duration do you want to reduce the rotational velocity to zero? That = TimeRequired

Plug & Chug to get Torque required to spin that cylinder down to zero in TimeRequired.

Add fudge factors for bearing friction, windage, anything else you can think of.
 

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