How to derive a Parametric Equation?

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Discussion Overview

The discussion revolves around deriving parametric equations from given functions, specifically focusing on the transformation of standard equations into parametric forms. Participants explore examples, express confusion over specific derivations, and discuss the implications of introducing parameters like time in the context of projectile motion.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested
  • Mathematical reasoning

Main Points Raised

  • One participant seeks a tutorial on deriving parametric equations from standard functions, using the example of y = x^2 + x - 3.
  • Another participant proposes a simple parametric representation with y = t^2 + t - 3 and x = t.
  • Confusion arises over a specific example where the original function y = -x^2/72 + x is transformed into parametric equations x = 24(sqrt2)(t) and y = -16t^2 + 24(sqrt2)(t), with participants questioning the mathematical steps involved.
  • Some participants suggest that replacing x with a parameter t in the equation for y is a valid approach, as long as the equations remain consistent.
  • Discussion includes the concept that there is no unique parametrization of a graph, as different mappings can yield the same points, illustrated by examples involving the unit semicircle.
  • Further clarification is provided regarding the projectile motion example, where the horizontal speed is derived from the initial conditions, leading to the parametric equations for x and y as functions of time t.

Areas of Agreement / Disagreement

Participants express varying levels of understanding regarding the derivation of parametric equations. While some agree on the general approach of substituting parameters, confusion remains about specific examples and the mathematical justification for certain transformations. No consensus is reached on the clarity of the derivation process.

Contextual Notes

Participants highlight limitations in the explanations provided in the examples, particularly regarding the mathematical steps taken to derive the parametric equations from the original functions. The discussion reflects a dependence on the physical context of projectile motion and the assumptions made about velocity and angle.

DrummingAtom
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I've been looking everywhere for a tutorial or lesson on Parametric equations and can't find one that shows how to derive the actual equations. Either they show how to eliminate the parameter or sketch the graph. Let's say you had a function like y = x^2 + x - 3

What would you do to find the Parametric equation? Thanks.
 
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How about these parametric functions.

y = t^2 + t - 3
x = t
 
Yeah, I've seen a lot of that. That's pretty clear cut but there was one that given as an example that was so confusing. The original function was y = -x^2/72 + x

Then they said from this we obtain the parametric equations:

x = 24(sqrt2)(t)
y = -16t^2 + 24(sqrt2)(t)

I'm pretty lost on to how they got those ones.
 
When you're working with functions, I'm fairly certain that you can always just replace the x's with t's in the parameter for y and then use the parameter x = t.
 
There is no unique parametrization of a given graph. For example, note that mapping t to 4t does not change the resulting points (x, y) that make up the graph. If the graph is the path of a particle, some physics texts will say that you have simply changed the speed at which the point is moving along the graph. Indeed, changing t to f(t) for any bijective function f (over the domain required for the parametrization to cover the graph) gives exactly the same graph. For example, consider the unit semicircle above the x-axis centered at the origin. The parametrizations (x, y) = (cos(t), sin(t)) for t in [0, Pi] and (x, y) = (t, Sqrt[1 - t^2]) for t in [-1, 1] both cover it.
 
DrummingAtom said:
Yeah, I've seen a lot of that. That's pretty clear cut but there was one that given as an example that was so confusing. The original function was y = -x^2/72 + x

Then they said from this we obtain the parametric equations:

x = 24(sqrt2)(t)
y = -16t^2 + 24(sqrt2)(t)

I'm pretty lost on to how they got those ones.
All they did for y was replace x in the equation with 24(sqrt2)(t). You can do whatever you want to x, as long as you then make sure y and x satisfy the equation.
 
slider142 said:
All they did for y was replace x in the equation with 24(sqrt2)(t). You can do whatever you want to x, as long as you then make sure y and x satisfy the equation.

Yeah, I understand that part. Maybe I'm not being clear. The whole example is about a projectile that is shot at an angle of 45 degrees and a initial velocity of 48 ft/sec. Then they say it follows the path given by y = -x^2/72 + x

They go on and say how this equation does not give all the information possible. Then how we need to introduce a third variable t for time. Then they by writing x and y as functions of t we get:

x = 24(sqrt2)(t)
y = -16t^2 + 24(sqrt2)(t)

That's where I'm confused, they don't explain how they got to that point (Mathematically).
 
DrummingAtom said:
Yeah, I understand that part. Maybe I'm not being clear. The whole example is about a projectile that is shot at an angle of 45 degrees and a initial velocity of 48 ft/sec. Then they say it follows the path given by y = -x^2/72 + x

They go on and say how this equation does not give all the information possible. Then how we need to introduce a third variable t for time. Then they by writing x and y as functions of t we get:

x = 24(sqrt2)(t)
y = -16t^2 + 24(sqrt2)(t)

That's where I'm confused, they don't explain how they got to that point (Mathematically).
They are using the additional physical information to get the horizontal speed of the particle, so that they can replace x with x(t). Being fired at a 45 degree angle, the horizontal and vertical components of the velocity are the same, as vx = 48*cos(45) = 48*(Sqrt(2)/2) = 24sqrt(2), etc. Splitting a vector into horizontal and vertical components should have been covered in a previous chapter.
Using the kinematic equation for constant velocity (since there is no horizontal acceleration), we get x = vx*t = 24sqrt(2)*t.
 
Yay, thanks.
 

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