How to Compute Euler Angles for Rotating Reference Frames

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Discussion Overview

The discussion revolves around the computation of Euler angles for rotating reference frames, specifically focusing on determining the angles needed when a new z-axis is defined. Participants explore the implications of specifying only the z-axis and the requirements for determining the remaining angles in the context of a project.

Discussion Character

  • Technical explanation
  • Conceptual clarification
  • Debate/contested

Main Points Raised

  • One participant states the need to compute Euler angles given a new z-axis defined by a vector Z=(Z1,Z2,Z3) as part of a larger project.
  • Another participant explains that specifying only the new z-axis determines only 2 of the 3 Euler angles, as the positions of the new x and y axes are also necessary to fully define the rotation.
  • A participant questions whether, with only the new z-axis known and x and y being in unspecified directions, the angle gamma could be any value between 0 and 2π.
  • A later reply confirms that if the new z-axis is defined and x and y can vary while still forming an orthonormal system, then gamma can indeed be chosen freely within that range.

Areas of Agreement / Disagreement

Participants generally agree that specifying the new z-axis alone is insufficient to determine all Euler angles, but there is a discussion about the implications of this limitation, particularly regarding the freedom to choose the angle gamma.

Contextual Notes

The discussion highlights the dependence on the definitions of the axes and the orthonormality condition, which may not be fully resolved in the context of the provided information.

matteo86bo
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I know this is rather trivial question but it's not homework!
I need this as part of a bigger project.

What I have to do is rotate my reference frame to another one. I want my new z-axis to be a vector Z=(Z1,Z2,Z3)

Following the notation of this wikipage:
http://en.wikipedia.org/wiki/Euler_angles

all I need to do is compute the Euler angles, however, I don't manage to get Y3 and therefore the last angle, gamma.

Can you please help?
 
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Merely giving your new Z-axis only determines 2 of the 3 Euler angles, since it doesn't tell where your new X and Y axes are. You need to specify at least one of the new X or Y axes to determine the third one - that's why you need Y3. Think of it this way - after you've specified your new Z-axis, you can freely rotate about the new Z-axis. This will leave the new Z-axis unchanged, but will change X and Y.
 
phyzguy said:
Merely giving your new Z-axis only determines 2 of the 3 Euler angles, since it doesn't tell where your new X and Y axes are. You need to specify at least one of the new X or Y axes to determine the third one - that's why you need Y3. Think of it this way - after you've specified your new Z-axis, you can freely rotate about the new Z-axis. This will leave the new Z-axis unchanged, but will change X and Y.

You're right! But sorry if I insist, I just want to get this straight.

If I only know the new z-axis and x and y could be in directions, although forming an orthonormal system, does this means that I could choose my angle gamma to be any value between 0 and 2pi?
 
matteo86bo said:
You're right! But sorry if I insist, I just want to get this straight.

If I only know the new z-axis and x and y could be in directions, although forming an orthonormal system, does this means that I could choose my angle gamma to be any value between 0 and 2pi?

Yes.
 

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